Spell (まほう, Mahō?, lit. Magic) is a command in Final Fantasy Mystic Quest that allows the user to utilize magic spells found in the schools of magic. The magic system doesn't use MP, but instead uses Magic Left and all spells cost 1 to cast.
Magic works differently than with other Final Fantasy games. Magic is not bought or learned as Benjamin levels up, but is learned by finding spellbooks around the world. There are only twelve spells divided into three schools of magic. At the maximum level, Benjamin can have 42 White, 21 Black, and 10 Wizard. While Benjamin can learn all spells, allies have their spells set and cannot learn more through gameplay, although their repertoire have increased in the space of their absence between their first and second appearances in the party.
List of SpellsEdit
White Magic can be use defensively (for ally) or offensively (for enemy).
The formula for recover is:
- $ ((Max HP * (SpellPower + (Magic * 1.5))/100)/split $
|Exit||—||Battlefield north of Libra Temple|
|Field: Warps the party to the overworld map.|
Battle: Removes one enemy from battle. Benjamin gains no experience and gold from the removed enemy. Has no effect on bosses.
|Field: Restores HP to target.|
Battle: Zombie-elemental attack to undead enemies. Can be repelled, but will have no effect on the party.
|Field: Removes status ailments from target.|
Battle: Can either inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
|Field: Fully restores a Fatal party member's HP. When used on living party member, fully restores HP and status. Does not heal status when used outside of battle.|
Battle: Inflicts Fatal on a single enemy due to an error. In the Japanese and European version, the bug is fixed, inflicting Fatal to undead enemies only.
The damage formula for Black Magic spells are:
- $ ((Spell Power*4)+(Magic*3)-Defense)*weakness/split $
|Earth-elemental attack, target all enemies only. Can be repelled.|
|Water-elemental attack, can target one or all enemies. Can be repelled.|
|Fire-elemental attack, can target one or all enemies. Can be repelled.|
|Wind-elemental attack, can target one or all enemies. Can be repelled.|
The damage formula for Wizard Magic spells are:
- $ ((Spell Power*6)+(Magic*9)-(Defense*2))*weakness/split $
|Thunder||180||Battlefield far west of Fireburg|
|Powerful Thunder-elemental attack, only wizard spell that can target one or all enemies. Can be repelled.|
|Powerful Non-elemental attack. Can be repelled.|
|Powerful Earth-elemental attack that hits all enemies. Can be repelled.|
|Powerful Fire-elemental attack. Can be repelled.|
spell, charm or hex is a set of words, spoken or unspoken, which are considered by its user to invoke some magical effect. Historical attestations exist for the use of some variety of incantations in many cultures around the world.A