Squall Leonhart/Dissidia
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< Squall Leonhart
| Squall Leonhart | |
| Portrait(s) | |
| Kana | スコール・レオンハート |
| Romaji | Sukōru Reonhāto |
| Japanese Name | Squall Leonhart |
| Original Game | Final Fantasy VIII |
| Story Difficulty | ★★★ / ★★★ |
| EX Mode | Lion Heart equipped! |
| EX Burst | Renzokuken |
| Japanese Voice Actor | Hideo Ishikawa |
| English Voice Actor | Doug Erholtz |
| Dissidia Final Fantasy Character | |
- "An elite student who is unsociable and hates forming relationships with others, Squall aspires to walk the path of solitude like a lion. Whether out of personal charm that attracts others, or just a coincidence, a lively crowd is often seen by his side."
- — Dissidia 012 Description
- "A cold, taciturn youth who wields a gunblade, a weapon part sword, part gun."
- —Dissidia Final Fantasy Description
Squall Leonhart is one of the heroes fighting on the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. A cold taciturn youth who wields a gunblade, a weapon part sword and part gun. He is a master of combos, able to chain together a myriad of attacks. Squall is a loner who is focused on finding the crystals and defeating his nemesis, Ultimecia. During his travels he is torn between fulfilling his duty and protecting his friends, Zidane and Bartz, who are being targeted by Ultimecia's allies.
Contents |
Crystal and Attire
Edit
Squall's primary attire is a combined interpretation of both his original outfit from Final Fantasy VIII and the outfit in his Amano artwork. He wears a black leather bomber jacket over a white deep v-neck t-shirt which parts down the middle of his chest with black pants and white fur along the collar and top of his pants. He also bears his Griever pendant around his neck, with a Griever buckle on one of his belts. A small sash partially covers his right leg.
Squall's first alternate costume is "SeeD Uniform", a military-style outfit with a black jacket with gold trim held closed by a belt, black pants and knee-high black boots. The jacket's cuffs are red with silver shoulders connected by a chain across the chest.
Squall's second alternate costume, "Steely Blade", is is based on Amano's artwork of Squall. He wears a sleeveless black tank top with fingerless gloves, a chain is wrapped around his left arm, and the belt, sash, pants, and boots from his original outfit.
Squall's DLC costume is his appearance in Kingdom Hearts as the twenty-five-year-old "Leon." He wears a short-sleeved black jacket over a white t-shirt, black leather pants with zippers running down the leg, black shoes and gloves, and has three belts wrapped around his left forearm and four belts wrapped around his waist. He still has the Griever pendant, but sports a different Griever belt buckle than his previous outfits, and has red Griever emblems on the sleeves of his jacket. Squall's hair is also longer and differently styled. The DLC costume is available as a bonus costume included with the April 2011 issue of V-Jump magazine in Japan, and with the European-exclusive Legacy Edition of Dissidia 012.
Squall's crystal resembles a silver feathered wing, a recurring theme in Final Fantasy VIII, and it also resembles the shape of a gunblade. Squall's crystal is the only one that doesn't share its color scheme from the logo of his original game.
Squall's manikin version, Transient Lion, is purplish-pink.
Story
Edit
Twelfth cycle
Edit
Prior to the conflict beginning, Squall accompanied Firion and Laguna on patrol and they found a wild rose. After Firion receives the flower and runs off, Laguna proceeds to talk to Squall about their new friends and tries to talk him out of being a loner. While Squall questions why he needs to make friends on the battlefield, Laguna responds by mimicking Squall's voice and mocking one of his most famous quotes. Laguna says that even though Squall and he were both born in the same world, they would be separated eventually. He appears later at the World of Darkness, attempting to strike up a conversation with Lightning, who is speaking with Firion.
Squall appears in the Phantom Train with Laguna, Vaan, and the Onion Knight. Squall tells the Onion Knight it sucks to be them as they are both respectively stuck with Laguna and Vaan. At an unknown point in the story Squall, Zidane, and Vaan meet Gilgamesh, but none seem to remember him. Squall is later alongside Bartz as Zidane introduces them to Kuja, where Squall states he's suspicious of where Kuja's allegiances lie, suspecting him of being Chaos's minion. When Kefka confirms his suspicions, Squall and the others attack Kuja. They are easily defeated, but are allowed to escape. Later, Squall is defeated by Kain and put to sleep for the following cycle.
Thirteenth cycle
Edit



Added by BurstDragonAs Cosmos explains the need for the crystals, she transmits illusions of herself to all of her warriors separated into small groups due to the battle. Squall, the only warrior save for the Warrior of Light who was on his own, embarks on his quest without concern for its difficulty. He meets Zidane and Bartz on the way, rejecting offer to join forces after saving them from manikins. As they depart, Bartz forces a chocobo feather on him, offering it as a good luck charm. Left questioning, Squall travels alone to the Planet's Core where Ultimecia, under guise of Cosmos, questions his rejection and hints at how to get his crystal.



Added by OlanBSTAs Ultimecia convinces Garland to assist her, Squall starts to doubt his decision from Ultimecia's previous questioning. Meanwhile, Kefka convinces Kuja to capture Squall at the Rift in order to further Kuja's plans to capture Zidane. Things do not go according to plan and Kuja is defeated and gives up on capturing Squall, telling him to wait for the second act. Squall rejects the thought of trying to warn Zidane and Bartz due to his current situation to find the crystals and continues on.



Added by OlanBSTSquall meets the Warrior of Light as his travel leads him to the Crystal World, where Warrior of Light challenges him to prove his conviction of traveling alone. Squall defeats him and says that working in a group is not the only way to work together. Warrior of Light accepts this and leaves, reminding Squall he is not alone in the war. Ultimecia appears before Squall near the end of his journey in the Old Chaos Shrine. Revealing herself from her Cosmos guise, she commends him on his cold resolve to find his crystal. When Squall questions this, she explains how he had neglected to help Zidane, and how he thought feelings were inconsequential to the task at hand. Bewildered, he backs down as Ultimecia accepts this and allows him to go free, saying the time for their confrontation is close at hand. As he continues down his path, Squall confirms to himself what is important to him - his duty.
Confronting Ultimecia at her castle, he explains what he was doing was not out of abandonment or selfish desire, but because of a call of duty. Garland appears and challenges Squall to fight them both, to which he does not back down. From above, Zidane sees the event unfold and tackles Garland aside, leaving Squall and Ultimecia to fight alone. After Ultimecia is defeated and Squall obtains his crystal, Zidane explains he had come across him while looking for Bartz, who had fallen into a trap. As he decides to help, Zidane questions his reluctance, and Squall pulls out Bartz's chocobo feather, saying he has to return it as his crystal points the way towards Bartz's location.
As the two arrive at Planet's Core they run into Bartz, who explains what happened to him. Showing them the crystal he had stolen, intuitively, Squall noticed something suspicious about it. Zidane touches it as Squall urgently attempts to warn him not to and is teleported away into another trap. As they are searching for Zidane at the Rift, Bartz expresses his guilt for being so easily fooled and being weak. Squall gives the lucky feather back and assists Bartz just as Exdeath appears. Though Squall offers to take the villain down himself, Bartz declines, saying it is he who has to gain the strength to defeat Exdeath and not someone else. Upon Exdeath's defeat, the lucky feather turns into the crystal Bartz was searching for. His journey complete, Squall opts to stay with Bartz and Zidane, who has just escaped from the trap by defeating Kuja.



Added by TenzaZangetsuWhile the three come to rest at Dream's End, having collected their independent crystals, they begin sharing how each acquired his own, with Squall saying he had obtained his through the hope born from Cosmos's words. Eventually regrouping with the others, Squall is forced to listen to Tidus's story alongside Cloud as they look for the Warrior of Light.
Squall and Zidane rejoin the other eight warriors as they approach Warrior of Light in Order's Sanctuary, where Cosmos awaits, only to inform them they are too late. A fully-powered Chaos appears and incinerates Cosmos. With her death, the side of harmony begins to fall, light being consumed into the Void, including the warriors themselves, as Chaos looks on, gloating. Protected by the crystals' power the warriors do not disappear permanently, and later reappear in Order's Sanctuary. As the world begins to crumble around them, they begin to make their way to the Edge of Madness, defeating the Chaos warriors along the way.
During the journey, they learn more of the war's endless cycle, and that their worlds are fated to vanish. Cloud theorizes that if they save this world, their worlds would be saved as well. Squall reveals he also was thinking this, recalling a promise he had made, that someone is waiting for him back home. Later on he, along with Cloud and the Warrior of Light, notes the world's time is nearing its end, and they have to defeat Chaos himself to end the cycle.



Added by Sorceror bobbySquall confronts Ultimecia once again in her castle, where Ultimecia tells him Cosmos's final wish was fulfilled when she died, and that Chaos will soon follow. In addition, Squall learns Ultimecia wants to create a world of compressed time where all would be able to exist eternally. Squall, wishing to fulfill the promise he made with the person waiting back home, engages her in combat to stop her attempts and emerges victorious. As she begins to fade away, Ultimecia still attempts to compress time, forcing Squall to kill her off before she can do so.



Added by OlanBST


Added by Kai MacielAfter killing Ultimecia, Squall travels to the realm of Chaos in the Edge of Madness with the other warriors of light and confronts Chaos directly. Upon the god's defeat, the previously destroyed worlds are reformed and balance is restored between Chaos and Cosmos. Squall, along with the other heroes, finds himself in Cornelia of World A before fading back to his own world while catching a white feather, stating that maybe one day, they can all go on another journey together.
Official Quests
Edit
"Squall's Quest 012: The Shadow I Know I Saw" concerns Squall during the 12th cycle. Traveling with the Onion Knight, the two discuss Laguna and Vaan, and their mutual problem of talking too much. Squall claims he doesn't know Laguna and Laguna does not know him, but Laguna likes to talk regardless of the listener. The two go to look for Laguna and Squall, and Squall comes across Cloud. Cloud hints that they have met in a previous cycle, but Squall's memories of the encounter have been purified.
After they battle Cloud leaves, and Squall sees Laguna. However, when he calls to him Laguna's voice responds to Squall from behind him, and Squall brushes off the sighting of the other Laguna as a shadow. However, the ending narration reveals it was a manikin of Laguna, and Squall's sighting of it was the first time a Warrior of Cosmos saw one. "Kain's Quest 012: A Dragoon's Betrayal", following Kain, concerns his encounter with Squall where he defeats Squall in battle to put him to sleep like the other Warriors of Cosmos.
Battle
Edit
- See also: Squall Leonhart/Dissidia/Quotes.
Squall's fighting style is Relentless Revolver. Squall specializes in swift, multi-hit combo attacks that rapidly drain the opponent's Bravery. His melee attacks have low range, but execute quickly and do heavy damage. Even his magic attacks let him hit multiple times, and can set opponents up for melee strikes. He also has a fast running speed, though not as fast as characters like Tidus or Onion Knight. As a downside, Squall has few ranged attacks, and his magical abilities are only mid-ranged. All of Squall's HP attacks require a moment for him to charge before attacking, giving the opponent time to dodge.
Boss
Edit
Squall is fought in Distant Glory and Inward Chaos. In Dissidia 012 he is fought in Report 1, Side Story: Singer of the End -2-, using Kuja.
Attacks
Edit
Bravery Attacks
Edit
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Upper Blues | Ground | 30 (15) | 100 | Melee Low | Wall Rush | Physical | Initial | ||||||||||
Step forward and attack with an upward swing to knock opponent into the air, then jump and strike three more times to slam them down.
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| Blizzard Barret | Ground | 20 (10) | 90 | Ranged Low | None | Magical | Initial | ||||||||||
| Fire an ice bullet. Has long range and slightly homes.
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| Solid Barrel | Ground | 30 (15) | 100 | Melee Low | Chase | Physical | Level 3 | ||||||||||
Slash opponent at close range with four quick slashes, then stab upwards and trigger Gunblade three times, sending opponent flying.
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| Thunder Barret | Ground | 30 (15) | 90 | Melee Low | None | Physical | Level 9 | ||||||||||
| Fire a stream of lightning that draws the opponent closer.
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| Fusillade | Ground | 30 (15) | 100 | Ranged Low Ranged Mid | Chase | Magical | Level 22 | ||||||||||
Fire four ice and fire projectiles followed by a stream of lightning. Can combo without hitting.
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| Heel Crush | Aerial | 30 (15) | 100 | Melee Mid | Magic Block Wall Rush | Physical | Initial | ||||||||||
Spin toward the opponent to strike them and slam them downwards.
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| Beat Fang | Aerial | 30 (15) | 100 | Melee Low | Wall Rush | Physical | Level 10 | ||||||||||
Strike opponent with three slashes to knock them around, then rise and stab them repeatedly. Short reach but fast execution.
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| Mystic Flurry | Aerial | 30 (15) | 90 | Ranged Low | Wall Rush | Magical | Level 6 | ||||||||||
Fire several ice shards that turn into lightning strikes to stun opponent and fling them down. Can combo without hitting.
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| Fire Barret | Aerial | 30 (15) | 90 | Ranged Low | None | Magical | Level 28 | ||||||||||
| Fires three fireballs that spread out and track opponent with weak homing.
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HP Attacks
Edit
| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Fated Circle | Ground | 40 (20) | 180 | Ranged high | Magic Block Absorb Wall Rush | N/A | Initial | |
Swing Gunblade to surround self with orbs of energy horizontally, then detonate them.
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| Rough Divide (ground) | Ground | 40 (20) | 300 | Melee high | Wall Rush | N/A | Initial | |
Jumps up and charges at opponent at high speed.
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| Blasting Zone | Ground | 40 (20) | 300 | Melee high | None | Magical | Level 28 | |
| Surround Gunblade in a field of energy and extend its range, then slam it into the ground. Drags airborne opponents downward if they're caught in the blast.
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| Revolver Drive | Ground | 40 (20) | 180 | Melee high | Wall Rush | Physical | Level 38 | |
Surround Gunblade in a red aura and charge forward while
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| Aerial Circle | Aerial | 40 (20) | 180 | Ranged high | Magic Block Absorb Wall Rush | N/A | Initial | |
Swing Gunblade to surround self with orbs of energy vertically, then detonate them.
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| Rough Divide (midair) | Aerial | 40 (20) | 300 | Melee high | Wall Rush | N/A | Level 16 | |
| Jumps up and charges at opponent at high speed. Can trigger Walking in Air Glitch
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| Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
|---|---|---|---|---|---|---|---|---|
| Fated Circle | Ground | 40 (20) | 180 | Ranged high | Magic Block Absorb Wall Rush | N/A | Level 12 | |
Swing Gunblade to surround self with orbs of energy horizontally, then detonate them.
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| Rough Divide (ground) | Ground | 40 (20) | 300 | Melee high | Wall Rush | N/A | Initial | |
Jumps up and charges at opponent at high speed.
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| Blasting Zone | Ground | 40 (20) | 300 | Melee high | None | Magical | Level 16 | |
| Surround Gunblade in a field of energy and extend its range, then slam it into the ground. Drags airborne opponents downward if they're caught in the blast.
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| Revolver Drive | Ground | 40 (20) | 180 | Melee high | Wall Rush | Physical | Level 36 | |
Surround Gunblade in a red aura and charge forward while
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| Aerial Circle | Aerial | 40 (20) | 180 | Ranged high | Magic Block Absorb Wall Rush | N/A | Initial | |
Swing Gunblade to surround self with orbs of energy vertically, then detonate them.
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| Rough Divide (midair) | Aerial | 40 (20) | 300 | Melee high | Wall Rush | N/A | Level 31 | |
| Jumps up and charges at opponent at high speed. Can trigger Walking in Air Glitch
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EX Mode
Edit
Squall's EX Mode is Equipped Lion Heart, transforming the Revolver into the Lion Heart, his ultimate weapon from Final Fantasy VIII. Squall gains the abilities "Lion Heart (RANGE)" and "Lion Heart (HIT)." The first increases the range of all of Squall's melee attacks, and the second makes Squall pull the gunblade's trigger when attacking, increasing the number of hits his melee attacks inflict. His Solid Barrel attack also becomes unblockable in Dissidia Final Fantasy, but this no longer occurs in Dissidia 012 Final Fantasy.
Squall's EX Burst is Renzokuken, his Limit Break from Final Fantasy VIII. Eight blue bars flash by on a power meter, and the player must tap ![]()
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Equipment
Edit
Squall can equip Swords, Thrown Weapons, Shields, Bangles, Hats, Helms, Clothing, and Light Armor. In Dissidia 012, Squall can no longer equip Thrown Weapons, but he can equip Daggers, Katanas, Guns, Large Shields, and Chestplates.
Exclusive Weapons
Edit
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Revolver | 1 | ATK +4 | None | Treasure chest in Destiny Odyssey VIII-1 |
| Twin Lance | 50 | ATK +36 | EX Core Absorption +10%. | Trade: 15460 gil, Revolver, Spirit Stone x3, Bless Shard x2 |
| Punishment | 92 | ATK +63 | EX Core Absorption +20%. | Trade: 29570 gil, Twin Lance, Goddess's Magicite x5, Bless Crystal x3 |
| Lionheart | 100 | ATK +68 | EX Core Absorption +30%. Minor Sneak Attack Effect. | Trade: 31920 gil, Punishment, Unshelled Bullet x5, Bless Orb x5 |
| Name | Level | Stats | Effects | Obtained |
|---|---|---|---|---|
| Revolver | 1 | ATK +22 | None | Treasure chest in Light to All - Chapter 7 Trade: 16100 gil, Altair, Fish Scale x1, Lion's Desire x3 |
| Twin Lance | 30 | ATK +40 | EX Core Absorption +15%. | Trade: 61000 gil gil, Revolver, Scarletite x1, Lion's Desire x5 |
| Punishment | 90 | ATK +63 | EX Core Absorption +20%. | Trade: 158,000 gil, Twin Lance, Electrum x1, Lion's Dream x5 |
| Lionheart | 100 | ATK +68 | EX Core Absorption +30%. Minor Sneak Attack Effect. | Trade: 182,800 gil, Punishment, Unshelled Bullet x1, Lion's Hopes x5 |
Gallery
Edit
Allusions
Edit
- In the opening sequence, Squall drags his gunblade on the ground, emitting sparks as he runs to fight Sephiroth. This is a reference to the opening of Final Fantasy VIII when Squall retaliates at Seifer with his Gunblade after he scarred him.
- Also, the battleground in the opening sequence bares an uncanny resemblance to the one seen in the opening of Final Fantasy VIII.
- Just before he vanishes, Squall is framed against a field of yellow and white Flowers, reminiscent of the field in Final Fantasy VIII. The white feather Squall catches in the ending FMV is a reference to the Final Fantasy VIII opening and ending cinematics. This is also a reference to his love interest, Rinoa Heartilly.
- More references are made to Rinoa in Dissidia. In Shade Impulse, Squall mentions to Ultimecia and Onion Knight he made a promise to return to someone in his world, referring to the promise he made to Rinoa before the final battle in Final Fantasy VIII. Also, when fighting against Jecht, Squall's intro quote is, "I have something to protect, too", most likely referring to Rinoa.
- The fact that the chocobo feather Bartz gives him plays an important part in Squall's story may be a reference to the recurring theme of feathers in Final Fantasy VIII and/or the fact that both character come from games that feature a chocobo named Boco.
- As was the status quo in Final Fantasy VIII, Destiny Odyssey VIII, and a few other scenes with Laguna in Dissidia 012, are narrated by Squall's inner monologue.
- Squall's lines, "Sorry, but I'm not interested", "We only live to fight", "I refuse to become the past" and "Gone talkin' to a wall," are paraphrases of quotes made by him in Final Fantasy VIII.
- All of Squall's exclusive weapons are Gunblades from Final Fantasy VIII.
- Squall's magic attacks focus primarily on ice and thunder spells, which may be a reference to the two Guardian Forces he uses at the start of Final Fantasy VIII, Shiva and Quezacotl. In Dissidia 012, he gains an additional Fire-elemental attack, alluding to Ifrit, the third Guardian Force the player receives.
- Just before his fight with Ultimecia in Destiny Odyssey VIII, Squall briefly poses with the gunblade in front of his face, a reference to one of his official CG artworks.
- Squall's HP attacks, Fated Circle, Blasting Zone, and Rough Divide, are three of his Limit Break finisher moves in Final Fantasy VIII beside Lion Heart.
- The first three slashes of Solid Barrel are identical to the poses assumed by Irvine in his Limit Break, Shot.
- The way Squall runs is the same way he runs in Final Fantasy VIII when attacking.
- His pose when landing after using Rough Divide is used several times in Final Fantasy VIII, such as when he saves Zell in the D-District Prison, and when he saves two children during the Battle of the Gardens.
- Against himself, Squall's opening quote is, "There can only be one Squall", a reference to Edea Kramer stating to his younger self: "You're the only Squall allowed here", in Final Fantasy VIII.
- Before Squall fights Ultimecia, Zidane says, "You're being too cool, Squall!" a reference to Rinoa's line, "Maybe you're being a little too cool, Squall". The line is changed to "Trying to take the spotlight, eh Squall?" in its Western release. Tidus's battle intro, "What's on your mind? Spill it!" is the same quote Zell said to Squall early in Final Fantasy VIII.
- In Destiny Odyssey VIII, in the first area, Squall says the manikins are "swarming like locusts", something which Ultimecia said of SeeDs in Final Fantasy VIII.
- When fighting Laguna in Dissidia 012, Squall will say, "This guy's like a bad dream". a reference to how, in Final Fantasy VIII Squall would often have dreams about Laguna. When entering the second gateway in Squall's story, he makes reference to a manikin fought in the previous gateway resembling a face he sees in his dreams - Laguna's manikin is among those fought.
- In the Dissidia 012 remake of Destiny Odyssey, there is a chest in Squall's chapter containing 1999 gil, a reference to Final Fantasy VIII's year of release.
- One of Kefka's battle intro quotes for Squall is "You sure are talkative in your head", referencing the use of thought boxes in Final Fantasy VIII.
Trivia
Edit
- Squall shares his Japanese voice actor with Cait Sith from the Compilation of Final Fantasy VII, Auron from Final Fantasy X and Final Fantasy X-2, Qator Bashtar from Final Fantasy Type-0, and Leon from the Kingdom Hearts series.
- In the ending FMV, Squall is wearing a different version of his Griever necklace than in his art and in-game model, identical to a variation of the necklace available as merchandise in real life.
- When using a melee attack in his EX Mode, bullet shells can be seen ejecting from the chamber of the Lion Heart.
- In Dissidia 012, Squall normally has the weakest EX Burst. Cloud, Tifa and Tidus are weaker if Cloud and Tidus have only 1 HP and Tifa's EX Gauge is almost depleted and if Gilgamesh uses Excalipoor in his EX Burst.
| v · e · dDissidia Final Fantasy |
|---|
| Characters |
| Warriors of Cosmos |
| Warrior of Light - Firion - Onion Knight - Cecil - Bartz - Terra - Cloud - Squall - Zidane - Tidus |
| Warriors of Chaos |
| Garland - The Emperor - Cloud of Darkness - Golbez - Exdeath - Kefka - Sephiroth - Ultimecia - Kuja - Jecht |
| Special characters |
| Shantotto - Gabranth |
| Non-playable characters |
| Chaos - Cosmos - Cid of the Lufaine - Shinryu |
| Areas |
| Old Chaos Shrine - Pandaemonium - World of Darkness - Lunar Subterrane - The Rift - Kefka's Tower - Planet's Core - Ultimecia's Castle - Crystal World - Dream's End - Order's Sanctuary - Edge of Madness |
| Story Modes |
| Prologue - Destiny Odyssey - Shade Impulse - Distant Glory - Inward Chaos |
| Other Gameplay Modes |
| Arcade Mode - Duel Colosseum - Quick Battle |
| Terms |
| Accomplishments - Artifact - Banish Trap - Battlegen - Bravery - Calendar Bonuses - Chaos Reports - Chase Sequence - Combination - Command Mode - Cosmos Reports - Crystal - Cycle - Damage Priority - Dash - Data Install - Destiny Points - EX Mode - Friend Card - Judgment - Manikin - Mognet - Pieces - Play Plan - PP Catalog - Passwords - Quickmove - Skills - Summonstone - Wall Rush |
| Music |
| Original Soundtrack |
| "DISSIDIA" - "Cosmos" - "Chaos" - "The Messenger" |
| Archives |
| Abilities - Accessories - Armor - Bugs and Glitches - Enemies - Merchandise - Museum - Player Icons - Shop - Translations - Version Differences - Wallpapers - Weapons |
| v · e · dDissidia 012 Final Fantasy |
|---|
| Dissidia Duodecim Prologus Final Fantasy |
| Characters |
| Warriors of Cosmos |
| Warrior of Light - Firion - Onion Knight - Cecil - Bartz - Squall - Zidane - Jecht - Shantotto |
| Warriors of Chaos |
| Garland - The Emperor - Cloud of Darkness - Golbez - Exdeath - Terra - Kefka - Cloud - Sephiroth - Ultimecia - Kuja - Tidus - Gabranth |
| New characters |
| Kain - Gilgamesh - Tifa - Laguna - Yuna - Prishe - Vaan - Lightning - Feral Chaos |
| Non-playable characters |
| Aerith - Chaos - Cid of the Lufaine - Cosmos - Moogles (Moglin) - Shinryu |
| Locations |
| World A - World B |
| Cornelia - Castle Cornelia - Chaos Shrine - Pravoka - Elven Snowfields - Elven Castle - Western Keep - Melmond - Crescent Lake - Mount Gulg - Ryukahn Desert - Bahamut Isles - Citadel of Trials - Onrac - Lufenia - Mirage Sandsea - Mirage Tower - Marsh Cave - Gaia |
| Gateways |
| North Sanctuary Gateway - Gateway to Departure - Curses of Hopes and Yore - Chasm in the Rotting Land - Land of the Stolen Crown - Dreams of a Flying Castle |
| Arenas |
| Old Chaos Shrine - Pandaemonium - Pandaemonium-Top Floor - Crystal Tower - World of Darkness - Lunar Subterrane - The Rift - Kefka's Tower - Phantom Train - Planet's Core - Ultimecia's Castle - Crystal World - M.S. Prima Vista - Dream's End - Empyreal Paradox - Sky Fortress Bahamut - Orphan's Cradle - Order's Sanctuary - Edge of Madness |
| Story Mode |
| Prologus - Treachery of the Gods - Light to All - Confessions of the Creator - Reports - Official Quests |
| Battle Mode |
| Arcade Mode - Labyrinth - Quick Battle |
| Terms |
| Accomplishments (Prologus) - Artifact - Assist - Banish Trap - Battlegen - Bravery - Calendar Bonuses - Chase Sequence - Combination - Command Mode - Cycle - Damage Priority - Dash - Data Install - EX Mode - Friend Card - Gateway - Judgment - KP - Light Orb - Manikin - Mognet - Original Quest - Original Rules - Pieces - Play Plan - PP Catalog - Quickmove - Skills - Summonstone - Teleport Stone - Wall Rush |
| Music |
| Original Soundtrack |
| "DISSIDIA" - "Cantata Mortis & God in Fire" |
| Archives |
| Abilities - Accessories - Armor - Downloadable Content - Enemies - Gameplay Changes - Moogle Shop - Museum - Player Icons - Shop - Translations - Wallpapers - Weapons |