Spellblade (まほうけん, Mahōken?), also known as MgcSwrd, Sword Magic, Magic Sword, and Swd Mag, is a recurring command ability, usually associated with the Mystic Knight class. It allows characters to cast spells to their weapons in order to give physical attacks elemental, status, and other properties.
In the DS version, Cid Pollendina has an ability called Upgrade, which allows him to use certain battle items to give his hammers elemental properties. This could be considered a rough example of the traditional Spellblade ability.
- Main article: Spellblade (Final Fantasy V)
The Spellblade ability is the command ability of the Mystic Knight class. Each level allows for new spells to be taught. Most Black Magic spells can be taught, as well as the White Magic spells Silence and Holy.
Of note, Spellblade Level 1 will give the character base Freelancer Strength +4 and base Freelancer Magic -9. For each Spellblade level gained, up to level 6, the Strength bonus is increased by 2 per level and the Magic penalty is decreased by -2, for a maximum of +14 Strength and +1 Magic at Spellblade Level 6.
- See also: Materia Fusion
Various Materia allow Zack to attack and endow his weapon with status or elemental properties. With the exception of Drain Blade, Power Drain, Osmose Blade and Power Osmose, these Materia types cost MP to use rather than AP. Zack can also equip items that add status ailments and elemental properties to his normal attacks.
|Fire Blade||Attack and do minor fire-elemental damage.||8 MP|
|Blizzard Blade||Attack and do minor ice-elemental damage.||8 MP|
|Thunder Blade||Attack and do minor lightning-elemental damage.||8 MP|
|Fira Blade||Attack and do moderate fire-elemental damage.||16 MP|
|Blizzara Blade||Attack and do moderate ice-elemental damage.||16 MP|
|Thundara Blade||Attack and do moderate lightning-elemental damage.||16 MP|
|Firaga Blade||Attack and do heavy fire-elemental damage.||32 MP|
|Blizzaga Blade||Attack and do heavy ice-elemental damage.||32 MP|
|Thundaga Blade||Attack and do heavy lightning-elemental damage.||32 MP|
|Poison Blade||Attack and inflict Poison.||6 MP|
|Silence Blade||Attack and inflict Silence.||6 MP|
|Stop Blade||Attack and inflict Stop.||8 MP|
|Death Blade||Attack and inflict Instant Death.||8 MP|
|Dispel Blade||Attack and remove status buffs.||8 MP|
|Drain Blade||Attack and absorb small amount of HP.||8 AP|
|Power Drain||Attack and absorb large amount of HP.||12 AP|
|Osmose Blade||Attack and absorb small amount of MP.||2 AP|
|Power Osmose||Attack and absorb large amount of MP.||6 AP|
Status-attack effectiveness is calculated by the following formula:
- If (StatusDefense >= 200) Target doesn't get the status
- else: Infliction% = AttackerStr / 4 - TargetVit / 4
- Infliction% = Infliction% - StatusDefense + StatusAttack
- StatusDefense and StatusAttack start at 100 (0%).
When an elemental spell is junctioned to Elem-Atk, the character can deal bonus damage (see here).
- “Use magic with sword.”
Steiner can use Sword Magic as long as Vivi is in the party. Abilities become available when Vivi learns the corresponding Black Magic spell. Steiner cannot use this if Vivi is under the Silence status.
Sword Magic are physical attacks that raise Steiner's weapon's attack power and give it the spell's element. The attack ignores the target's Protect and cannot be used if either Steiner or Vivi are under Mini. Only Steiner's MP is consumed.
Many of the attacks from Skill carry a status-inducing ailment, the majority of which Wakka initially learns.
- Dark Attack
- Dark Buster
- Silence Attack
- Silence Buster
- Sleep Attack
- Sleep Buster
- Triple Foul
- Zombie Attack
- Ice Brand
- Thunder Blade
- Liquid Steel
- Demi Sword
The Ravager role grants the use of elemental "strike" attacks that deal physical elemental damage. While Lightning and Fang can learn all four of these attacks, Sazh can only learn Flamestrike and Sparkstrike opposing to Snow, who can only learn Froststrike and Aquastrike.
In the sequel, the Ravager role remains mostly unchanged, but Aquastrike was replaced by Galestrike, a Wind-elemental physical attack. Both Serah and Noel can learn all four elemental physical attacks.
Some recruitable Ravager monsters have access to some of the four elemental area-of-effect physical abilities: Fire Blitz, Ice Blitz, Electric Blitz, and Aero Blitz.
The Shaman role, exclusive to Lightning in the "Requiem for the Goddess" DLC scenario, gives her access to three powerful Wind-elemental physical attacks: a modified Galestrike, Windstorm and Bladestorm.
Beowulf Cadmus and Aliste Rosenheim can use Spellblade with the special Templar class. The spells are not offensive Black Magic, but instead more powerful versions of the Mystic Arts spells, which inflict a myriad of status effects. Beowulf and Aliste must be wielding a sword in order to use the Spellblade abilities. The Celebrant class has 5 Spellblade abilities in the Priest Magicks skillset. A sword must be wield by Zalmour and Bremondt Freitberg for them to be able to use the abilities.
It should be noted that all Spellblade's quotes were left disabled as Dummied Content, but the data exists within the game.
The Gladiator class can use Spellblade Tech. This command contains physical attacks and elemental attacks. This ability may have inspired Final Fantasy V's Gladiator's Finisher command, which executes a powerful elemental physical attack.
Spellblade is not the name of the ability, but of a class accessible by the viera. Their Blade Arts inflict status ailments along with normal attack damage. The Gladiators' Spellblade Tech was renamed Sparring, but they still have access to the same elemental physical attacks. The incarnation of the Flair moveset used by the Human Parivir class also sees its abilities centered most similar to the aspects of Spellblade.
The Spell Fencer job class uses Magic Sword to change the element of the user's weapon to one of any of the Black Magic spells the user has for 1 AP, like Fire, Quake, and their upgraded tiers, like Firaga and Quaga.
It does not work with the following spells and their upgrades:
The Spell Fencer also has access to Mystic Sword, which is an upgraded version of Magic Sword, which costs 2 AP. Unlike other games in the series, damage inflicted by Magic Sword does not grow stronger by casting higher level spells.
Magic Blade is the level 16 ability of the Red Mage class, and allows the user to attack with different elemental and status abilities. It requires 2 slots to equip and use, and also requires buying the associated magic spell in order to use each ability separately. All Magic Blade abilities targets one target.
|Burning Slash||Attacks a single target, dealing fire damage.||8 MP|
|Freezing Slash||Attacks a single target, dealing ice damage.||8 MP|
|Arcing Slash||Attacks a single target, dealing lightning damage.||8 MP|
|Putrid Slash||Attacks a single target and inflicts Poison, causing periodic damage.||8 MP|
|Muted Slash||Attacks a single target and inflicts Silence, preventing spell casting.||8 MP|
|Drowsy Slash||Attacks a single target and inflicts Sleep, preventing action.||8 MP|
|Draining Slash||Attacks a single target and absorbs HP.||10 MP|
|Osmotic Slash||Drains MP from a single target.||10 MP|
|Curative Slash||Restores HP to the attacked target.||8 MP|
|Stoning Slash||Attacks a single target and inflicts Petrify, turning it to stone.||20 MP|
Numerous other characters use their weapons to channel magic, most prominently Garland, who infuses his sword with elemental properties when using HP attacks.
Bartz's EX Burst is the same as in the original game, using Spellblade to enchant his weapons before attacking. Other characters individually enchant their swords with magic to attack.
In lieu of Bartz's appearance in the Dissidia series, his special attack remains Spellblade - Dual Wield - Rapid Fire, based on a set-up of abilities from Final Fantasy V.
One of Krile's cards can use Spellblade [Fira] and Spellblade [Thundara]. Spellblade [Fira] requires the discard of another Krile card and the payment of two Fire CP, and deals 5000 damage to each Forward the opponent controls. Spellblade [Thundara] is activated by discarding a Krile card, Dulling Krile, and paying two Thunder CP, and Breaks up to two of the opponent's Forwards that have been dealt damage that turn.
Steiner can use Flare Sword, costing two Light CP and the discard of another Steiner card. Flare Sword switches the player's Vivi from Active to Dull, then deals 10,000 damage to a Forward of the player's choice.