South Figaro is a major city in Final Fantasy VI. It, along with Kohlingen, is governed by Figaro Castle to the north, and it is a port town with regular ferries to and from Nikeah. Its residents include Duncan's wife, an affluent man, various merchants, and an old man who loves to drink cider. The pub in the south of town is a hangout for thieves and assassins. North of the town is a small dojo where Duncan teaches his students martial arts. It is the first major city visited in the game by the player party.
Terra, Locke, and Edgar pass through the town on their way to the Returner Hideout. They meet Shadow in the pub, but he does not join. When they visit the nearby dojo they find it empty, but Edgar finds hints that his brother, Sabin, has lived there.
A rich man living in town acts as an informant to the Gestahlian Empire and advises on the best way to invade the town. The Empire occupies South Figaro as a staging ground to push further north to Narshe during the Third Gestahlian Campaign and during the embargo Celes Chere is imprisoned as an Imperial traitor. When the Returners find out about the invasion, they send Locke to South Figaro to investigate. Locke affirms the Empire's plan for a Narshe invasion, and sneaks out of town to rendezvous with the Returners in Narshe to warn them. During his escape Locke finds Celes imprisoned and rescues her, and the two make their way out of town through a series of underground passages.
South Figaro continues to be held under Imperial rule until the fall of the Imperial capital Vector, when Emperor Gestahl calls a ceasefire and has the Imperial forces withdraw from the city (this requires the player to perform well in the banquet scene).
Sometime after the end of the world, Kefka attacks South Figaro with the Light of Judgment decimating the town. The citizens set aside their differences and rebuild. Celes and Sabin pass through the city while chasing Edgar, who is using the alias "Gerad" while leading a gang of thieves. A single suit of Magitek Armor, abandoned during the empire's withdrawal, remains in the streets.
Locke's scenario Edit
Locke's scenario requires him to find a way to sneak out of South Figaro. The player can steal the clothes from Merchants or Cadets to change Locke's sprite to theirs and cause townspeople or soldiers to react different depending on the outfit worn. If at any time Locke falls in battle while escaping, the player will not receive a Game Over—instead Locke will respawn in his normal outfit at the location the player begins the scenario. This stops once he rescues Celes.
To escape the city from Locke's starting position, the player must enter the item shop and battle the Merchant to steal his clothes. In the nearby house the boy guarding the stairs in the basement will move if the player is disguised as a Merchant, allowing the player to access the middle of town. The player must then ascend the stairs at the north end of town and find a Cadet to steal a uniform from at the west end of the walkway.
One of the soldiers guarding the western passage near the Chocobo Stable will move when Locke speaks to him as a Cadet, allowing the player to reach the pub. In the pub's basement another Merchant can be battled, and after stealing his uniform Locke will take the Merchant's Cider from the table. The player must return to the house with the secret passage and give the Cider to the old man upstairs who explains his son will reveal a hidden passage if they tell him a certain password. The password to tell the boy is "Courage", which reveals a hidden passage to the northern mansion.
At the mansion a hidden passage behind the bookcase in an upstairs room leads to a new series of secret passages. The player is given the option to remove their disguise, and will shortly after rescue Celes and enter a maze of hidden walkways leading to the outskirts of town and the world map.
In addition to the mentioned Cadet and Merchant locations, the player can find a Cadet south of the inn and a Merchant on the second floor of the pub. This allows the player to change their disguise at any time, though there is no need to break from the sequence listed above. Due to the bypass event glitch the player can leave South Figaro immediately from Locke's starting point, skipping recruiting Celes. This leaves Locke in the Cadet or Merchant uniform if he was wearing one of them while performing the glitch.
Hidden relics Edit
There are two valuable relics in a location that can be accessed as soon as the player first arrives. In the mansion at the north end of town the hidden passage to the basement will let the player find the area where Celes is held captive, but they cannot enter the larger basement area out of town without the key. The wall at the bottom of the walkway when the player descends the stairs contains a hidden path straight down to the right to a small area with two prison cells. There is a chest in each cell, and the two contain a Hyper Wrist and Hermes Sandals.
Sabin and Duncan's wife Edit
Anytime after Vargas' defeat, if the player returns to Duncan's wife but before the end of the world. Sabin must be present in the party, Sabin thanks her for taking him in and treating him like if he was their own son.
After acquiring the Falcon in the Advance or smartphone version of the game, the player can return to South Figaro and speak to a man near the Chocobo Stable who mentions seeing a shadow in the water while fishing. Boarding the ferry to Nikeah after speaking to him will result in an encounter with Leviathan on the journey. Defeating him in battle earns him as a piece of magicite.
- In town
- Potion (becomes Holy Water in World of Ruin)
- Potion (becomes X-Potion in World of Ruin)
- Phoenix Down
- Green Cherry (becomes Tent in World of Ruin)
- Gold Needle (becomes Elixir in World of Ruin)
- Antidote (becomes Tent in World of Ruin)
- Eyedrops (becomes Remedy in World of Ruin)
- Teleport Stone (becomes Phoenix Down in World of Ruin)
- In secret passage
Note: If Edgar is the lead member of the party, the player gets a 50% discount (World of Ruin only).
- World of Balance
|Phoenix Down||500 gil|
|Echo Herbs||120 gil|
|Gold Needle||200 gil|
|Sleeping Bag||500 gil|
- World of Balance
|Heavy Shield||400 gil|
|Hair Band||150 gil|
|Plumed Hat||250 gil|
|Cotton Robe||200 gil|
|Kenpo Gi||250 gil|
- World of Balance
|Silver Spectacles||500 gil|
|Star Pendant||500 gil|
|Jeweled Ring||1,000 gil|
|Knight's Code||1,000 gil|
|Sprint Shoes||1,500 gil|
- World of Balance
Other appearances Edit
South Figaro returns as the BMS for "The Decisive Battle".
Musical themes Edit
|"Kids Run Through the City" from Final Fantasy VI|
|Trouble with the audio sample?|
"Kids Run Through the City" is South Figaro's background theme. As with other cities in such a condition, "Under Martial Law" plays during the occupation of South Figaro by the Empire.
- An Imperial soldier can be seen cleaning off his Magitek Armor outside the weapon and armor shop during Locke's scenario. Even when the Empire withdraws later in the game, the armor remains. In the World of Ruin a member of the Crimson Robbers refers to it as a "souvenir of the Empire". Aside from the modified Magitek machines in Kefka's Tower, this armor is likely the only functional suit of Magitek Armor left in the world after the Empire's downfall.
- The use of passwords to open up a hidden passage in Locke's scenario may refer to Final Fantasy II and its use of Key Terms, particularly the use of the term "Wild Rose" to communicate between members of the rebellion. As a specific reference to "Wild Rose", the first Key Term learned in Final Fantasy II, one of the password options is "Rosebud" (the choice of word by translator Ted Woolsey may also reference the key to solving the mystery in the 1941 Orson Welles film Citizen Kane).
- During the scene where Locke sees Celes imprisoned in South Figaro, she is no longer being beaten by the guards since the GBA version, and they merely taunt her. The censoring of Celes's beating isn't from the localization, this censored scene was also present in the Japanese Advance version. The scene was changed because the original Final Fantasy VI was created before the Japanese ratings board, CERO, existed. Violence is rated strictly in Japan, and Square wanted a CERO A rating for the Game Boy Advance version, which would have been impossible if a game depicts violence against a restrained human. Furthermore, when Locke enters the room in which Celes is imprisoned, she is no longer shown in shackles; rather her normal standing sprite is used and upon examination of her the player is told "Her hands are bound", suggesting that her guards may have tied them only after their period of taunting her.