According to the ancient chronicles, Solheim ruled over the lands of Eos during an era of peace and prosperity when all six Astral gods looked over Eos together. It excelled in machine technology like airships and magitek armor.
Solheim worshiped the God of Fire, Ifrit, who had granted them the knowledge of fire and thus aided in their technological advancement. At its peak, the hubris of Solheim reached its peak, and their scorn of the gods turned them against their benefactor, Ifrit, and the rest of the Astrals. The lore in Ifrit's bestiary entry is slightly different between different translations. The Japanese version says Ifrit was the King of Solheim. The English description says Ifrit's "once-loyal subjects turned against him", but doesn't mention the corruption of his body and mind. The German version says Ifrit was once "a lover of mankind" whose gift of knowledge led to the success of the Solheim civilization.
Ifrit turning on Solheim led to the other Astrals joining the war to quell Ifrit's wrath and save what remains of mankind from being consumed by fire. Despite the success of Solheim fending off his attacks, and the pleas for peace by the remaining Astrals, Solheim lost the war. Ifrit was killed and civilization collapsed, leaving the planet devastated. Ifrit's corpse was laid to rest at the Rock of Ravatogh, the enormous volcano in what modern times is the southwest of Lucis.
The appearance and spreading of a mysterious parasite concurrently fueled the war, and caused the death of millions. Labeled the Starscourge, it blanketed the world, with its resulting effects creating daemons, and the razing of Solheim's cities. The resulting Astral War tore the land asunder near the Disc of Cauthess, and led to two mortal bloodlines being granted special powers by the gods: a king granted power to summon weapons and the gift of the Crystal to protect, and an Oracle granted power to heal and to commune with the gods, serving as liaison between the Astrals and mankind.
The Niflheim Empire's Aldercapt dynasty, helmed by Iedolas, intends to recreate the Solheim Empire under their control. Many ruins of Solheim origin remain on Lucis, including Steyliff Grove, Costlemark Tower and Pitioss Ruins. Niflheim investigates them, and according to Aranea Highwind, captures daemons from them. It is ambiguous whether Solheim used daemons to power their magitek the same way Niflheim does during modern times, but the Solheim ruins are only open at night, a phenomenon that suggests a link to daemons, that likewise are only active in darkness.
Creation and developmentEdit
The Final Fantasy XV E3 2013 trailer says that "Niflheim has already waged war for crystals in Solheim, Tenebrae and Accordo", suggesting Solheim was to be contemporaneous to the current Final Fantasy XV timeline. In the final game Solheim is an ancient civilization and never had a Crystal.
Etymology and symbolism Edit
Sun in English.Sol is the Latin and Spanish name of the main-sequence star of the synonymous Sol System, called the
Heim is German for "home".
The theme of light and darkness is prominent in Final Fantasy XV, with Bahamut, the Crystal and the souls of mankind—and thus the kings of Lucis and the Oracles—representing the powers of light, and Ifrit, Starscourge, daemons and thus Ardyn Izunia representing darkness. The world itself is called Eos. In Greek mythology, Eos is a Titaness and the goddess of the dawn.
Solheim, the "home of the sun", was the civilization Eos had before the darkness was brought forth. Though it collapsed by the powers of the dark, Bahamut gave mankind the means to return light to the world, which became known as the prophecy of the King of Light.