World A (I)
Nova Chrysalia (LR:FFXIII)
- For a history of this land, see: Final Fantasy X/Timeline.
Greatly resembling a large island, Spira is composed of a mainland continent with several smaller islands to the east, west and south. Spira consists of many diverse climates: the tropical seaside islands of Besaid and Kilika, the temperate locales in the Mi'ihen Highroad and Mushroom Rock regions, the polar extremes of Macalania and Mt. Gagazet, the deep, mystical forests of Macalania and the arid deserts of Bikanel.
People in Spira can be seen weaving, working in shops, bars and travel agencies, playing blitzball, raising chocobos, sailing boats, managing shoopufs, working in archaeological digs, working as Mercenaries/Sphere Hunters and performing in a variety of entertainment troupes. One assumes some Spira residents fish and grow produce to supply their fellow Spirans with consumable goods.
Spira is covered in large part with water, having a large continent that spans from Spira's south pole (viewable in the distance in Besaid) to well above Spira's equator.
The official map of Spira (on the right) that is briefly shown as as the player travels across the landscape, is labeled in Yevon script written vertically, similarly to Japanese. The map indicates the locations of various temples of Yevon, even Baaj and Remiem. The small labels indicate the locations of Besaid, Kilika, Luca, Mi'ihen, Mushroom Rock, Guadosalam, Thunder Plains, "Wood Macalania", Bikanel, Calm Lands, Gagazet, Zanarkand Ruins, and Omega Ruins. Some settlements on the main continent have labels too small to read. The large letters on the south say "Djose Continent" and the large letters on the north say "Wilderia Continent".
The symbol at the southern edge of the map is an upside-down "Z". The oval frame is marked with the English alphabet written in Yevon script repeated, although it skips "A". which is also the symbol for Yevon.
On the southern part of the continent, Spira's climate resembles the real-world climate of the South Pacific Ocean. The climate gets colder as one approaches Guadosalam in the north (as shown by the clothing worn by the Guado and Bevelle natives). Macalania seems to be positioned at a high altitude, as vast icy areas can be seen on the road to Macalania Temple.
Though this may also simply be the influence of the fayth Shiva inside Macalania temple, as the ice shows signs of melting after the fayth disappears (the most obvious example of this being the melting of the lake ice causing the temple to sink); ice is not present in the neighboring city of Bevelle. With the exception of the snowy high mountain trails of Mt. Gagazet, the northern tip of the continent seems to have a temperate or mildly warm climate, since lighter clothing is worn by the area's occupants.
Spira has its own unique fauna, composed mainly of fiends, which are hostile monsters that attack any passerby. Other animals seen in Spira are small monkeys, dogs, cats, dolphins (two of them appear just before the battle with Sinspawn Echuilles, and can be seen in Luca Port), chocobos and shoopufs.
All plant species in Spira resemble real-world vegetation with three notable exceptions: the magical woods of Macalania Forest, the moon lilies of the Moonflow and plant-like monsters, such as Ochu and Malboro (though these two creatures are actually fiends).
The modern Spira is quite different from the one which saw the Millennium War. The once abundant machina is now encouraged to be shunned by Bevelle's edicts, and only the outcast race, the Al Bhed, attempt to regain some of the lost knowledge. Due to the censorship on machina, fighters who utilize magic for battle have become commonplace and in demand, and none more so than summoners, who enjoy something of a caste of their own: help and privileges are granted to them during their pilgrimage in exchange for their coming sacrifice against Sin.
Yevon dominates every aspect of Spiran life, spreading its teachings and acting as a benevolent protector of a much diminished world - a world where no more than forty million people live and virtually any kind of technological and social progress has been asleep for 1000 years. Yet, beneath the surface, unity of the Spiran mainland, distrust and old anger still boils deep, leading one to perhaps wonder if the various warring factions wouldn't have blown each other to smithereens without Sin's pacifying presence. Only blitzball truly unites the world around a common passion, the sport, which survived Sin's coming and which holds annual tournaments in Luca's stadium, left untouched by Sin's wrath mostly due to the Crusaders' efforts.
The world of Spira uses three different alphabets, which all work like "codes" for the real world Latin alphabet. Most signs in the game are in Spiran alphabet, as is the writing in blitzball teams' logos, and the text ("nog") on Auron's keg. Tidus also has weapons with the text "Guardian" inscribed on them in Spiran script. The Yevon script is related directly to Yu Yevon and the faith of Yevon; examples can be seen in the temples and Within Sin. Cactuars also have their own language with Benzo being the only human who knows that language.
The Teachings of Yevon, said to have been left by Yu Yevon to his daughter, Lady Yunalesca, were implemented by Bevelle to maintain order through giving the people hope that Spira may someday be free of Sin should they atone for their "sins". Until Yuna exposes their lies, the Church of Yevon taught machina were forbidden, that Sin was a result of humanity's pride and use of machina in the past, and that Sin could only be vanquished when humanity had attained purity and had been cleansed of its past sins. Until that promised time would come, it was said only the ritual known as the Final Summoning would provide a brief reprieve from Sin's terror (referred to as "The Calm").
At the end of Final Fantasy X, Yuna and her guardians enter Sin and – destroying each of his aeon hosts – force Yu Yevon to manifest his spiritual energy as corporeal matter, making him vulnerable for the first time in 1000 years. They unleash their strength upon him directly, destroying Yu Yevon and ending his control over Spira. This is the end of the people's faith in the church due to Yuna and her friends exposing the church's corruption, hypocrisy and horrific internal workings.
Two years later, in Final Fantasy X-2, the moral teachings of Yevon have been revitalized in the form of the New Yevon party under Praetor Baralai. Although technically a splinter group of Yevon, the New Yevon party is not a religion, but a way of life, their motto and position on Spira's advancement being "One thing at a time". Unfortunately a rival faction has also emerged, the Youth League led by Meyvn Nooj, and the rivalry between the two groups, due to opposing points of view, is a source of growing conflict in Spira until they are unified after the Vegnagun crisis.
The concepts of magic, spiritual energy, the power of memories, and the faith of the people are heavily influential in the world of Spira, and the effects of such forces can clearly be seen in a number of situations, including sporting events, religious practices, the technology used by Spirans, and even in some of the native wildlife of the planet.
The themes and concepts, to name a few, cover pyreflies and their relation with death, aeons, the fayth, Sin and the teachings of Yevon.
The use of most kinds of machina (or machines as the Al Bhed like to call them), is strictly forbidden by the teachings of Yevon, and thus few people in Spira use them prior to Sin's destruction (the exceptions being the Al Bhed, the temples and the Warrior Monks). After Sin's demise nearly all Spirans start to use machina to ease everyday life. The Al Bhed, led by Gippal, even form a group called the Machine Faction who specialize in the excavation and research of machina.
Spheres are machine-like devices used for storing data - voice record, video, memories or useful information - on it. Though they are practically a machine, the spheres are created magically from an enchanted water from pools in Macalania Forests. All over Spira are thousands of forgotten spheres, which are hunted by sphere hunters.
- Cactuar - Intelligent, sentient cacti that can move around Spira during certain stages of their lives. They speak their own language and only a boy named Benzo is known to understand it. The Cactuars have been the protectors of Bikanel Desert for many generations.
- Ronso - A race of anthropomorphic blue lion-like creatures with a single horn on their head. They make their home on Mt. Gagazet, which they believe is sacred. They are often much taller than humans and far stronger. They seem to speak only a form of broken Spiran.
- Guado - A plant-like race of humans who live in Macalania. They have green hair and overlarge hands that resemble branches. They seem to be spiritually connected to the forest and would die if the forest disappeared. They are also the only ones who can make the Farplane safe for living visitors.
- Hypello - A blue frog-like amphibious race, they are, in general, lazy and make a living giving rides across the Moonflow or working for Tobli. Even though they speak Spiran they will often over enunciate soft O's and say S's as Sh's as in "Mish Yoona" instead of "Miss Yuna". It is difficult for non-Hypello to tell apart males and females. Even though they would be amazing at blitzball there are too few who want to play to set up a full team, according to Maechen.
- Al Bhed - Almost exactly the same as a human with a language of their own, aptly named Al Bhed. They are only set apart by their swirl laden, vivid green eyes and love of machina. All Al Bhed also seem to have blonde hair.
- Humans - The predominant race in Spira. They are widespread and live in all but the harshest of conditions.
In Spira there are two types of "immortal" spiritual beings that look, move and talk as living beings. These are the unsent and the fayth. Ronso, Guado, Hypello, Al Bhed and Humans can technically become either, depending on circumstance and the individuals in question.
There are also two classes of magical fauna in Spira: aeons and fiends.
List of Spira LocationsEdit
Besaid Village is composed almost entirely of large tents and shelters. The one stone building in the village is the Temple, where Yuna gains her first aeon, Valefor. Years before the events of Final Fantasy X the Machina City of Besaid was destroyed by Sin, leaving the ruins scattered all over the island.
Kilika is a small port town built mostly on boardwalks that stretch out into the ocean, forming an ideal harbor. The buildings are mostly small wooden shacks, however, like Besaid, the temple, located on to the north of the village past the forest, is made of stone. Just as the party arrives in Kilika in Final Fantasy X it is decimated in an attack by Sin, reducing many of the shacks and boardwalks to driftwood. By the events of Final Fantasy X-2 Kilika has been rebuilt to an even greater degree than before Sin's attack, with many of the shacks with two stories and a greater number of people populating the town.
Luca is the second largest city in modern-day Spira, after Bevelle. It is a large, bustling city that is home to many stone buildings of varying sizes, as well as the Luca blitzball stadium and the Sphere Theater.
The Mi'ihen highroad is, as the name suggests, a long road summoners walk along on their pilgrimage. The road has little significance in the story, but in Final Fantasy X the player can find and challenge Belgemine here, and there is an important plot point at the Travel Agency.
In Final Fantasy X-2, the are no important events regarding the Mi'ihen Highroad, but there are several side missions that can be completed.
Mushroom Rock RoadEdit
Mushroom Rock Road is the road summoners take to get to Djose Temple. It is the setting of Operation Mi'ihen in Final Fantasy X in which the Al Bhed and Crusaders cooperate to fight Sin using its Spawn as bait. After the Operation, the player can talk to passers-by on the road to receive items.
Djose Temple is the third temple visited in the story of Final Fantasy X. Here, Yuna receives her third aeon, the lightning-oriented Ixion. Within the next years later, in Final Fantasy X-2, the Yevon monks have abandonded the temple, and so it has become home to the Machine Faction led by Gippal.
The Moonflow is a small settlement summoners pass through after visiting Djose. Moonlilies grow on the Moonflow's banks and pyreflies gather on its surface at night, making the water glow and sparkle, "like a sea of stars.". The primary method of transportation here is by Shoopuf, a large elephant-like creature.
Guadosalam is a small town which is home to the Guado. Summoners usually just pass through quickly on their way to the Thunder Plains. The entrance to the Farplane is located here, and guarded by the Guado.
|This section of the article is a stub. You can help Final Fantasy Wiki by expanding it.|
The name Spira refers to the word "spiral", alluding to one of the main themes of Final Fantasy X; that being continuity. Auron also mentions the "spiral of death" when Tidus asks why everything in Spira has to revolve around people dying.
- In Final Fantasy X-2, Square Enix dropped hints of a connection between the Planet of Final Fantasy VII and Spira, as Shinra and Rin discuss the potential of the Farplane as an energy source, though Shinra states the technology to safely and successfully refine energy from the Farplane would not be developed for generations. This connection is confirmed in the Final Fantasy X-2 Ultimania guide, where Kazushige Nojima states that Rin would fund Shinra's efforts to refine energy from the Farplane using the Vegnagun's remains, but failed. His descendants, a thousand years later when space travel was developed, would travel to the Planet and found the Shinra Electric Power Company.
- Yuna's final exclusive weapon in Dissidia 012 Final Fantasy is called Spira's Hope, which raises starting Bravery by 39 points and Attack by 67.
- ↑ "Kazushige Nojima: '...After quitting the Gullwings, Shinra received enormous financial support from Rin, and began trying to use Vegnagun to siphon Mako Energy from the Farplane. But, he is unable to complete the system for utilizing this energy in his generation, and in the future, when traveling to distant planets becomes possible, the Shinra Company is founded on another world, or something like that....... That would happen about 1000 years after this story, I think.'" Final Fantasy X-2 Ultimania Interview with FFX-2 creators, Page 723. Final Fantasy Forums