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South Figaro is a major city in Final Fantasy VI. It, along with Kohlingen, is governed by Figaro Castle to the north, and it is a port town with regular ferries to and from Nikeah. Its residents include Duncan's wife, an affluent man, various merchants, and an old man who loves to drink cider. The pub in the south of town is a hangout for thieves and assassins. North of the town is a small dojo where Duncan teaches his students martial arts. It is the first major city visited in the game by the player party.

The walking through walls glitch can be performed in the rich man's house. The bypass event glitch is triggered by sneaking out of South Figaro without recruiting Celes Chere.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Terra, Locke, and Edgar pass through the town on their way to the Returner Hideout. They meet Shadow in the pub, but he does not join. When they visit the nearby dojo they find it empty, but Edgar finds hints that his brother, Sabin, has lived there.

Celes-imprisoned-FFVI-iOS

Celes imprisoned (mobile)

A rich man living in town acts as an informant to the Gestahlian Empire and advises on the best way to invade the town. The Empire occupies South Figaro as a staging ground to push further north to Narshe during the Third Gestahlian Campaign and during the embargo Celes Chere is imprisoned as an Imperial traitor. When the Returners find out about the invasion, they send Locke to South Figaro to investigate. Locke affirms the Empire's plan for a Narshe invasion, and sneaks out of town to rendezvous with the Returners in Narshe to warn them. During his escape Locke finds Celes imprisoned and rescues her, and the two make their way out of town through a series of underground passages.

South Figaro continues to be held under Imperial rule until the fall of the Imperial capital Vector, when Emperor Gestahl calls a ceasefire and has the Imperial forces withdraw from the city (this requires the player to perform well in the banquet scene).

FFVI PC Edgar South Figaro Inn

Celes and Sabin followed "Gerad" to the inn.

Sometime after the end of the world, Kefka attacks South Figaro with the Light of Judgment decimating the town. The citizens set aside their differences and rebuild. Celes and Sabin pass through the city while chasing Edgar, who is using the alias "Gerad" while leading a gang of thieves. A single suit of Magitek Armor, abandoned during the empire's withdrawal, remains in the streets.

Spoilers end here.

Quests

Locke's scenario

FFVI IOS Merchant Clothes

Locke stealing clothes from a merchant.

Locke's scenario requires him to find a way to sneak out of South Figaro. The player can steal the clothes from Merchants or Cadets to change Locke's sprite to theirs and cause townspeople or soldiers to react different depending on the outfit worn. If at any time Locke falls in battle while escaping, the player will not receive a Game Over—instead Locke will respawn in his normal outfit at the location the player begins the scenario. This stops once he rescues Celes.

To escape the city from Locke's starting position, the player must enter the item shop and battle the Merchant to steal his clothes. In the nearby house the boy guarding the stairs in the basement will move if the player is disguised as a Merchant, allowing the player to access the middle of town. The player must then ascend the stairs at the north end of town and find a Cadet to steal a uniform from at the west end of the walkway.

One of the soldiers guarding the western passage near the Chocobo Stable will move when Locke speaks to him as a Cadet, allowing the player to reach the pub. In the pub's basement another Merchant can be battled, and after stealing his uniform Locke will take the Merchant's Cider from the table. The player must return to the house with the secret passage and give the Cider to the old man upstairs who explains his son will reveal a hidden passage if they tell him a certain password. The password to tell the boy is "Courage", which reveals a hidden passage to the northern mansion.

South Figaro Secret Passage

The basement passages.

At the mansion a hidden passage behind the bookcase in an upstairs room leads to a new series of secret passages. The player is given the option to remove their disguise, and will shortly after rescue Celes and enter a maze of hidden walkways leading to the outskirts of town and the world map.

In addition to the mentioned Cadet and Merchant locations, the player can find a Cadet south of the inn and a Merchant on the second floor of the pub. This allows the player to change their disguise at any time, though there is no need to break from the sequence listed above. Due to the bypass event glitch the player can leave South Figaro immediately from Locke's starting point, skipping recruiting Celes. This leaves Locke in the Cadet or Merchant uniform if he was wearing one of them while performing the glitch.

Hidden relics

There are two valuable relics in a location that can be accessed as soon as the player first arrives. In the mansion at the north end of town the hidden passage to the basement will let the player find the area where Celes is held captive, but they cannot enter the larger basement area out of town without the key. The wall at the bottom of the walkway when the player descends the stairs contains a hidden path straight down to the right to a small area with two prison cells. There is a chest in each cell, and the two contain a Hyper Wrist and Hermes Sandals.

Sabin and Duncan's wife

After Vargas' defeat but before the party splits into three groups, if the player returns to Duncan's wife, Sabin thanks her for taking him in and treating him like if he was their own son.

Leviathan

After acquiring the Falcon in the Advance or smartphone version of the game, the player can return to South Figaro and speak to a man near the Chocobo Stable who mentions seeing a shadow in the water while fishing. Boarding the ferry to Nikeah after speaking to him will result in an encounter with Leviathan on the journey. Defeating him in battle earns him as a piece of magicite.

Items

If the player doesn't take some of the treasure in the World of Balance, they transform into other items when salvaged in the World of Ruin.

  • In town
    • Potion
    • Potion (becomes Holy Water in World of Ruin)
    • Potion (becomes X-Potion in World of Ruin)
    • Elixir
    • Phoenix Down
    • Green Cherry (becomes Tent in World of Ruin)
    • Gold Needle (becomes Elixir in World of Ruin)
    • Antidote (becomes Tent in World of Ruin)
    • Eyedrops (becomes Remedy in World of Ruin)
    • Teleport Stone (becomes Phoenix Down in World of Ruin)
  • In secret passage

Shops

Note: If Edgar is the lead member of the party, the player gets a 50% discount (World of Ruin only).

Items

World of Balance
Item Price
Potion 50 gil
Phoenix Down 500 gil
Antidote 50 gil
Eyedrops 50 gil
Echo Herbs 120 gil
Gold Needle 200 gil
Sleeping Bag 500 gil
Tent 1,200 gil
World of Ruin
Item Price
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Eyedrops 50 gil
Echo Herbs 120 gil
Holy Water 300 gil
Remedy 1,000 gil
Tent 1,200 gil

Weapons

World of Balance
Weapon Price
Dagger 150 gil
Mythril Knife 300 gil
Mythril Sword 450 gil
Great Sword 800 gil
NoiseBlaster 500 gil
Bio Blaster 750 gil
World of Ruin
Item Price
Enhancer 10,000 gil
Trident 1,700 gil
Heavy Lance 10,000 gil
Golden Spear 12,000 gil

Armor

World of Balance
Item Price
Buckler 200 gil
Heavy Shield 400 gil
Hair Band 150 gil
Plumed Hat 250 gil
Cotton Robe 200 gil
Kenpo Gi 250 gil
World of Ruin
Item Price
Diamond Shield 3,500 gil
Green Beret 3,000 gil
Priest's Miter 3,000 gil
Diamond Helm 8,000 gil
Gaia Gear 6,000 gil
Diamond Vest 12,000 gil
Diamond Armor 15,000 gil

Relics

World of Balance
Item Price
Silver Spectacles 500 gil
Star Pendant 500 gil
Jeweled Ring 1,000 gil
Knight's Code 1,000 gil
Sprint Shoes 1,500 gil
World of Ruin
Item Price
Silver Spectacles 500 gil
Star Pendant 500 gil
Fairy Ring 1,500 gil
Princess Ring 3,000 gil
Amulet 5,000 gil
Reflect Ring 6,000 gil
Hermes Sandals 7,000 gil
Angel Ring 8,000 gil

Enemies

World of Balance
World of Ruin

Other appearances

Theatrhythm Final Fantasy

South Figaro appears as the Battle Music Sequence for "The Decisive Battle".

Theatrhythm Final Fantasy Curtain Call

South Figaro TFFCC

South Figaro

South Figaro returns as the BMS for "The Decisive Battle".

Final Fantasy Airborne Brigade

FFAB South Figaro FFVI Special
Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper

South Figaro appears as a dungeon in the Challenge Event Back to the Skies.

Musical themes

"Kids Run Through the City" from Final Fantasy VI

"Kids Run Through the City" is South Figaro's background theme. As with other cities in such a condition, "Under Martial Law" plays during the occupation of South Figaro by the Empire.

Gallery

Etymology

Figaro is a French and Italian word for "barber", as well as the name of the central character from Pierre Beaumarchais's 1775 play The Barber of Seville.

Trivia

  • An Imperial soldier can be seen cleaning off his Magitek Armor outside the weapon and armor shop during Locke's scenario. Even when the Empire withdraws later in the game, the armor remains. In the World of Ruin a member of the Crimson Robbers refers to it as a "souvenir of the Empire". Aside from the modified Magitek machines in Kefka's Tower, this armor is likely the only functional suit of Magitek Armor left in the world after the Empire's downfall.
  • The use of passwords to open up a hidden passage in Locke's scenario may refer to Final Fantasy II and its use of Key Terms, particularly the use of the term "Wild Rose" to communicate between members of the rebellion. As a specific reference to "Wild Rose", the first Key Term learned in Final Fantasy II, one of the password options is "Rosebud" (the choice of word by translator Ted Woolsey may also reference the key to solving the mystery in the 1941 Orson Welles film Citizen Kane).
  • During the scene where Locke sees Celes imprisoned in South Figaro, she is no longer being beaten by the guards since the GBA version, and they merely taunt her. The censoring of Celes's beating isn't from the localization, this censored scene was also present in the Japanese Advance version. The scene was changed because the original Final Fantasy VI was created before the Japanese ratings board, CERO, existed. Violence is rated strictly in Japan, and Square wanted a CERO A rating for the Game Boy Advance version, which would have been impossible if a game depicts violence against a restrained human. Furthermore, when Locke enters the room in which Celes is imprisoned, she is no longer shown in shackles; rather her normal standing sprite is used and upon examination of her the player is told "Her hands are bound", suggesting that her guards may have tied them only after their period of taunting her.
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