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Spellblade (Final Fantasy V)

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FFVI Relm Arrowny Menu iOSRelm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture of replacing with iOS/Android screenshots on tables and GBA screenshots should be in the gallery..
FFV iOS Spellblade

Flare Spellblade being cast.

Enchant weapons with different magics.
—Description

FFV Spellblade Icon iOSSpellblade (まほうけん, Mahōken?, lit. Magic Sword), also known as MagSwd and Sword, is an offensive ability of the Mystic Knight job class from Final Fantasy V. It involves imbuing the Mystic Knight's sword with a certain magic and using that magic on a single foe.

MechanicsEdit

The Mystic Knight's Spellblade allows the Mystic Knight to charge their sword with a spell. Spellblade requires the player to have the spell in question to use it. Spellblades ignore Defense and the Reflect status. Spellblade skillset is mostly made up of elemental spells, but includes also three status inflicting spells (Silence, Sleep, and Petrify) and three support spells (HP Absorb, MP Absorb, and Attack-up). status effect charged blades will incur that status 100% of the time as long as the attack connects. If the player uses Firaga, Blizzaga, Thundaga, Bio, or Holy on their Spellblade, their attack may act as an instant death attack against enemies weak to that element. Spellblade is disabled if the user is silenced.

The learnable spells are divided into six levels, and the advanced Spellblade techniques are some of the most powerful methods of destruction in the game. The effect lasts until the end of battle.

Spellblade abilities give characters the Mystic Knight's base Strength and Magic based on the following formulas:

  • Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level)
  • Magic = Mystic Knight Magic - 2 * (7 - Mystic Knight Job Level)

However, the value of the base Magic granted this way is capped at the Mystic Knight's base.

Thus the base Strength and Magic stats for a character with Spellblade equipped would be as follows:

  • Level 1 = It's not normally possible to equip Spellblade with a level 1 Mystic Knight.
  • Level 2 = 15 base Strength and 30 base Magic.
  • Level 3 = 17 base Strength and 30 base Magic.
  • Level 4 = 19 base Strength and 30 base Magic.
  • Level 5 = 21 base Strength and 30 base Magic.
  • Level 6 = 23 base Strength and 30 base Magic.
  • Level 7 = 25 base Strength and 30 base Magic.

The Spellblade command is leveled up when the party member earns AP in battle as a Mystic Knight. Leveling up the command allows it to be equipped to other jobs to perform spellblades of spells up to the learned level. Spellblade level 1 takes 20 AP to learn, level 2 takes 30, level 3 takes 50, level 4 takes 70, level 5 takes 100 and level 6 takes 400 AP.

Upon mastery, Freelancers and Mimes gain the Mystic Knight's base stats unless they already have a higher base from another mastered job. They will also gain Magic Shell as an innate ability.

List of SpellbladesEdit

Ability Effect Level MP Cost Image
Fire Adds Fire-element to attacks. If used against an enemy weak to the element, doubles power and pierces defenses. 1 2 FFV iOS Fire Sword
Blizzard
(Ice)
Adds Ice-element to attacks. If used against an enemy weak to the element, doubles power and pierces defenses. 1 2 FFV iOS Blizzard Sword
Thunder
(Bolt)
Adds Lightning-element to attacks. If used against an enemy weak to the element, doubles power and pierces defenses. 1 2 FFV iOS Thunder Sword
Poison
(Venom)
Adds Poison-element to attacks. If used against an enemy weak to the element, doubles power and pierces defenses. 2 1 FFV iOS Poison Blade
Silence
(Mute)
Adds non-elemental property and Silence to attacks. 2 1 FFV iOS Silence Sword
Sleep Adds non-elemental property and Sleep to attacks. 2 1 FFV iOS Sleep Sword
Fira
(Fire2)
Adds Fire-element to attacks. If used against an enemy weak to the element, triples power and pierces defenses. 3 5 FFV Fire Sword
Blizzara
(Ice 2)
Adds Ice-element to attacks. If used against an enemy weak to the element, triples power and pierces defenses. 3 5 FFV Blizzard Blade
Thundara
(Bolt2)
Adds Lightning-element to attacks. If used against an enemy weak to the element, triples power and pierces defenses. 3 5 FFV Thunder Blade
Drain Absorbs HP and effects are inverted against Undead enemies. 4 6 FFV Drain Blade
Break Adds non-elemental property and Petrify to attacks. 4 6 FFV Break Blade
Bio Adds Poison-element to attacks. Instantly kills any non-Heavy enemy that is weak to Poison. If used against Heavy-type, quadruples power and pierces defenses. 4 6 FFV Bio Blade
Firaga
(Fire3)
Adds Fire-element to attacks. Instantly kills any non-Heavy enemy that is weak to Fire. If used against Heavy-type, quadruples power and pierces defenses. 5 15 FFV Fire Sword
Blizzaga
(Ice 3)
Adds Ice-element to attacks. Instantly kills any non-Heavy enemy that is weak to Ice. If used against Heavy-type, quadruples power and pierces defenses. 5 15 FFV Blizzard Blade
Thundaga
(Bolt3)
Adds Lightning-element to attacks. Instantly kills any non-Heavy enemy that is weak to Lightning. If used against Heavy-type, quadruples power and pierces defenses. 5 15 FFV Thunder Blade
Holy Adds Holy-element to attacks. Instantly kills any non-Heavy enemy that is weak to Holy. If used against Heavy-type, increases power by x4 and pierces defenses. 6 10 FFV iOS Holy Sword
Flare Increases Battle Power by 100 and ignores 75% of the target's Defense. 6 30 FFV Flare Blade
Osmose
(Psych)
Absorbs MP. If damage done would be more than 0, then 25% of the target's current MP is absorbed, otherwise it has no effect. Inverted against Undead enemies. 6 1 FFV Drain Blade

Other appearancesEdit

Final Fantasy Airborne BrigadeEdit

FFAB

Ability Cards
Legend Cards
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