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Spectral Keeper

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Spectral Keeper
魔天のガーディアン (Maten no Gādian?)
Spectral Keeper-enemy-ffx
Spirit Beast
HP Overkill MP
52,000 9,999 500
Strength Magic Defense
36 1 100
Mag. Def.Magic Defense Agility Accuracy
100 36 8
Evasion Luck
0 15
AP (Overkill) Gil
12,000 (18,000) 7,000
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison
0 Immune Immune Immune
Petrify Slow Zombie Pwr. Brk.Power Break Mag. Brk.Magic Break
Immune Immune Immune Immune Immune
Arm. Brk.Armor Break Mntl. Brk.Mental Break Threaten Death Provoke
Immune 0 Immune Immune 0
Doom Nul Shell Protect Reflect
Immune 0 0 0 0
Haste Demi Regen Distill Sensor
0 Immune 0 0 0
Scan Bribe Delay Eject Zanmato
0 0 Immune Immune Lv. 4
Berserk Capture PhysicalPhysical damage type MagicalMagical damage type
0 Immune 0 0
Sensor Attacks all frontal targets when hit. Use trigger command Move to get out of the way.
Scan Attacks all frontal targets when hit. It will plant a Glyph Mine upon a circle, causing instant KO when detonated. Use the trigger command Move to transfer to another circle.
Location Zanarkand Dome
Monster Arena Does not appear
Common Steal (75%) Ether
Rare Steal (25%) Turbo Ether
Common Drop (87.5%) Lv. 4 Key Sphere x1Overkill: x2
Rare Drop (12.5%) Lv. 4 Key Sphere x1Overkill: x2
Equipment Drop (100%) 2-3 slots, 1-3 abilities
Weapon Abilities Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor Abilities Fireproof, Lightningproof, Waterproof, Iceproof
Bribe None
Abilities Physical attack, Berserk Tail, Glyph Mine
Ronso Rage None

The Spectral Keeper is a Spirit-Beast fiend in Final Fantasy X. It is the last boss fought before meeting Yunalesca, and appears after completing the Zanarkand Cloister of Trials.


The battle is unique as each party member stands on a floating platform, each representing a temple Yuna has visited on her pilgrimage, with the Spectral Keeper in the middle. The party members can teleport to an adjacent platform at any time via Trigger Commands. Any aeon Yuna summons will stand on a rock. The Keeper will sweep his claws and hit anyone standing on the three platforms in front of him. Several times during the battle glyph mines will be placed on two random platforms and will explode on the next turn, causing Instant Death. If an aeon is summoned, glyph mines placed on panels will have no effect when they explode.

The Keeper can strike a random teammate with his tail, inflicting Berserk. The characters are physically separated, and this may be the rationale for the Guard and Sentinel commands being unavailable in this fight. The boss is immune to a great deal of status effects and has equally high Defense and Magic Defense, although it is susceptible to Mental Break.

Spectral Keeper and Sanctuary Keeper both have a dangerous counter attack.

Spectral Keeper's Berserk Tail has only a 50% chance of inflicting Berserk. Due to the way status resistance works in Final Fantasy X, this means that merely having Berserk Ward will give full protection against being berserked by it.


It is best not to use aeons unless their Overdrive bars are full, because Spectral Keeper will use a glyph mine on his next turn to defeat the aeon. The party should be spread around Spectral Keeper, leaving one panel either side of each character blank. This serves to help limit Spectral Keeper's ability to damage more than one character at a time as its long arms facilitate it striking three panels at once, and it has a tendency to lay glyph mines close together. Provoke works and can keep damage away from less robust characters; provoking characters should be kept in the line of Spectral Keeper's attacks.

Using Mental Break makes Black Magic or Holy particularly effective. Curing Berserk and applying Protect may be necessary, and Berserk Ward or Proof armor are useful. Characters with high Evasion, such as Lulu, can work well against the Spectral Keeper's low Accuracy. Overdrives, Mixes, or aeons summoned with a full Overdrive or with Yuna's Grand Summon will be useful to weaker parties in getting an Overkill (netting an extra Lv. 4 Key Sphere).


Related EnemiesEdit

Final Fantasy X-2Edit

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