Spellblades use their blade arts to damage and afflict foes with assorted maladies.
Spellblades use swords and their abilities consist on inflicting status effects while damaging. They use status-imbued swords, such as Oil Blade, which coats the enemy with Oil, at which point an ally can attack with Fire-based attack for extra damage. Spellblades also have access to the potent Blood Price ability, which can easily be abused by a Red Mage, who can overcome the HP cost by double-casting an attacking spell that includes herself in its range and wearing the appropriate elemental robe to absorb the damage as health.
The Spellblade compensates the both offensive and secondary effects into the attack with MP cost, but since Spellblade job is a type of advance job, the overall damage and MP cost is averaged.
A popular setup is to set Green Magick as the Spellblade's secondary, with the Spellbound Passive ability and Ribbon headgear equipped. This allows the Spellblade to Protect, Shell, Leap, and Tranq herself for long periods of time and cast many area of effect debuffs on enemies, even when she's in the spell's range. This combo is commonly called the Battlemage.
The Spellblade's A-abilities can be used with a bow, and leading to Snipers having Blade Arts for their secondary ability. When used in conjunction with Turbo MP, the Sniper can alternate between a MP-free Sniper attack and then a ranged Spellblade attack on the following turn.
A great combination is the Spellblade's magicks with Doublecast from a Red Mage secondary—Double the chance of a single debuff working, a chance of two debuffs in one fell swoop, as well as the advantage of the damage done by two strikes. The Spellblade's stat growth boasts the highest defense of the viera race, the only other noteworthy stats being her excellent Speed and average Attack stat, but her abilities will benefit any bow-wielder to cause both damage and a chance to inflict a debuff from a distance.
A notable Spellblade, Valentyne is a member of Prima Donna.
These skills imbue the weapons of the SPELLBLADE with magicks that weaken those they strike.
|Poison Blade||Blood Sword||Weapon range||200||8|
|Attack with a magickally envenomed blade. Damages and POISONS the target.|
|Oil Blade||Broadsword||Weapon range||300||8|
|Attack with an oil-smeared blade. Damages and coats the target with OIL.|
|Sleep Blade||Gale Sword||Weapon range||250||8|
|Attack with a Sleep-imbued blade. Damages and puts the target to SLEEP.|
|Slow Blade||Silver Sword||Weapon range||300||8|
|Attack with a Slow-imbued blade. Damages and SLOW the target.|
|Confusion Blade||Onion Sword||Weapon range||300||8|
|Attack with a magickally befuddling blade. Damages and CONFUSES the target.|
|Stun Blade||Burglar Sword||Weapon range||200||8|
|Attack with a blade that numbs the legs of its target. Damages and IMMOBILIZES.|
|Maim Blade||Restorer||Weapon range||350||8|
|Attack with a blade that binds the hands of its target. Damages and may inflict DISABLES the target.|
|Doom Blade||Vitanova||Weapon range||400||8|
|Attack with a death-imbued blade. Damages and DOOMS the target.|
|Critical: Evasion↑||Cachusha||Gain EVASION when user becomes HP Critical.||200|
|Blood Price||Buster Sword||The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost.||150|
spell, charm or hex is a set of words, spoken or unspoken, which are considered by its user to invoke some magical effect. Historical attestations exist for the use of some variety of incantations in many cultures around the world.A
- Despite being physical attacks, Blade Arts can be Doublecast and powered up by Turbo MP.
- Though being named blade arts, the abilities of a Spellblade can be fired through a bow or greatbow.
- Since Protect, Shell and Silence are on the Green Mage skill list, and Cure is on the White Mage skill list, one does not need to become a Red Mage to enter the Spellblade class.