Template:Sideicon Template:Location The Soul Shrine is a bonus dungeon in the Advance version of Final Fantasy VI. The shrine becomes available after the Dragons' Den and the main story have been completed. It is located on a small island near Mobliz.
Quests
Completing the challenge
The Soul Shrine contains a series of 128 battles against most of the enemies and bosses, including the new dragons from the Dragons' Den. While the battles are set up in a particular order (i.e. the Dragons' Den dragons are the last tier the player faces), there is a bit of randomness included with some enemies swapping levels. The player can also fight monsters missed during the initial playthrough, meaning there is a chance to get a 100% completed bestiary here. Leaving the shrine causes the battles to be reset.
Enemies drop items giving another chance to pick up some nice rewards, as well as the possibility of getting multiples of some of the ultra-powerful items. For example, Samurai Soul is in the Soul Shrine, which means the player can get as many Master's Scrolls as possible.
The Soul Shrine also includes a few new monsters called Glutturns. They appear asking for curative items, like Elixirs and Hi-Ethers and, if not fed, attack the party with some particularly devastating moves, including Ultima and Diabolic Whistle, among others. The real goal here though is to steal. Glutturns have useful rare steals, including Souls of Thamasa, Celestriads, Force Shields, and Master's Scrolls. They are the only source in the game of unlimited Souls of Thamasa.
Upon completing the challenge, the player is given the key item Master's Crown. Like other Final Fantasy arena items (i.e. the Final Fantasy X Mark of Conquest), it has no in-game purpose. Beating Soul Shrine several times does not give more Master's Crowns. It is possible to use this area to level up and gather up some rare items for use against the Omega Weapon.
Completing Soul Shrine in the mobile/Steam version earns the Testament achievement.
Enemies
The list of monster formation provided below serves as a rough guideline to the player as to where they are, and how far they have to fight until reaching a pause. It is important to note that there is randomness involved in the gauntlet; up until the last few battles, encounters from the Dragons' Den may show up at any time. Glutturns show up randomly throughout the gauntlet and at specific times.
A pause will take the player back into the room with the lone ghost. This pause allows players to heal, change equipment, and so forth. If the player leaves, they will reset the gauntlet. To resume the gauntlet, simply talk to the ghost.
- Imperial Soldier x2, Magitek Armor
- Zaghrem, Trillium, Spritzer x2
- Nautiloid, Exocite, Lesser Lopros
- Satellite
- Oversoul, Living Dead x2
- Opinicus Fish, Rhizopas
- Angel Whisper, Living Dead, Cloud x2
- Hell's Rider
- Heavy Armor, Corporal x2
- Paraladia, Vulture, Iron Fist
- Veil Dancer, Gobbledygook x3
- Hill Gigas, Harvester
- General, Onion Knight x2
- Chaser, Trapper x3
- Death Warden
- Murussu, Baalzephon
- Bomb x6
- Io
- Fossil Dragon, Bug x3
- Zombie Dragon, Outcast x2
- Pause
- Balloon x6
- Adamankary, Bonnacon x2
- Mega Armor, Proto Armor
- Gigantos x2
- Brainpan x2, Misfit, Apocrypha
- Behemoth, Misfit x2
- Ninja x2, Platinum Dragon
- Grenade
- Land Ray, Peeper x2
- Black Dragon
- Daedalus, Ahriman
- Intangir
- Vector Chimera x2
- Lenergia x2, Destroyer
- Glutturn
- Landworm
- Neck Hunter, Cruller, Humpty x2
- Dante
- Dropper x3
- Borghese, Cloudwraith
- Tonberries x3
- Pause
- Skeletal Horror
- Malboro, Exoray, OR Shield Dragon x2
- Knotty x4
- Punisher x2, Devil Fist
- Glasya Labolas, Mugbear, Devil Fist
- Gorgimera
- Primeval Dragon, Great Malboro
- Test Rider
- Purple Magna Roader, Red Magna Roader
- Yellow Magna Roader x2, Brown Magna Roader
- Blade Dancer x2, Crusher x2
- Rafflesia x3
- Mahadeva
- Sorath, Warlock, Creature
- Armored Weapon
- Enuo, Devil, Figaro Lizard
- Pluto Armor, Schmidt
- Weredragon, Parasite x3
- Alluring Rider, Pandora x3
- Coco, Samurai, Suriander
- Pause
- Tyrannosaur x2
- Greater Mantis, Sprinter, Lycaon x2
- Basilisk x2, Leap Frog
- Great Behemoth, Great Malboro, Vector Lythos
- Purusa, Gloomwind
- Face, Zeveak, Necromancer x2
- Clymenus x2, Necromancer
- Chaos Dragon, Ouroboros, Seaflower x2
- Amduscias, Covert x2
- Baalzephon x2, Shambling Corpse x2
- Wartpuck, Kamui
- Level 10 Magic, Level 20 Magic
- Level 30 Magic x3
- Level 60 Magic, Level 30 Magic, Level 10 Magic x2
- Level 70 Magic, Level 50 Magic, Level 40 Magic
- Level 90 Magic, Level 80 Magic
- Glutturn
- Pause
- Angler Whelk
- Dadaluma
- Crane x2
- Number 024
- Number 128, Left Blade, Right Blade
- Glutturn
- Air Force, Laser Gun, Missile Bay, Bit
- Master Tonberry
- Brachiosaur
- Pause
- Gamma
- InnoSent x3
- Junk x3
- Demon Knight, Yojimbo
- Muud Suud
- Prometheus, Fortis
- Duel Armor, Death Machine, Fortis
- Outsider x2, Dark Force, Cherry
- Mover x3
- Fiend Dragon x2
- Pause
- Pause
- Tentacle x4
- Dullahan
- Humbaba
- Malboro Menace
- Curlax, Laragorn, Moebius
- Samurai Soul
- Magic Master
- Hidon, Erebus x4
- Deathgaze
- Pause
- Pause
- Ice Dragon (Dragons' Den version)
- Storm Dragon (Dragons' Den version)
- Earth Dragon (Dragons' Den version)
- Gold Dragon (Dragons' Den version)
- Skull Dragon (Dragons' Den version)
- Holy Dragon (Dragons' Den version)
- Blue Dragon (Dragons' Den version)
- Red Dragon (Dragons' Den version)
- Kaiser Dragon
Items
- Master's Crown
Gallery
Etymology
soul, in many religious, philosophical, psychological, and mythological traditions, is the incorporeal and, in many conceptions, immortal essence of a person, living thing, or object.
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