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Special is a main command in Bravely Second: End Layer. These weapon-based moves can be unlocked from rebuilding Fort-Lune, and the player can use them to turn the tide of battle to their favor.

Once unlocked, the move can be unleashed in battle in a character specific cutscene, complete with that character's own theme song. The music plays an important part, as the party's abilities will be granted enhanced status for the duration of the song. While the effects diminish as the song ends, there are ways to extend and even expand the party's enhancements. By using the Special Move with another character before the previous song ends, the new moves' music will carry over the previous status enhancement, allowing them to combine attacks and set up powerful combos. This even works with the Summon Friend's special move.

Special Moves are the main way to deal the true maximum damage (999,999 damage), though only during Bravely Second (as any other time has the 9,999 damage cap, which is easily reached).

TutorialEdit

About Special Moves

Special moves are powerful abilities that can be unleashed under certain conditions. Look for the special move command!

Using Special Moves

Special move trigger conditions can be set for each character. Set a physical attacker to trigger specials by Braving ten times or a mage to do so by casting five spells. Remember that changing conditions will reset the count at zero!

Share the Power

When you use a special move, the music changes—that's your cue! As long as the special move music is playing, the party's stats will get a boost!

Special Move Combos

Chain together special moves before the song ends and all bonuses will remain in effect for the duration of the music!

So stack 'em up, and don't forget about friend summons, too!

List of special movesEdit

Name Weapon Level Type Image
Hack and Slash Swords 1 Offensive
Lower one enemy's P.Def by 25%, then attack five times.
[Single-target][Damage: 0.9x][Duration: 4t]

For the duration of the music, all allies' hit count is raised by 20%.

*The lower limit for P.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Sword Dance Swords 2 Support
Raise all allies' P.Atk, hit count, and speed by 25%.
[Multi-target][Duration: 4 turns]

For the duration of the music, all allies' M.Def is raised by 35%.

*The upper limit for P.Atk, hit count, and speed is 150%.
*Music bonuses will stack with other attribute bonuses.
Sonic Wave Swords 3 Offensive
Attack one enemy with wind.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.
*Music bonuses will stack with other attribute bonuses.
Bolt Storm Swords 4 Offensive
Attack one enemy with lightning.
[Single-target][Damage: 6.5x]

For the duration of the music, all allies' critical rate is raised by 400%.
*Music bonuses will stack with other attribute bonuses.
Grand Strike Axes 1 Offensive
Assail all enemies with a powerful physical attack.
[Multi-target][Damage: 3.0x]

For the duration of the music, all allies' P.Def is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Maelstrom Axes 2 Offensive
Attack one enemy five times.
[Single-target][Damage: 1.0x]

For the duration of the music, all allies' hit count is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Gigaton Swing Axes 3 Offensive
Attack one enemy with earth.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' P.Def is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Tyrant's Lore Axes 4 Offensive
Crush all enemies with a mighty blow.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Horizon Spears 1 Offensive
Attack one enemy with a crushing blow.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' critical rate is raised by 200%.

*Music bonuses will stack with other attribute bonuses.
Overpower Spears 2 Offensive
Attack one enemy six times with a flurry of blows that can inflict paralysis.
[Single-target][Damage: 0.85x]

For the duration of the music, all allies' P.Atk is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Megiddo Flame Spears 3 Offensive
Burn all enemies with a blaze of fire.
[Multi-target][Damage: 5.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Grazioso Spears 4 Offensive
Devastate an opponent with an elegant flurry of blows.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Piercing Bolt Rods 1 Offensive
Deliver a powerful attack unaffected by P.Def.
[Single-target][Base Power: 50][Damage: 4.5x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Withering Wave Rods 2 Enfeebling
Lower all enemies' P.Atk, P.Def, M.Atk, and M.Def by 15%.
[Multi-target][Duration: 4t]

For the duration of the music, all allies' M.Atk is raised by 35%.
*The lower limit for P.Atk/M.Atk and P.Def/M.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Tempest Fang Rods 3 Offensive
Deliver a powerful wind-based attack.
[Multi-target][Base Power: 100][Damage: 6.0x]

For the duration of the music, all allies' M.Atk is raised by 40%.

*Music bonuses will stack with other attribute bonuses.
Holy Weapon Rods 4 Offensive
Smite all foes with a powerful attack that is especially potent against demonkind.
[Multi-target][Base Power: 100][Damage: 6.0x]

For the duration of the music, all allies' M.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Rejuvenation Staves 1 Recovery
Bathe all allies in a holy, healing light.
[Multi-target][Base Power: 150]

For the duration of the music, the potency of allies' healing magic is increased by 100%.

*Music bonuses will stack with other attribute bonuses.
Acid Rain Staves 2 Offensive
Lower all foes' P.Def by 25%, then strike with a water-based attack.
[Multi-target][Base Power: 100][Damage: 4.0x][Duration: 4t]

For the duration of the music, all allies' P.Atk is raised by 25%.
*The lower limit for P.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Lux Staves 3 Support
Raise all allies' P.Atk, P.Def, M.Atk, and M.Def by 25%.
[Multi-target][Duration: 4t]

For the duration of the music, all allies' speed is raised by 35%.
*The upper limit for P.Atk/M.Atk and P.Def/M.Def is 150%.
*Music bonuses will stack with other attribute bonuses.
Divine Light Staves 4 Offensive
Smite a single foe with a powerful attack that is especially potent against undead.
[Single-target][Base Power: 150][Damage: 7.0x]

For the duration of the music, all allies' M.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Infinity Daggers 1 Offensive
Devastate a single foe with a flurry of five blows.
[Single-target][Damage: 0.9x]

For the duration of the music, all allies' hit count is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Blade Storm Daggers 2 Offensive
Devastate a single foe with a flurry of fifteen attacks.
[Single-target][Damage: 0.35x]

For the duration of the music, all allies' hit count is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Perfect Circle Daggers 3 Recovery
Heal all allies and cure their status ailments/
[Multi-target][Base Power: 150]

For the duration of the music, all allies' M.Atk is raised by 30%.

*Music bonuses will stack with other attribute bonuses.
Cross Divide Daggers 4 Offensive
Devastate a single foe with a flurry of ten attacks.
[Single-target][Damage: 0.7x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Maximum Draw Bows 1 Offensive
Blast an enemy with a single, powerful shot.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' critical rate is raised by 200%.

*Music bonuses will stack with other attribute bonuses.
Cursed Arrow Bows 2 Enfeebling
Lower all enemies' P.Atk, M.Atk, P.Def and M.Def by 15%.
[Multi-target][Duration: 4t]
For the duration of the music, all allies' M.Atk is raised by 35%.

*The lower limit for P.Atk, M.Atk, P.Def and M.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Rapid Fire Bows 3 Offensive
Devastate a single foe with five fire-based blasts.
[Single-target][Damage: 1.1x]

For the duration of the music, all allies' critical rate is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Angelic Pillar Bows 1 Offensive
Devastate all foes with a light-based attack.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' M.Def is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Moonshadow Katana 1 Offensive
Devastate a single foe with a powerful attack that can stop them for multiple turns.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' P.Atk is raised by 20%.

*The effect of the music will be added independently of any normal status bonuses.
Breaking Wave Katana 2 Offensive
Drown all foes with a powerful, water-based attack.
[Multi-target][Damage: 4.0x]

For the duration of the music, all allies' critical rate is raised by 300%.

*Music bonuses will stack with other attribute bonuses.
Petal Swirl Katana 3 Offensive
Drown all foes with a powerful, water-based attack.
[Multi-target][Damage: 4.0x]

For the duration of the music, all allies' critical rate is raised by 300%.

*Music bonuses will stack with other attribute bonuses.
Autumn Brocade Katana 4 Offensive
Overwhelm an enemy with a single, devastating blow.
[Single-target][Damage: 7.0x]

For the duration of the music, all allies' speed is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Moonbeam Knuckles 1 Offensive
Assail an enemy with a single, powerful blow.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' P.Atk is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Qigong Wave Knuckles 2 Recovery
Heal all allies and grant them regeneration.
[Multi-target][Base Power: 150]

For the duration of the music, all allies' M.Atk is raised by 30%.

*Music bonuses will stack with other attribute bonuses.
Ascendant Palm Knuckles 3 Offensive
Annihilate a single foe with a barrage of sixteen blows.
[Single-target][Damage: 0.35x]

For the duration of the music, all allies' hit count is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Thunderburst Knuckles 4 Offensive
Smite a single foe with a mighty lightning-based attack.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Limit Break G.Swords 1 Offensive
Devastate a single foe with a powerful attack unaffected by P.Def.
[Single-target][Base Power: 50][Damage: 4.5x]

For the duration of the music, all allies' P.Atk is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Air Splitter G.Swords 2 Offensive
Devastate all foes with a powerful slash.
[Multi-target][Damage: 4.0x]

For the duration of the music, all allies' P.Atk is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Cross Crusher G.Swords 3 Offensive
Crush a single foe with a mighty earth-based attack.
[Single-target][Damage: 5.5x]

For the duration of the music, all allies' P.Atk is raised by 40%.

*Music bonuses will stack with other attribute bonuses.
Supernova G.Swords 4 Offensive
Devastate all foes with a powerful light-based attack.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Laser Discharge Pistols 1 Offensive
Devastate a single foe with a powerful attack.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' hit count is raised by 10%.

*Music bonuses will stack with other attribute bonuses.
Spider's Web Pistols 2 Enfeebling
Lower all enemies' speed, hit count, accuracy, and evasion by 25%.
[Multi-target][Duration: 4t]

For the duration of the music, all allies' speed is raised by 30%.

*The lower limit for enemy attributes is 75%.
*Music bonuses will stack with other attribute bonuses.
Trigger Happy Pistols 3 Offensive
Waste all enemies with a powerful barrage.
[Multi-target][Damage: 5.0x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Assault Mission Pistols 4 Offensive
Devastating all foes with a powerful barrage unaffected by P.Def.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.

TypesEdit

There are four different types of Special moves: Offensive, Recovery, Enfeebling, and Support.

Offensive

These are attack moves that usually deal massive damage to either one or all targets.

Equippable effects

  1. Add elemental effect
  2. Power Boost
  3. Enemy-type Slaying effect
  4. Status ailment
Recovery

These moves restores the health and/or status of the party.

Equippable effects

  1. HP recovery boost
  2. Status recovery
  3. MP recovery boost
  4. BP Bonus boost
Enfeebling

These moves are mainly used for weakening the enemy. They are very effective for boss battle or for players trying to trigger maximum damage.

Equippable effects

  1. Turn duration
  2. Stat weakening
  3. Reduce status resistance
  4. Reduce elemental resistance
Support

These moves are mainly used for buffing the party.

Equippable effects

  1. Turn duration
  2. Stat boost
  3. Boost status resistance
  4. Boost elemental resistance

CustomizingEdit

The ability to use Special Moves will be granted partway through the beginning of the game. After which, further moves can be unlocked by upgrading the Special R&D Labs in Fort-Lune. The player can unlock a total of four Special Moves per weapon type. Trigger conditions can be changed at any time after obtaining them from the Trigger Lab at Fort-Lune. Each move can be further customized with modifiers found by upgrading the various Parts Labs found in Fort-Lune. These modifiers can be swapped out at any time from the Special menu. The player can change the type of damage done, family weakness, power boost, and ailment status given.

Not only can the player change the effects of a moves power, they can also customize the cosmetic changes, like the name of the move, and what each character will shout upon using their moves. These changes apply even to moves through the Summon Friend, so the player can be creative.

TutorialEdit

Custom Special Moves

You can customize a special move's name, dialogue, effect, and trigger condition from the "Special" menu.

Craft your own killer move, then show it off via Summon Friend!

Obtaining Moves and Parts

You can acquire new special move and special move parts by rebuilding Fort-Lune.

Repair facilities related to special moves to expand your repertoire!

Trigger conditionsEdit

Every special move has a condition that must be met, which can be unlocked from rebuilding Fort-Lune and set on the Special menu.

Condition Description Level 1 Level 2 Level 3 Level 4
Brave Trigger by Braving multiple times. 10 Times 15 Times 20 Times 25 Times
Default Trigger by Defaulting multiple times. 5 Times 10 Times 15 Times 20 Times
Heal Trigger by performing actions that recover HP. 10 Times 15 Times 20 Times 25 Times
Magic Trigger by casting spells multiple times. 10 Times 15 Times 20 Times 25 Times
Slayer Trigger by defeating foes with physical attacks. Defeat 5 Defeat 10 Defeat 15 Defeat 20
Attacker Trigger by inflicting physical damage on foes. 15 Times 20 Times 25 Times 30 Times
Critical Trigger by hitting critically with physical attacks. 5 Times 10 Times 15 Times 20 Times
Item Trigger by using items multiple times. 5 Times 10 Times 15 Times 20 Times
Exploit Trigger by exploiting weakness with physical attacks. 5 Times 10 Times 15 Times 20 Times
Damage Trigger by taking damage from enemies. 10 Times 20 Times 30 Times 40 Times
Victor Trigger by winning multiple battles. 10 Times 20 Times 30 Times 40 Times

PartsEdit

Elemental effect Effect Location
Fire Adds a fire effect. Parts Lab α Level 1
Water Adds a water effect. Parts Lab α Level 2
Lightning Adds a lightning effect. Parts Lab α Level 3
Wind Adds a wind effect. Parts Lab α Level 4
Earth Adds an earth effect. Parts Lab α Level 5
Light Adds a light effect. Parts Lab α Level 7
Dark Adds a dark effect. Parts Lab α Level 9


Ailment removal Effect Location
Cure Poison Adds a cure poison effect. Parts Lab γ Level 1
Cure Blind Adds a cure blind effect. Parts Lab γ Level 2
Cure Silence Adds a cure silence effect. Parts Lab γ Level 3
Cure Sleep Adds a cure sleep effect. Parts Lab γ Level 4
Cure Paralyze Adds a cure paralyze effect. Parts Lab γ Level 5
Cure Dread Adds a cure dread effect. Parts Lab γ Level 6
Cure Berserk Adds a cure berserk effect. Parts Lab γ Level 7
Cure Confuse Adds a cure stop effect. Parts Lab γ Level 9
Cure Charm Adds a cure charm effect. Parts Lab γ Level 10
Cure Doom Adds a cure doom effect. Parts Lab α Level 10
Cure K.O. Adds a cure K.O. effect. Parts Lab γ Level 10
Cure Stop Adds a cure stop effect. Parts Lab γ Level 8


Power Boost Effect Location
Power Boost Lv 1 Increases power by 10%. Parts Lab δ Level 1
Power Boost Lv 2 Increases power by 20%. Parts Lab δ Level 3
Power Boost Lv 3 Increases base power by 30%. Parts Lab δ Level 5
Power Boost Lv 4 Increases power by 40%. Parts Lab δ Level 7
Power Boost Lv 5 Increases power by 50%. Parts Lab δ Level 9


HP recovery Effect Location
HP Recovery Lv 1 Increases the amount of HP recovered by 10%. Parts Lab β Level 1
HP Recovery Lv 2 Increases the amount of HP recovered by 20%. Parts Lab β Level 3
HP Recovery Lv 3 Increases the amount of HP recovered by 30%. Parts Lab β Level 5
HP Recovery Lv 4 Increases the amount of HP recovered by 40%. Parts Lab β Level 7
HP Recovery Lv 5 Increases the amount of HP recovered by 50%. Parts Lab β Level 9


MP recovery Effect Location
MP Recovery Lv 1 Adds a 10% MP recovery effect. Parts Lab β Level 2
MP Recovery Lv 2 Adds a 20% MP recovery effect. Parts Lab β Level 4
MP Recovery Lv 3 Adds a 30% MP recovery effect. Parts Lab β Level 6
MP Recovery Lv 4 Adds a 40% MP recovery effect. Parts Lab β Level 8
MP Recovery Lv 5 Adds a 50% MP recovery effect. Parts Lab β Level 10


BP bonus Effect Location
BP Bonus Lv 1 Adds a 1 BP boost effect. Parts Lab δ Level 9
BP Bonus Lv 2 Adds a 2 BP boost effect. Parts Lab δ Level 10


Turn duration Effect Location
+1 Turns Adds consecutive turns. Parts Lab δ Level 1
+2 Turns Adds consecutive turns. Parts Lab δ Level 3
+3 Turns Adds consecutive turns. Parts Lab δ Level 5
+4 Turns Adds consecutive turns. Parts Lab δ Level 7
+5 Turns Adds consecutive turns. Parts Lab δ Level 10


Slayer effect Effect Location
Beast Slayer Adds a Beast Slaying effect. Parts Lab γ Level 1
Plant Slayer Adds a Plant Slaying effect. Parts Lab γ Level 2
Aquatic Slayer Adds an Aquatic Slaying effect. Parts Lab γ Level 3
Insect Slayer Adds an Insect Slaying effect. Parts Lab γ Level 4
Flier Slayer Adds a Flier Slaying effect. Parts Lab γ Level 5
Undead Slayer Adds an Undead Slaying effect. Parts Lab γ Level 6
Demon Slayer Adds a Demon Slaying effect. Parts Lab γ Level 7
Dragon Slayer Adds a Dragon Slaying effect. Parts Lab γ Level 8


Elemental Res. Boost Effect Location
Fire Res Up Adds fire resistance. Parts Lab α Level 1
Water Res Up Adds water resistance. Parts Lab α Level 2
Lightning Res Up Adds lightning resistance. Parts Lab α Level 3
Wind Res Up Adds wind resistance. Parts Lab α Level 4
Earth Res Up Adds earth resistance. Parts Lab α Level 5
Light Res Up Adds light resistance. Parts Lab α Level 7
Dark Res Up Adds dark resistance. Parts Lab α Level 9


Elemental Res. down Effect Location
Fire Res Down Adds fire resistance enfeebling effect. Parts Lab α Level 1
Water Res Down Adds water resistance enfeebling effect. Parts Lab α Level 2
Lightning Res Down Adds lightning resistance enfeebling effect. Parts Lab α Level 3
Wind Res Down Adds wind resistance enfeebling effect. Parts Lab α Level 4
Earth Res Down Adds earth resistance enfeebling effect. Parts Lab α Level 5
Light Res Down Adds light resistance enfeebling effect. Parts Lab α Level 7
Dark Res Down Adds dark resistance enfeebling effect. Parts Lab α Level 9


Stat boost Effect Location
P.Atk Up Adds a 50% P.Atk boost effect. Parts Lab δ Level 4
P.Def Up Adds a 50% P.Def boost effect. Parts Lab δ Level 8
M.Atk Up Adds a 50% M.Atk boost effect. Parts Lab δ Level 2
M.Def Up Adds a 50% M.Def boost effect. Parts Lab δ Level 6
Speed Up Adds a 50% speed boost effect. Parts Lab α Level 6
Evade Up Adds a 50% evasion boost effect. Parts Lab α Level 8
Crit Rate Up Adds a 400% critical hit rate boost effect. Parts Lab γ Level 9


Stat down effect Effect Location
P.Atk Down Decreases P.Atk by 25%. Parts Lab δ Level 4
P.Def Down Decreases P.Def by 25%. Parts Lab δ Level 8
M.Atk Down Decreases M.Atk by 25%. Parts Lab δ Level 2
M.Def Down Decreases M.Def by 25%. Parts Lab δ Level 6
Speed Down Decreases speed by 25%. Parts Lab α Level 6
Accuracy Down Decreases accuracy by 25%. Parts Lab α Level 8


Status Res Boost Effect Location
Poison Res Up Adds a poison resistance effect. Parts Lab γ Level 1
Blind Res Up Adds a blind resistance effect. Parts Lab γ Level 2
Silence Res Up Adds a silence resistance effect. Parts Lab γ Level 3
Sleep Res Up Adds a sleep resistance effect. Parts Lab γ Level 4
Paralyze Res Up Adds a paralyze resistance effect. Parts Lab γ Level 5
Dread Res Up Adds a dread resistance effect. Parts Lab γ Level 6
Berserk Res Up Adds a berserk resistance effect. Parts Lab γ Level 7
Stop Res Up Adds a stop resistance effect. Parts Lab γ Level 8
Confuse Res Up Adds a confuse resistance effect. Parts Lab γ Level 9
Charm Res Up Adds a charm resistance effect. Parts Lab γ Level 10
Doom Res Up Adds a doom resistance effect. Parts Lab α Level 10
Death Res Up Adds a death resistance effect. Parts Lab α Level 10


Status Res down effect Effect Location
Poison Res Down Adds a poison resistance enfeebling effect. Parts Lab β Level 1
Blind Res Up Adds a blind resistance enfeebling effect. Parts Lab β Level 2
Silence Res Down Adds a silence resistance enfeebling effect. Parts Lab β Level 3
Sleep Res Down Adds a sleep resistance enfeebling effect. Parts Lab β Level 4
Paralyze Res Down Adds a paralyze resistance enfeebling effect. Parts Lab β Level 5
Dread Res Down Adds a dread resistance enfeebling effect. Parts Lab β Level 6
Stop Res Down Adds a stop resistance enfeebling effect. Parts Lab β Level 7
Confuse Res Down Adds a confuse resistance enfeebling effect. Parts Lab β Level 8
Charm Res Down Adds a charm resistance enfeebling effect. Parts Lab β Level 9
Death Res Down Adds a death resistance enfeebling effect. Parts Lab β Level 10


Status touch effect Effect Location
Poison Touch Adds poison. Parts Lab β Level 1
Blind Touch Adds blind. Parts Lab β Level 2
Silence Touch Adds silence. Parts Lab β Level 3
Sleep Touch Adds sleep. Parts Lab β Level 4
Paralyze Touch Adds paralyze. Parts Lab β Level 5
Dread Touch Adds dread. Parts Lab β Level 6
Stop Touch Adds stop. Parts Lab β Level 7
Confuse Touch Adds confuse. Parts Lab β Level 8
Charm Touch Adds charm. Parts Lab β Level 9
Death Touch Adds death. Parts Lab β Level 10