|Barret: There's no gettin' off this train we on 'till we reach the end of the line.|
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Soul Breaks (必殺技, Hissatsu Waza?, lit. Special Move), referred as Soul Strikes in the database and often abbreviated as SB by players, are special abilities in Final Fantasy Record Keeper. Soul Breaks are similar to the Limit Break system found in previous installments in the series.
Each playable character has a Soul Break, which is sometimes unique to specific characters or usable by multiple characters. All characters start with a Soul Break but are able to use other Soul Breaks by equipping specific pieces of equipment, such as a weapon.
The Soul Gauge, located at the top of the player control panel, is divided into six segments, of which two are required to execute a common Soul Break. Some Soul Breaks may require higher multiples of two before they can be executed, such as the Keeper's Sentinel's Grimoire that requires four, the idea being that Breaks of higher magnitude would consume more Soul Gauge energy. Energy is built by attacking or taking damage, and so combines the Stoic and Warrior Overdrive modes in Final Fantasy X. When the gauge is sufficiently filled, the player can execute any Break s/he has energy to execute. The attacking unit will charge the selected Break wrapped in an orange aura, and then unleash it.
Initially, players were forced to pick only one Soul Break for their characters before they were brought into battle. The game later allowed for characters to choose 4 different Soul Breaks to bring into battle. Character-specific Soul Breaks, also known as Unique Soul Breaks, could also be mastered by the character, thus allowing them to use Unique Soul Breaks without having to wear the equipment that originally granted it.
The Soul Gauge was also divided into three larger segments, with only a marker above the gauge to measure its progress.
- Default Soul Breaks
These are the moves initially assigned to a character. Many are either slightly amplified versions of a normal attack for the user, or buff/debuff skills.
Certain 5★ weapons and armor may contain Shared Soul Breaks. These can be equipped on any unit regardless of origin or synergy status. Most shared SBs are amplified attacks or area-of-effect (AoE) abilities impacting groups. They can be equipped at will, but not mastered.
- Unique Soul Breaks
Unique Soul Breaks are abilities specific to a given character, but which do not grant any boost upon mastery. Many Unique Soul Breaks are based on their users' signature skills from their worlds of origin. A few of these moves are taught with rarity rank 4 weapons and armor, but such cases are limited to the core classes. Most other Soul Breaks require 5★ weapons and armor.
More powerful versions of Soul Breaks have been introduced as well. These advanced moves are supercharged to provide increased damage, healing, or status-altering effects. Each Soul Break in this group permanently augments a character's strongest stat when mastered. Consequently, each requires more EXP to master than a Unique Soul Break does.
- Super Soul Breaks
Super Soul Breaks (超必殺技, Chōhissatsuwaza?, lit. Super Special Move), or SSBs for short, are not unlike unique Soul Breaks in that they are specific to one character. All Super Soul Breaks are indicated by a Plus ("+") badge on the bottom right corner of their button icons. They are assigned to 5★ weapons and armor.
- Burst Soul Breaks
Burst Soul Breaks (バースト超必殺技, Bāsuto Chōhissatsuwaza?, lit. Burst Super Special Move), or BSBs for short, are stronger than Super Soul Breaks in that they also grant the user with Burst Mode status, which replace the "Attack" and "Defend" ability with unique abilities for a fixed duration. If used as a Roaming Warrior, the effects of Burst Mode are granted to the summoning character instead. All Burst Soul Breaks are indicated by a small flame badge on the bottom right corner of their button icons. They are assigned to 5★ weapons and armor.
- Overstrike Soul Breaks
Overstrike Soul Breaks (オーバーフロー超必殺技, Ōbāfurō Chōhissatsuwaza?, lit. Overflow Super Special Move), or OSBs for short, are powerful moves that break the damage limit, extending the cap to 99,999 points, but are always single-hit abilities, even though the animation may indicate otherwise. OSBs are indicated by an arrow badge on their button icons. They are assigned to 6★ weapons and armor.
- Chain Soul Breaks
Chain Soul Breaks (リミットチェイン超必殺技, Rimittochein Chōhissatsuwaza?, lit. Limit Chain Super Special Move), or CSBs for short, are designed to allow for concurrent multiple-hit combination attacks that can be shared among members of the party, in turn increasing the damage-per-second ratio the longer an attack chain remains unbroken. The unit possessing such a Soul Break opens the chain, while other units can contribute using elemental skills matching the element of the Soul Break in play to extend the chain. Certain units can also use special ability classes (e.g. Witch skills) to help extend the chain. Chain Soul Breaks carry a linked chain badge on their button icons. They are assigned to 6★ weapons and armor.
- Ultra Soul Breaks
Ultra Soul Breaks (超絶必殺技, Chōzetsu Hissatsuwaza?, lit. Transcendent Special Move), or USBs for short, are essentially next-level SSBs that provide greater effects when used. All Ultra SBs are identified with a pair of plus signs ("++") as the badge over their button icons. They are found on 6★ weapons and armor. This upgrade was introduced with the Vow Upon a Star event.
- Arcane Overstrikes
Arcane Overstrikes (Missing katakana, Saikou Ōbāfurō Chōhissatsuwaza?, lit. Ultimate Overflow Special Move) are Soul Breaks that unleash a series of withering attacks that can break the damage cap. Though incredibly powerful, they can only be used once per dungeon attempt, and they require three Soul Gauge bars to use. Certain heroes can use Arcane Overstrikes while equipping the appropriate weapons or armor.
Glints (Missing katakana, Furashu Chōhissatsuwaza?, lit. Flash Tech Special Move) are Soul Breaks that require one Soul Gauge bar to use, but to balance their low cost, they can only be used three times per dungeon attempt. Certain heroes can use Glints while equipping the appropriate weapons or armor.
|Frozen Sword||Ice Sword|
|Immovable Sword||Lefthand Sword|
|Flying Head Shot|
|Light Protector (光の守護)|
Luminous Robe (IV)
|Apothecary Lore (回復薬の知識)|
Scholar Hat (III)
Red Hat (IX)
Lamia's Tiara (XII)
Spirit's Diadem (RoM)
Wind Drum (RoM)
|Frozen Snow (凍雪)|
Ice Rod (FFT)
|Slow Blast||Axis Blade|
Mana Sword (RoM)
|Provoke||Crystal Mail (VI)|
|Light of Exorcism|
|Group Treatment [全体治療]||Werebuster (II)|
|Ignus Fatuus||Lilith Rod (V)|
|Flash||Diamond Plate (V)|
First Goal (X)
|Magebane Aegis||Aegis Shield (V)|
|Scarlet Blade [緋緋色の刃]||Orichalcum (II)|
|First Aid||Esthar Bracers (VIII)|
|Salvation||Tungsten Bangle (XIII)|
|Inferno Fang||Inferno Fang (VIII)|
|Freeze||Ice Rod (T)|
|Pray||Mage's Staff (X)|
Healing Staff (IV)
White Staff (FFT)
|Teamwork||Aurochs Uniform (X)|
Survival Vest (XII)
|Whole Body Blow (渾身の一撃)|
Black Belt Gi (IV)
Plasma Suit (RoM)
Serpent Sword (III)
Warrior's Bracer (X)
|Earthmend||Gaia Gear (V)|
|Shock Throw||Boomerang (VII)|
|Time Heal||Precious Watch (VII)|
Thief's Bracer (VI)
Christmas Mittens (VII)
|Glimmer of Hope|
Diamond Shield (I)
|Everyone Dies Arrows (皆死ね矢)|
Avalon Holy Clothes
|Midare Setsugekka (乱れ雪月花)|
Spirit Bracelet (I)
Fuma Shuriken (I)
Griffin Helm (I)
Garuda Buster (I)
Spirit's Mantle (I)
Engine Blade (XV)
Chocobo Wing (X)
Chocobo Suit (V)
|Lightning Earrings (ライトニングピアス)|
|Fall Fortress (落鳳破)|
soul, in many religious, philosophical, psychological, and mythological traditions, is the incorporeal and, in many conceptions, immortal essence of a person, living thing, or object.The