Celes has to catch a fish for Cid at the beach here. Dependent on the quality of the fish caught, the player may or may not save Cid. Fast moving, healthy fish help improve his condition, whereas the slow moving rotten/foul-tasting fish can deteriorate his health. If Cid dies, Celes attempts suicide by throwing herself off the cliffs to the north, but luckily she hits the water and not the rocks below.
After seeing Locke's bandanna used to heal a seagull who lands on the beach when she washes ashore, Celes's hope is restored. She finds a note from Cid and a raft which she uses to travel in search of friends. If Cid lives, he shows Celes the raft himself, and begs her to go searching for the others, which she does. It ultimately does not affect the storyline if he lives or dies.
When the player is trying to save Cid on the deserted island, the game keeps track of a counter for Cid's health. This counter starts at 120 and decreases by 1 every passing second, unless the player is in the menu screen or in a battle, the counter doesn't decrease. Feeding Cid fish lowers or raises the counter depending on the type of fish:
|Medium||A rotten fish||A foul-tasting fish||-4|
|Medium||Just a Fish||An ordinary fish||+16|
|Fast||A yummy fish||A delicious fish||+32|
If the player feeds him multiple fish at a time, the effects of all of the fish count. The type(s) of fish that are in the water is reset every time the player talks to Cid.
What Cid says when you talk to him depends on this "health" counter. If the player enters the cabin when the counter is below 30, then Cid is dead when talk to. But if the counter is over 30 when the player enters, but lowers below 30 while they're in the room, Cid won't die until they leave and come back in. If the player feeds Cid fish which increase the counter to 256 or more, then Cid will be saved.