Final Fantasy Wiki

Spell Fencer (The 4 Heroes of Light)

20,143 pages on
this wiki
Add New Page
Add New Page Talk0

Follow up a spell with an attack for extra damage!
—In-game description.

Spell Fencer (魔法剣士, Mahou Kenshi?, lit. Magic Swordsman) is a crown in Final Fantasy: The 4 Heroes of Light obtained by defeating Asmodeus at the Quicksand Castle.

The crown's special ability allows the Spell Fencer to follow up a spell with an attack for extra damage, but the user's weapon must be the same element as the spell that was used. The only magic spells capable of this are Fire, Water, Aero, Quake and their -ra and -ga forms (Blizzard cannot be used even though it is Water element). The Spell Fencer is a powerful warrior that fuses magic spells into their weapons. These abilities are highly useful when facing enemies that are weak to a certain element. Unlike other games in the series, damage inflicted by Magic Sword does not grow stronger by casting higher level spells.

The crown's third ability, Magic Thwart, can be useful since it allows the party to avoid all damage from enemy spells. The crown's final ability, Magic Infuse, is a powerful attack that allows the user to strike twice with magic and a physical attack. The character Krinjh joins the player's party as a Spell Fencer. The job's special armor, Spell Fencer Armor, provides a 10% boost to the user's Strength and Intellect.


HP Strength Intellect Spirit
1.3 1.4 1.3 1.0

Short Sword Sword Bow Staff Spear Axe Book Harp

Offensive Magic Recovery Magic Evade Magic Evade


Name Description AP Gems Needed Image
Magic Sword Change weapon element. 1 None Magic Sword
Mystic Sword Change weapon element—Stronger version of Magic Sword. 2 Ruby ×5
Emerald ×5
Mystic Sword
Magic Thwart Nullify enemy spells for four turns. 3 Ruby ×6
Topaz ×2
Aquamarine ×6
Amethyst ×1
Magic Thwart
Magic Infuse Cast an attack spell and strike with the equipped weapon at the same time. 3 Ruby ×7
Sapphire ×7
Lapis ×3
Amethyst ×2
Diamond ×1
Magic Infuse


Also on Fandom

Random Wiki