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Souleater (ソウルイーター, Souru Ītā, or あんこく or 暗黒, Ankoku?) , also known as Soul Eater, Darkness, Shadow Blade, Dark, Dark Wave, or Darkside (暗黒剣, Ankokuken?), is an ability where a character sacrifices a small amount of HP to deliver a strong Dark-elemental attack, usually on all enemies. It is usually associated with the Dark Knight job.
- See also: Onyx Wave
Souleater is a job command exclusive to the 3D version of the Dark Knight. It damages all enemies at the cost of 20% of the user's max HP. This is part of the reason (the other being their weaponry) that Dark Knights are good against enemies that multiply.
The damage formula for Souleater is as follows:
Darkness, also known as Dark or Dark Wave, is used by Dark Knight Cecil. Darkness has a Charge Time of 2. It deals non-elemental damage to all enemies by consuming his HP, but flan-type monsters are immune to it. If Cecil uses it too much he can KO himself when low on HP. This command was removed from the North American SNES version but during Cecil's encounter with his Dark Knight copy during his Paladin trial, the copy still uses this move.
In the remake of Final Fantasy IV for DS and iOS, Darkness is a completely different ability that empowers physical attacks at the cost of the user's HP.
The damage formula for Darkness in non-DS versions is as follows:
If the target is undead:
Zack can use Darkness by equipping the Darkness Materia. By sacrificing 12.5% of his HP, the player may damage all enemies within a radius around Zack, ignoring vitality. The ability costs no AP to use. The Darkness Materia is obtained as a reward for missions 4-4-2 and 8-4-6, and is dropped by Demon and Horned Devil, and stolen from Land Malboro.
The Guardian Forces Diablos, Doomtrain, and Eden learn the Darkside command ability for 100 AP. It deals three times the damage of a normal attack, but the user will take damage equal to 1/10th of their max HP.
Steiner can use Darkside. It deals Shadow-elemental damage 1.4 times as strong as a normal attack in exchange for 12.5% of Steiner's HP. Darkside will ignore Mini status if Steiner is afflicted, and also ignores the target's Protect status. It will inflict higher damage if Steiner is equipped with any equipment that increases Shadow damage.
Darkside requires no MP to use and is the only Sword Art at zero MP cost, making it a viable option should Steiner use up his MP with Sword Magic and Sword Art attacks. It is learned with the Blood Sword, which absorbs HP from the enemy making the combination of said sword and Darkside viable early in the game and in Ipsen's Castle.
The formula for Darkside is as follows:
The Dark Knight job class can use Soul Eater. It adds 10% of the player's HP to their next physical attack, making multi-hit weapon skills and certain weapons very formidable when used with Souleater.
Souleater is 1.4 times more powerful than a regular physical attack. Because Souleater doesn't use the weapon's innate damage formula, but only considers the weapon's ATK stat, it is best to equip the highest-ATK weapon. Souleater heals the undead.
Souleater can be bought in Rabanastre and Nalbina Fortress for 6,400 gil. In the Zodiac Job System version, the Technick is available for the White Mage, Red Mage, Knight, Monk, Mononofu, and Uhlan job classes, although the White Mage and Mononofu must obtain the Esper Adrammelech, and Monk must obtain the Esper Exodus license first.
Souleater is learned by Ba'Gamnan at level 24 and consumes 25% of his HP.
The Lanista class, exclusive to seeq, have Souleater as an ability. It consumes 10% of the user's max HP to inflict Dark-elemental damage. However, unless the target is weak to the Dark element, it is usually deals the same amount of damage as a normal attack.
Darkside is an attack usable by Machina Kunagiri. It deals damage to multiple targets, stunning them and draining HP.
Shadow Blade is the Focus attack of the sword Ragnarok. The user rushes towards the enemy delivering a powerful slash that releases a dark crimson burst of energy on impact, delivering heavy damage at the cost of half of one of the users Hearts.
Shadow Blade is a level 20 Sword Skill, which caps at level 100. It allows the user to deal additional damage at the cost of sacrificing HP, and can only be used once per day.
Darkside is an ability in the Dark Fencer crown. The crown also learns enhanced variations of this skill. Dark Fencer's abilities can attack one or multiple enemies, but sacrifice HP in the process.
Dark Bane is a Dark Arts ability learned by Dark Knights at job level 1. The character sacrifices 20% of their maximum HP to unleash a dark physical attack on one target that deal 125% the damage of a normal attack.
- “Consumes one-quarter of max HP to deal heavy damage to a single target.”
Darkness is the default ability of the Dark Knight class. At the cost of 1 MP and 1/4 of the user's Max HP,t he user will inflict heavy non-elemental damage to one target.
- “Darkness! Drink of anguish!”
- —Cecil Harvey and Bartz Klauser.
Soul Eater is an HP attack available to Cecil and Bartz. When performed, Cecil or Bartz stabs forward with their sword, then slam an orb of dark energy into the opponent. Cecil's version of Soul Eater costs 40 CP to equip and 360 AP to master, while Bartz's Soul Eater costs 45 CP to equip and 180 AP to master.
- “Darkness be with me!”
- —Cecil Harvey
Cecil's Bravery attack Dark Cannon resembles the Dark Wave attack from Final Fantasy IV, and has Cecil charge and fire a swarm of dark energy orbs forward that swirl back towards him, dragging opponents closer. The attack costs 20 CP to equip and 180 AP to master. If the player fails to input Cecil's EX Burst perfectly, he ends the burst with Darkness, which has a similar appearance to Dark Wave.
Soul Eater and Dark Cannon return as attacks for Cecil. However, Bartz can no longer use Soul Eater, instead gaining the Dark Flame ability from Cecil.
Dark comes in three levels of power, granting boosts to Strength but increasing the damage the party takes. Dark Lv 1 increases Strength by 25 but increases taken damage by 10%, Dark Lv 2 increase these figures to +45 Strength and 20% damage, and Dark Lv 3 grants +75 Strength at a cost of 30% more damage. Cecil learns the three levels of Dark at Levels 25, 50 and 80, and Sephiroth begins knowing Dark Lv 1 at Level 1, and learns Lv 2 and then Lv 3 at Level 25 and Level 55.
Souleater is the ability that is used by Dark Knight Cecil during battle.
Various Dark Knight cards have effects based on Souleater, increasing their power depending on the player's damage, or enabling them to damage all enemies while also damaging themselves.
A card featuring the female Dark Knight of Final Fantasy Tactics gains +1000 Power for each damage the player has taken, while a card featuring the male Dark Knight allows the player to choose one of their Forward when it is played, and it receives +1000 Power for each damage the player has taken, until the end of the turn.
A card featuring Cecil's Dissidia artwork inflicts 1000 damage to Cecil and to all the opponent's Forwards when he attacks. A card depicting Refia's Dark Knight artwork allows the player to deal 1000 damage to all the opponent's Forwards and 2000 damage to the Dark Knight for a cost of one Lightning CP.
Ingus's Dark Knight card allows the player to inflict 1000 damage to all the opponent's Forwards for a cost of two Ice CP.
The Soul Eater is Riku's signature weapon. It is a black and red sword shaped like a demonic wing with a bright blue eye near the base of the blade. Similar to Cecil, Riku is consumed in darkness in the first game of the series, but comes to gain control over the darkness and wields it to his advantage to fight for the forces of light in subsequent games.
The Soul Eater can also shift form into Riku's Keyblade, the Way to the Dawn, which retains the base appearance of the Soul Eater with the addition of an angelic white wing at the tip for the Keyblade's teeth and two other wings wrapped around the handle as a guard, symbolizing his dual nature.
|Final Fantasy VIII Abilities|
|Acid - Aqua Breath - Bad Breath - Degenerator - Electrocute - Fire Breath - Gatling Gun - Homing Laser - Laser Eye - Lv? Death - Micro Missiles - Mighty Guard - Ray Bomb - Shockwave Pulsar - Ultra Waves - White Wind|
|Auto-Haste - Auto-Potion - Auto-Protect - Auto-Shell - Counter - Cover - Evd +30% - Expendx2-1 - Expendx3-1 - HP +20% - HP +40% - HP +80% - HP Bonus - Initiative - Med Data - Move-HP Up - Luck +50% - Mag +20% - Mag +40% - Mag +60% - Mag Bonus - Mug - Return Damage - Ribbon - Spd +20% - Spd +40% - Spr +20% - Spr +40% - Spr +60% - Spr Bonus - Str +20% - Str +40% - Str +60% - Str Bonus - Vit +20% - Vit +40% - Vit +60% - Vit Bonus|
|Absorb - Card - Darkside - Defend - Devour - Doom - Draw - GF - Item - Kamikaze - LV Down - LV Up - Mad Rush - Magic - MiniMog - Recover - Revive - Treatment|
|Boost - GF HP +10% - GF HP +20% - GF HP +30% - GF HP +40% - Sum Mag +10% - Sum Mag +20% - Sum Mag +30% - Sum Mag +40%|
|Ability x3 - Ability x4 - Elem-Atk-J - Elem-Def-J - Elem-Def-J x2 - Elem-Def-J x4 - Evd-J - Hit-J - HP-J - Luck-J - Mag-J - Spd-J - Spr-J - ST-Atk-J - ST-Def-J - ST-Def-J x2 - ST-Def-J x4 - Str-J - Vit-J|
|Angel Wing - Blue Magic - Combine - Duel - Renzokuken - Shot - Slots|
|Aero - Apocalypse - Aura - Berserk - Bio - Blind - Blizzaga - Blizzara - Blizzard - Break - Confuse - Cura - Curaga - Cure - Death - Demi - Dispel - Double - Drain - Esuna - Fira - Firaga - Fire - Flare - Float - Full-Life - Haste - Holy - Life - Meltdown - Meteor - Pain - Protect - Quake - Reflect - Regen - Scan - Shell - Silence - Sleep - Slow - Stop - Thundaga - Thundara - Thunder - Tornado - Triple - Ultima - Water - Zombie|
|Ammo RF - Call Shop - Card Mod - Familiar - F Mag-RF - Forbid Mag RF - GFAbl Med RF - GFRecov Med-RF - Haggle - High Mag RF - I Mag RF - Junk Shop - L Mag RF - Med LV Up - Mid Mag RF - Recov Med RF - Sell-High - ST Mag RF - ST Med RF - Supt Mag RF - T Mag RF - Time Mag RF - Tool RF|
|Alert - Enc-Half - Enc-None - Move-Find - Rare Item|
|Final Fantasy XII Abilities|
|Attack - Magicks & Technicks (White Magicks - Black Magicks - Time Magicks - Green Magicks - Arcane Magicks - Technicks) - Mist (Summon - Quickening) - Dismiss - Gambits - Items|
|Cure - Cura - Curaga - Curaja - Renew - Raise - Arise - Esuna - Esunaga - Blindna - Vox - Poisona - Stona - Cleanse - Dispel - Dispelga - Regen - Holy|
|Fire - Thunder - Blizzard - Aero - Water - Fira - Thundara - Blizzara - Aeroga - Bio - Firaga - Thundaga - Blizzaga - Shock - Scourge - Flare - Ardor - Scathe|
|Haste - Hastega - Slow - Slowga - Immobilize - Disable - Stop - Reflect - Reflectga - Float - Break - Countdown - Balance - Bleed - Warp|
|Protect - Protectga - Shell - Shellga - Bravery - Faith - Blind - Blindga - Silence - Silencega - Sleep - Sleepga - Poison - Toxify - Oil|
|Dark - Darkra - Darkga - Gravity - Graviga - Reverse - Berserk - Confuse - Decoy - Death - Vanish - Vanishga - Bubble - Drain - Syphon|
|Steal - Libra - Poach - First Aid - Telekinesis - Numerology - Souleater - Sight Unseeing - Charm - Achilles - Charge - Infuse - Gil Toss - 1000 Needles - Revive - Stamp - Shades of Black - Traveler - Horology - Bonecrusher - Wither - Addle - Expose - Shear|