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Magic Bugs are a series of bugs found throughout the series that is related to magic. Most of these bugs are related to how spells work in comparison to how they should work.
These bugs only apply to the NES version and are fixed in later versions.
- Tmpr - Does not work at all.
- Sabr - Does not work at all.
- Xfer - Does not work unless the target is the party.
- Lock - Always misses.
- Lok2 - Instead of decreasing Enemy Evade% by 20, increases Evade by 20.
- Hel2 - Works outside of battle as designed, works like Hel3 in battle.
A second glitch with magic involves recharging the charges for each spell. When using the House, the game will only recharge the party's spells after saving the game. If the player chooses not to save, the party will only recover its HP. Additionally, if one loads a game saved when using House, the party's spells will still be depleted.
There is also another glitch with spells, this one involving the enemy. When an enemy casts a spell that targets all allies, it will never be used on the caster. When an enemy grants protection from an element to something that's weak to that element, it never works either.
These only apply to the NES version.
- Aura - At level 8, the spell will not grant its extra bonus.
- Barrier - At level 8, the spell will not grant protection against Ice.
- Dispel - Does not work as intended at all.
- Protect - Has no effect on any other target than the caster.
- Sap - MP totals of over 256 are hardly affected by the spell, since the spell uses bytes instead of full words to calculate.
- Ultima - It was originally meant to increase in power relative to the level of the other spells that the caster has, but will not even if all of their spells are at level 16. This in turn causes Ultima to do a measly 500 damage at maximum at level 16 to a single target.
- Wall - Wall blocks magic spells up to its own level. However, when the spells Toad, Warp, Break, and Death are used on monsters, if Wall would otherwise stop them, the monsters are removed from combat. Although no monsters use the spell, the player can use the spell on monsters to take advantage of the bug.
These bugs only apply to the NES version.
- Drain - Will not damage or heal undead, but will still heal caster for an unpredictable amount.
- Erase - Will not remove Reflect.
- Protect - When cast on an ally that is using Defend, that character's Defense will be reset to pre-Protect values at the end of the round.
- Reflect - Will not reflect magic back at enemies when cast on allies.
If the caster targets themselves with the Blue Magic spell Vampire, they will be immediately healed to full HP, similar to as if they had had a single target Curaga cast on them for a fraction of the MP cost.
In battles with a timer, the Return spell is supposed to reset the battle and, thus, also re-start the timer. This is bugged in the North American GBA version, but is fixed in the European release.
A minor graphics glitch prevents the player from seeing the Roulette cursor if they attempt to target a party member or enemy with any sort of action while Roulette is being used.
In the RPGe version of Final Fantasy V, the Time Magic spell Mute will target only the player characters and not the enemies, nor will it only target one. Thus, casting Mute is pointless and will only hurt the party.
On the SNES version, and possibly other versions, Celes doesn't learn Confuse from level averaging. If Celes levels up past or to 32 due to level averaging, but does not reach at least 40, she will learn Haste but not Confuse.
Both Haste and Confuse are supposed to be learned at level 32, but due to the way her natural spell list is ordered and the way the list is sorted during level averaging Confuse is lost because Berserk is learned at level 40. This is due to Berserk being stuck between Haste and Confuse.
This is due to Celes' learning spell list order:
- Level 32 Haste
- Level 40 Berserk
- Level 32 Confuse
This bug is harmless due to the fact that every character can learn magic through magicite.
If the player has Phoebe on Auto, she will randomly cast Aero despite not having the book for it. This happens when she's out of Wizard charges. At one point, she was probably meant to have Aero as a selectable spell in her list. Her Auto was programmed incorrectly and takes Aero into consideration for a possible attack, but she shouldn't be able to cast the spell since she doesn't have it.
Just like the main Final Fantasy series, the Life spell should cause Fatal to undead enemies only, but a flag got mixed up in the North American version that causes the Life spell to instantly kill any non-undead enemy instead. This bug was corrected for the Japanese and European version. The spell was suppose to cause Fatal to undead enemies only.
|Bugs and Glitches|
|Critical Hit Bug - Equipment Bugs - Intelligence Bug - Invisible Woman of Cornelia - Magic Bugs - Peninsula of Power - Running Glitch - Enemy Attack Bug|
|Final Fantasy II|
|Dual Wield Bug - Equipment Bugs - Magic Bugs - Middle Character Target Bug - Party Magic Target Bug - Peninsula of Power - Target-Cancel Bug|
|Final Fantasy III|
|Equipment Bugs - Item Duplication - Item Upgrade Glitch - Jumping Cid Bug - Magic Bugs - Magic Duplication Glitch - Peninsula of Power - Walking Through Walls Glitch|
|Final Fantasy IV|
|64 Door Hierarchy Glitch - 0 HP Character Bug - ATB Glitch - Avenger Bugs - Bypass Event Glitch - Equipment Bugs - Item Duplication - Jump Glitch - Lunar Whale Glitch - Peninsula of Power - Psycho Edward Bug - Reviving Enemies Glitch - Save Glitch - Sealed Cave Glitch - Second Form Glitch - Sneak Glitch - Sylph Glitch - Underworld AI Glitch - Yang's HP Bug|
|Final Fantasy V|
|Airship and Hiryuu Glitch - Ancient Library Glitch - Berserker Class Glitch - Black Chocobo Glitch - Catch Bug - Dancing Dagger Bug - Encounter Glitch - Equipment Bugs - Faris in Tule Glitch - Hidden Zombies Bug - Hide Glitch - Infinite Items Glitch - Item Transformation Bug - Kiss of Blessing Bug - Mix and X-Magic Glitch - Power Drink Bug - View Bug - Walking Through Walls Glitch - Walking in Air Glitch|
|Final Fantasy VI|
|0 HP Character Bug - Airship Glitch - Blank Special Attack Bug - Brown Mag Roader Bug - Bypass Event Glitch - Capture Glitch - Chocobo Riding Glitch - Confused Character Using Item Bug - Desert Hare Glitch - Double Shield Block Bug - Dream Stooges Bug - Duncan Bug - Empty Party Glitch - Encounter Glitch - Equipment Bugs - Evade Bug - Event Healing or Damage Ignores Character's Status Bug - Genji Glove Bug - Graphical Bug - Immunity Bug - Imp Status Bug - Invisible Diary Bug - Item Duplication Glitch - Jump Glitch - Level Reset Glitch - Magic Bugs - Mantra Glitch - Master's Scroll Bug - Mimic Glitch - Mimic Shadow in Coliseum Bug - Monster in Back Bug - MP Bug - Ninja Rage Bug - Opera House Glitch - Organyx Bug - Overflow Glitch - Palette Bug - Peninsula of Power - Pincer Attack Glitch - Psycho Cyan Bug - Reflectable Magitek Beams Bug - Reviving Enemies Glitch - Rippler Bug - Save Point Glitch - Sketch Bug - Slot Bug - Snort Bug - Swordless Runic Bug - Tapir Bug - Trance Glitch - Ultima Weapon and Petrify Glitch - Umaro Unequip Glitch - Vanish-Doom Bug - Vanish-Life Bug - Walking Through Walls Glitch - Wrong Leader Bug - Wrong Treasure Bug|
|Final Fantasy VII|
|Adamantaimai Cure Glitch - Aeris's Ghost and Sector 5 Church Glitches - Back Attack Glitch - Blackout World Glitch - Dancing Tifa Glitch - Diamond Weapon Glitch - Emerald Weapon Countdown Glitch - Gelnika Rude AI Glitch - Infinite Elixir Glitch - Materia Caves Glitch - Magic Defense Bug - Master Command and Support Materia Glitch - Midgar Zolom Save Glitch - Overflow Glitch - PHS Glitch - Pyramid Encounter Glitch - Quadra Magic Cave Glitch - Quadra Magic Ultima Glitch - Raid on Midgar Glitch - Regen Bug - Save Crystal Glitch - Save Point Glitch - Skipping the Midgar Zolom Scene Glitch - Inescapable Battles Glitch - Vehicles Glitch - Vincent Mug Glitch - W-Item Duplication Bug - Wutai Save Glitch - Yuffie Warping Glitch|
|Final Fantasy VIII|
|Balamb Garden Balcony Glitch - Junction Glitch|
|Final Fantasy IX|
|Gold Chocobo Bug - Thunder Slash Glitch - Marcus/Eiko Stat Bug - Overflow Glitch|
|Final Fantasy X|
|Final Fantasy X-2|
|Episode Complete Bug|
|Final Fantasy XII|
|Dead Character Glitch - Immobilize Glitch - Phoenix Down Glitch - Zone Out Glitch - Self-revival Glitch|
|Final Fantasy XIII-2|
|Live Trigger Bug - Yaschas Massif Stair Glitch|
|Final Fantasy Tactics|
|Dragqueen - JP Scroll Glitch - Jump Glitch - Poach Bug - Quickening Glitch - Weapon Duplication Bug|
|Final Fantasy Tactics Advance|
|Final Fantasy Tactics A2: Grimoire of the Rift|
|Double KO Bug - Requiem Counter|
|Final Fantasy Mystic Quest|
|Equipment Bugs - Overflow Glitch - Magic Bugs|
|The Final Fantasy Legend|
|Saw Bug - Sound Test Bug|
|Final Fantasy Legend II|
|Human Fungus Glitch - Trash Can Bug - Walking Through Walls Glitch|
|Dissidia Final Fantasy|
|0 HP EX Burst Glitch - Ability Sort Bug - Chaos Intro Glitch - Double KO Bug - Holy Glitch - Invisibility Glitch - Jumping Capsule Top Glitch - Walking in Air Glitch - Chase Auto-Charge Glitch - Snooze and Lose Glitch|
|Dissidia 012 Final Fantasy|
|Holy Glitch - Double KO Bug - Walking in Air Glitch - Snooze and Lose Glitch|