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Spiritism

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Spiritism is a skillset in Bravely Default used and learnt by the Spiritmaster job. It is focused on causing effects which can ultimately shape the outcome of battle, and can manipulate elements.

List of AbilitiesEdit

Ability Job Level Cost Description
Spirit Ward 1 16 MP All elemental damage to the selecting ally is nullified for four turns.
Fairy's Aid 4 1 BP Boost the target's elemental attacks to deal 1.5 times normal damage for five turns.
Convert BP 5 25% MP Sacrifice 25% of your maximum MP to raise your BP by two.
Adaptation 7 32 MP The selected ally absorbs all elemental damage for four turns.
Stillness 8 2 BP Damage to all allies and enemies will be nullified for two turns.
Greater Spirit Ward 10 2 BP All elemental damage to all allies is halved for four turns.
Fairy Ward 11 2 BP Render all allies immune to Poison, Blind, Silence, Sleep, Paralyze, Dread, Berserk, Confuse, Charm, Doom, Death, and Stop for five turns.
Moderation 12 2 BP For all allies and enemies with 1 BP or more, reduce BP by 1, and for those with -1 BP or less, raise BP by 1.
Enigma 13 3 BP Nullify all elemental damage taken by all allies for four turns.

EtymologyEdit

Spiritism is a spiritualistic doctrine codified in the 19th century by the French educator Allan Kardec, proposed to the study of "the nature, origin, and destiny of spirits, and their relation with the corporeal world". Spiritism postulates that humans are immortal spirits that temporarily inhabit physical bodies for several necessary incarnations to attain moral and intellectual improvement and that spirits, through passive or active mediumship, may have beneficent or maleficent influence on the physical world.

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