Magic Bugs
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The Magic Bugs are a series of bugs found throughout the series. These bugs mainly affect how spells work in comparison to how they actually should work.
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Appearances
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Final Fantasy
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These bugs only apply to the NES version and are fixed in later versions.
- Tmpr - Does not work at all.
- Sabr - Does not work at all.
- Xfer - Does not work at all unless the target is the party.
- Lock - Always misses.
- Lok2 - Instead of decreasing Enemy Evade% by 20, increases Evade by 20.
- Hel2 - Works outside of battle as designed, works like Hel3 in battle.
A second glitch with magic involves recharging the charges for each spell. If a player were to use the House, and then save the game, the game will not recharge any spells due to a bug. This is simply solved by using a Tent or Sleeping Bag to save after using the House.
There is also another glitch with spells, this one involving the enemy. When an enemy casts a spell that targets all allies, it will never be used on the caster. When an enemy grants protection from an element to something that's weak to that element, it never works either.
Final Fantasy II
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These only apply to the NES version.
- Aura - At level 8, the spell will not grant its extra bonus.
- Barrier - At level 8, the spell will not grant protection against Ice.
- Dispel - Does not work as intended at all.
- Protect - Has no effect on any other target than the caster.
- Sap - MP totals of over 256 are hardly affected by the spell, since the spell uses bytes instead of full words to calculate.
- Ultima - It was originally meant to increase in power relative to the level of the other spells that the caster has, but will not even if all of their spells are at level 16. This in turn causes Ultima to do a measly 500 damage at maximum at level 16 to a single target.
- Wall - Wall blocks magic spells up to its own level. However, when the spells Toad, Warp, Break, and Death are used on monsters, if Wall would otherwise stop them, the monsters are removed from combat. Although no monsters use the spell, the player can use the spell on monsters to take advantage of the bug.
Final Fantasy III
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These bugs only apply to the NES version.
- Drain - Will not damage or heal undead, but will still heal caster for an unpredictable amount.
- Erase - Will not remove Reflect.
- Protect - When cast on an ally that is using Defend, that character's Defense will be reset to pre-Protect values at the end of the round.
- Reflect - Will not reflect magic back at enemies when cast on allies.
Final Fantasy V
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If the caster targets themselves with the Blue Magic spell Vampire, they will be immediately healed to full HP, similar to as if they had had a single target Curaga cast on them for a fraction of the MP cost.
In battles with a timer, the Return spell is supposed to reset the battle and, thus, also re-start the timer. This is bugged in the North American GBA version, but is fixed in the European release.
A minor graphics glitch prevents the player from seeing the Roulette cursor if they attempt to target a party member or enemy with any sort of action while Roulette is being used.
In the RPGe version of Final Fantasy V, the Time Magic spell Mute will target only the player characters and not the enemies, nor will it only target one. Thus, casting Mute is pointless and will only hurt the party.
Final Fantasy Mystic Quest
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Just like the main Final Fantasy series, the Life spell should cause instant death to undead enemies only, but a flag got mixed up in the US version that causes the Life spell to instantly kill any non-undead enemy instead.
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