Soul Saver
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- "SoulSavers come back every time they are killed, so it's better to leave them alone."
- —Final Fantasy VI Playstation One Bestiary entry
The Soul Saver is a boss in Final Fantasy VI. Two of them accompany Wrexsoul during the party's battle with the entity in the deepest depths of the Dreamscape.
The Soul Savers attack with Blizzaga, Thundaga, and Firaga every turn, and when low on MP uses Magic Drain to absorb MP from a party member. They also cast Reflect on themselves when Wrexsoul is present, and heal him. If killed, the Soul Saver immediately revives. With their low HP and simple attacks the Soul Savers are mere nuisances. Their true purpose is due to how battles work in terms of programming: when Wrexsoul possesses a party member it is technically removed from the battle, and so if only Wrexsoul were present the battle would instantly end when it leaves the screen because there are no remaining enemies. The Soul Savers exist as enemies to be present when Wrexsoul is not so the battle continues in spite of his absence.
An easy way to end the battle is to cast Banish on the Soul Savers. Banish has the effect of delaying the final attack of enemies it kills, and in this case, the final attack of the Soul Savers is to revive themselves. Thus when a Soul Saver is killed by Banish it will not revive. Though it may takes several casts to get both of them, when both Soul Savers are killed by Banish they are killed for good and, as explained above, this ends the battle even though Wrexsoul was never technically killed.
AI Script
Attack Turns:
1st Turn: Target: Wrexsoul
- Cure (33%)
If Wrexsoul is on-screen:
- If Soul Saver does NOT have Reflect status:
- Target: Self
- Reflect (100%)
If Wrexsoul is not on-screen:
- 1st Turn: Blizzaga (33%) or Thundaga (33%) or Nothing (33%)
- 2nd Turn: Firaga (33%) or Thundaga (33%) or Nothing (33%)
- 3rd Turn: Firaga (33%) or Blizzaga (33%) or Nothing (33%)
- Unset Var36
If Var36 is not set:
- If MP <= 16 (only done once per battle):
- Magic Drain (100%)
- Set Var36
If killed: Revive self
If attacked by anything: Attack (66%)