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Sorceress (Final Fantasy VIII Enemy)

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"Sorceress"
魔女 (Majō?)
FF8 Sorceress A
Statistics
LevelHP
453,390
STRMAG
73202
VITSPR
101
SPDEVA
502
EXPAP
05
Elemental affinities
Tripletriad-fire Tripletriad-thunder Tripletriad-ice Tripletriad-water
100% 100% 100% 100%
Tripletriad-wind Tripletriad-earth Tripletriad-poison Tripletriad-holy
100% 100% 100% 100%
Damage Restorative Ground Gravity
100% Absorb Damage Damage
Status resistance
Death Poison Petrify Darkness Silence
20% 20% Immune 20% 60%
Berserk Zombie Sleep Haste Slow
Immune 30% 20% 0% 0%
Stop Regen Reflect Doom Petrifying
Immune 0% 0% 20% Immune
Float Drain Confuse Eject Card
Immune 0% Immune Immune Immune
Devour LV Up LV Down The End
Immune Immune Immune 0%
Location Various - During Time Compression
Scan Sorceress from beyond time who appeared due to Time Compression. Uses magic, but it is not very powerful.
Class None
Card Can't turn into a card!
Mug (50%) Meteor Stone (69.5%)
Ultima Stone (30.5%)
Item Drop (99%)
Card Drop (0%) Nothing
Draw Firaga
Thundaga
Blizzaga
Devour Couldn't Devour!
Abilities Fire*First, Thunder*Second, Fira*Third, Blizzara*Fourth, Thundara*Fifth, Aero*Sixth, Esuna*All
Other information Sorceress is fixed at level 45.
The six sorceress of this type uses different magic. See Abilities.
"Sorceress"
魔女 (Majō?)
FF8 Sorceress B
Statistics
LevelHP
454,496
STRMAG
98176
VITSPR
101
SPDEVA
402
EXPAP
05
Elemental affinities
Tripletriad-fire Tripletriad-thunder Tripletriad-ice Tripletriad-water
100% 100% 100% 100%
Tripletriad-wind Tripletriad-earth Tripletriad-poison Tripletriad-holy
100% 100% 100% 100%
Damage Restorative Ground Gravity
100% Absorb Damage Damage
Status resistance
Death Poison Petrify Darkness Silence
20% 20% Immune 20% 60%
Berserk Zombie Sleep Haste Slow
Immune 30% 20% 0% Immune
Stop Regen Reflect Doom Petrifying
Immune 0% 0% 20% Immune
Float Drain Confuse Eject Card
Immune 0% Immune Immune Immune
Devour LV Up LV Down The End
Immune Immune Immune 0%
Location Various - During Time Compression
Scan Sorceress from beyond time who appeared due to Time Compression. Uses magic, but it is not very powerful.
Class None
Card Can't turn into a card!
Mug (50%) Meteor Stone (69.5%)
Ultima Stone (30.5%)
Item Drop (99%)
Card Drop (0%) Nothing
Draw Haste
Double
Devour Couldn't Devour!
Abilities Double*First and fourth, Thundaga*First, Meltdown*Second, Quake*Second, Meteor*Third, Flare*Fourth
Other information "Sorceress" is fixed at level 45.
The four of this type uses different magic. See Abilities.
"Sorceress"
魔女 (Majō?)
FF8 Sorceress C
Statistics
LevelHP
4534,120
STRMAG
125255
VITSPR
11930
SPDEVA
502
EXPAP
05
Elemental affinities
Tripletriad-fire Tripletriad-thunder Tripletriad-ice Tripletriad-water
100% 100% 100% 100%
Tripletriad-wind Tripletriad-earth Tripletriad-poison Tripletriad-holy
100% 100% 100% 100%
Damage Restorative Ground Gravity
100% Absorb Damage Damage
Status resistance
Death Poison Petrify Darkness Silence
Immune Immune Immune Immune Immune
Berserk Zombie Sleep Haste Slow
Immune Immune Immune Immune Immune
Stop Regen Reflect Doom Petrifying
Immune Immune Immune Immune Immune
Float Drain Confuse Eject Card
Immune Immune Immune Immune Immune
Devour LV Up LV Down The End
Immune Immune Immune 0%
Location Various - During Time Compression
Scan Sorceress from beyond time who appeared due to Time Compression. Uses magic, but it is not very powerful.
Class None
Card Can't turn into a card!
Mug (50%) Meteor Stone (69.5%)
Ultima Stone (30.5%)
Item Drop (99%)
Card Drop (0%) Nothing
Draw Flare
Holy
Devour Couldn't Devour!
Abilities 5, 4, 3, 2, 1, Ultima
Other information -Appears after eleven previous "Sorceress" enemies have been defeated.
-Always level 45.
-Renzokuken always does 7 hits.
See also: Sorceress (Final Fantasy VIII)

The "Sorceress" enemies are a series of mini-bosses in Final Fantasy VIII. At the start of time compression, Squall and the party fight eleven incarnations of sorceresses from different time periods. Though there are eleven, they only have three different appearances.

BattleEdit

The first six sorceress enemies can only use one spell apiece, from Fire to Aero. The first sorceress uses Fire, the second uses Thunder, the third uses Fira, and so on. Their HP and defenses are so low they can be taken out however the player wishes.

The seventh through tenth sorceress enemies are stronger. The first casts Double on herself and beleaguers the party with Thundaga spells. The second casts Quake and Meltdown, making her the first threat out of any of her colleagues. The third casts only one spell, Meteor. The last sorceress casts Double and then rains down Flare.

Fortunately, these sorceress enemies are hardly any more difficult to kill than the last six, so fighting them should be no problem. They are weak against Instant Death so junctioning Deaths to Status Attack will dispatch them in a single hit.

When fighting the final sorceress, it is best not to attack her until she begins her countdown. Unless she is counting, she will counter any attack with Creepy Touch, which always deals critical damage. The party can heal and boost themselves with Shell and Aura until she begins counting, at which point the party can let loose with Limit Breaks, Guardian Forces, and magic. It is best to try and destroy her before she can finish counting, or she will unleash Ultima - however, if the party is at full health and protected by Shell, they should survive the blast.

GalleryEdit

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