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Special is a main command in Bravely Second: End Layer. These weapon-based moves can be unlocked from rebuilding Fort-Lune, and the player can use them to turn the tide of battle to their favor.

Every special move has a condition that must be met, which can also be unlocked from rebuilding Fort-Lune and set on the Special menu. Once unlocked, the move can be unleashed in battle in a character specific cutscene, complete with that character's own theme song. The music plays an important part, as the party's abilities will be granted enhanced status for the duration of the song. While the effects diminish as the song ends, there are ways to extend and even expand the party's enhancements. By using the Special Move with another character before the previous song ends, the new moves' music will carry over the previous status enhancement, allowing them to combine attacks and set up powerful combos. This even works with the Summon Friend's special move.

Special Moves are the main way to deal the true maximum damage (999,999 damage), though only during Bravely Second (as any other time has the 9,999 damage cap, which is easily reached).

CustomizingEdit

The ability to use Special Moves will be granted partway through the beginning of the game. After which, further moves can be unlocked by upgrading the Special R&D Labs in Fort-Lune. The player can unlock a total of four Special Moves per weapon type, and each can be further customized with modifiers found by upgrading the various Parts Labs found in Fort-Lune.

Every Special Move comes with modifiers that can be swapped out at any time from the Special menu. The player can change the type of damage done, family weakness, power boost, and ailment status given.

Not only can the player change the effects of a moves power, they can also customize the cosmetic changes, like the name of the move, and what each character will shout upon using their moves. These changes apply even to moves through the Summon Friend, so the player can be creative.

List of special movesEdit

Name Weapon Level Type Image
Hack and Slash Swords 1 Offensive
Lower one enemy's P.Def by 25%, then attack five times.
[Single-target][Damage: 0.9x][Duration: 4t]

For the duration of the music, all allies' hit count is raised by 20%.

*The lower limit for P.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Sword Dance Swords 2 Support
Raise all allies' P.Atk, hit count, and speed by 25%.
[Multi-target][Duration: 4 turns]

For the duration of the music, all allies' M.Def is raised by 35%.

*The upper limit for P.Atk, hit count, and speed is 150%.
*Music bonuses will stack with other attribute bonuses.
Sonic Wave Swords 3 Offensive
Attack one enemy with wind.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.
*Music bonuses will stack with other attribute bonuses.
Bolt Storm Swords 4 Offensive
Attack one enemy with lightning.
[Single-target][Damage: 6.5x]

For the duration of the music, all allies' critical rate is raised by 400%.
*Music bonuses will stack with other attribute bonuses.
Grand Strike Axes 1 Offensive
Assail all enemies with a powerful physical attack.
[Multi-target][Damage: 3.0x]

For the duration of the music, all allies' P.Def is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Maelstrom Axes 2 Offensive
Attack one enemy five times.
[Single-target][Damage: 1.0x]

For the duration of the music, all allies' hit count is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Gigaton Swing Axes 3 Offensive
Attack one enemy with earth.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' P.Def is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Tyrant's Lore Axes 4 Offensive
Crush all enemies with a mighty blow.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Horizon Spears 1 Offensive
Attack one enemy with a crushing blow.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' critical rate is raised by 200%.

*Music bonuses will stack with other attribute bonuses.
Overpower Spears 2 Offensive
Attack one enemy six times with a flurry of blows that can inflict paralysis.
[Single-target][Damage: 0.85x]

For the duration of the music, all allies' P.Atk is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Megiddo Flame Spears 3 Offensive
Burn all enemies with a blaze of fire.
[Multi-target][Damage: 5.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Grazioso Spears 4 Offensive
Devastate an opponent with an elegant flurry of blows.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Piercing Bolt Rods 1 Offensive
Deliver a powerful attack unaffected by P.Def.
[Single-target][Base Power: 50][Damage: 4.5x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Withering Wave Rods 2 Enfeebling
Lower all enemies' P.Atk, P.Def, M.Atk, and M.Def by 15%.
[Multi-target][Duration: 4t]

For the duration of the music, all allies' M.Atk is raised by 35%.
*The lower limit for P.Atk/M.Atk and P.Def/M.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Tempest Fang Rods 3 Offensive
Deliver a powerful wind-based attack.
[Multi-target][Base Power: 100][Damage: 6.0x]

For the duration of the music, all allies' M.Atk is raised by 40%.

*Music bonuses will stack with other attribute bonuses.
Holy Weapon Rods 4 Offensive
Smite all foes with a powerful attack that is especially potent against demonkind.
[Multi-target][Base Power: 100][Damage: 6.0x]

For the duration of the music, all allies' M.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Rejuvenation Staves 1 Recovery
Bathe all allies in a holy, healing light.
[Multi-target][Base Power: 150]

For the duration of the music, the potency of allies' healing magic is increased by 100%.

*Music bonuses will stack with other attribute bonuses.
Acid Rain Staves 2 Offensive
Lower all foes' P.Def by 25%, then strike with a water-based attack.
[Multi-target][Base Power: 100][Damage: 4.0x][Duration: 4t]

For the duration of the music, all allies' P.Atk is raised by 25%.
*The lower limit for P.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Lux Staves 3 Support
Raise all allies' P.Atk, P.Def, M.Atk, and M.Def by 25%.
[Multi-target][Duration: 4t]

For the duration of the music, all allies' speed is raised by 35%.
*The upper limit for P.Atk/M.Atk and P.Def/M.Def is 150%.
*Music bonuses will stack with other attribute bonuses.
Divine Light Staves 4 Offensive
Smite a single foe with a powerful attack that is especially potent against undead.
[Single-target][Base Power: 150][Damage: 7.0x]

For the duration of the music, all allies' M.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Infinity Daggers 1 Offensive
Devastate a single foe with a flurry of five blows.
[Single-target][Damage: 0.9x]

For the duration of the music, all allies' hit count is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Blade Storm Daggers 2 Offensive
Devastate a single foe with a flurry of fifteen attacks.
[Single-target][Damage: 0.35x]

For the duration of the music, all allies' hit count is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Perfect Circle Daggers 3 Recovery
Heal all allies and cure their status ailments/
[Multi-target][Base Power: 150]

For the duration of the music, all allies' M.Atk is raised by 30%.

*Music bonuses will stack with other attribute bonuses.
Cross Divide Daggers 4 Offensive
Devastate a single foe with a flurry of ten attacks.
[Single-target][Damage: 0.7x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Maximum Draw Bows 1 Offensive
Blast an enemy with a single, powerful shot.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' critical rate is raised by 200%.

*Music bonuses will stack with other attribute bonuses.
Cursed Arrow Bows 2 Enfeebling
Lower all enemies' P.Atk, M.Atk, P.Def and M.Def by 15%.
[Multi-target][Duration: 4t]
For the duration of the music, all allies' M.Atk is raised by 35%.

*The lower limit for P.Atk, M.Atk, P.Def and M.Def is 75%.
*Music bonuses will stack with other attribute bonuses.
Rapid Fire Bows 3 Offensive
Devastate a single foe with five fire-based blasts.
[Single-target][Damage: 1.1x]

For the duration of the music, all allies' critical rate is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Angelic Pillar Bows 1 Offensive
Devastate all foes with a light-based attack.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' M.Def is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Moonshadow Katana 1 Offensive
Devastate a single foe with a powerful attack that can stop them for multiple turns.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' P.Atk is raised by 20%.

*The effect of the music will be added independently of any normal status bonuses.
Breaking Wave Katana 2 Offensive
Drown all foes with a powerful, water-based attack.
[Multi-target][Damage: 4.0x]

For the duration of the music, all allies' critical rate is raised by 300%.

*Music bonuses will stack with other attribute bonuses.
Petal Swirl Katana 3 Offensive
Drown all foes with a powerful, water-based attack.
[Multi-target][Damage: 4.0x]

For the duration of the music, all allies' critical rate is raised by 300%.

*Music bonuses will stack with other attribute bonuses.
Autumn Brocade Katana 4 Offensive
Overwhelm an enemy with a single, devastating blow.
[Single-target][Damage: 7.0x]

For the duration of the music, all allies' speed is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Moonbeam Knuckles 1 Offensive
Assail an enemy with a single, powerful blow.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' P.Atk is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Qigong Wave Knuckles 2 Recovery
AHeal all allies and grant them regenration.
[Multi-target][Base Power: 150]

For the duration of the music, all allies' M.Atk is raised by 30%.

*Music bonuses will stack with other attribute bonuses.
Ascendant Palm Knuckles 3 Offensive
Annihilate a single foe with a barrage of sixteen blows.
[Single-target][Damage: 0.35x]

For the duration of the music, all allies' hit count is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Thunderburst Knuckles 4 Offensive
Smite a single foe with a mighty lightning-based attack.
[Single-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Limit Break G.Swords 1 Offensive
Devastate a single foe with a powerful attack unaffected by P.Def.
[Single-target][Base Power: 50][Damage: 4.5x]

For the duration of the music, all allies' P.Atk is raised by 20%.

*Music bonuses will stack with other attribute bonuses.
Air Splitter G.Swords 2 Offensive
Devastate all foes with a powerful slash.
[Multi-target][Damage: 4.0x]

For the duration of the music, all allies' P.Atk is raised by 35%.

*Music bonuses will stack with other attribute bonuses.
Cross Crusher G.Swords 3 Offensive
Crush a single foe with a mighty earth-based attack.
[Single-target][Damage: 5.5x]

For the duration of the music, all allies' P.Atk is raised by 40%.

*Music bonuses will stack with other attribute bonuses.
Supernova G.Swords 4 Offensive
Devastate all foes with a powerful light-based attack.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Laser Discharge Pistols 1 Offensive
Devastate a single foe with a powerful attack.
[Single-target][Damage: 4.5x]

For the duration of the music, all allies' hit count is raised by 10%.

*Music bonuses will stack with other attribute bonuses.
Spider's Web Pistols 2 Enfeebling
Lower all enemies' speed, hit count, accuracy, and evasion by 25%.
[Multi-target][Duration: 4t]

For the duration of the music, all allies' speed is raised by 30%.

*The lower limit for enemy attributes is 75%.
*Music bonuses will stack with other attribute bonuses.
Trigger Happy Pistols 3 Offensive
Waste all enemies with a powerful barrage.
[Multi-target][Damage: 5.0x]

For the duration of the music, all allies' hit count is raised by 50%.

*Music bonuses will stack with other attribute bonuses.
Assault Mission Pistols 4 Offensive
Devastating all foes with a powerful barrage unaffected by P.Def.
[Multi-target][Damage: 6.0x]

For the duration of the music, all allies' P.Atk is raised by 50%.

*Music bonuses will stack with other attribute bonuses.