Solheim, also known as the "first civilization", was a legendary nation that existed two thousand years before the events of Final Fantasy XV. The monoliths in Costlemark Tower Menace call its people "ancients".


According to the ancient chronicles, Solheim ruled the lands of Eos during an era of peace and prosperity when all six Astral gods looked over Eos together. It excelled in machine technology, such as like airships and magitek armor.[1] The center of their empire was in the region between modern day Duscae and Cleigne.

Solheim worshiped the God of Fire, Ifrit, who had granted them the knowledge of fire and thus aided in their technological advancement. Their worship of Ifrit tied into the civilization's views of life and death; fire represented life and was a sacred symbol that had temples built in its honor. Water represented death and Solheim paid tribute to the dead at the Vesperpool through the Steyliff Grove. Solheim created unparalleled architectural feats, including the still-standing Costlemark Tower and multiple subterranean ruins; one of the most famous is the Pitioss Ruins, a dungeon where the laws of physics were distorted into a training ground for an unknown purpose.

At its peak, the hubris of Solheim fueled its citizens' scorn of the gods and turned them against their benefactor, Ifrit, and the rest of the Astrals. Gentiana tells Noctis and his retinue how Omega is a weapon built by man to fell the gods. Omega appears from a portal that depicts a symbol associated with Solheim, suggesting it was built by Solheim to kill Astrals.

The lore in Ifrit's bestiary entry is slightly different between different translations. The Japanese version says Ifrit was the King of Solheim.[2] The English description says Ifrit's "once-loyal subjects turned against him", but doesn't mention the corruption of his body and mind. The German version says Ifrit was once "a lover of mankind" whose gift of knowledge led to the success of the Solheim civilization. The German version of the Chapter 12 scene regarding the Astral War posits that Solheim tried to destroy the gods,[3] and that Ifrit in turn sought to destroy all of mankind and the planet of Eos itself.[4]

Ifrit turning on Solheim led to the other Astrals joining the war to quell Ifrit's wrath and save what remains of mankind from being consumed by fire. Ifrit was killed and Solheim's civilization collapsed, leaving the planet devastated. According to legend, Ifrit's corpse was laid to rest within the depths of the Rock of Ravatogh, the enormous volcano in what modern times is the southwest of Lucis.

The appearance and spreading of a mysterious parasite concurrently fueled the war, and killed millions. Labeled the Starscourge, it blanketed the world, with its resulting effects creating daemons, and the razing of Solheim's cities. This led to two mortal bloodlines being granted special powers by the gods: a king granted power to summon weapons and the gift of the Crystal to protect, and an Oracle granted power to heal and to commune with the gods, serving as liaison between the Astrals and mankind.[1]

The Niflheim Empire's Aldercapt dynasty, helmed by Iedolas, intends to recreate the Solheim Empire under their control. Many ruins of Solheim origin remain on Lucis, including Steyliff Grove, Costlemark Tower and Pitioss Ruins. Niflheim investigates them, and according to Aranea Highwind, captures daemons from them. It is ambiguous whether Solheim used daemons to power their magitek the same way Niflheim does during modern times, but the Solheim ruins are only open at night, a phenomenon that suggests a link to daemons, that likewise are only active in darkness. Niflheim has begun to use magitek and seeks to destroy the Astrals, seemingly following in Solheim's footsteps.

Creation and developmentEdit

The Final Fantasy XV E3 2013 trailer says that "Niflheim has already waged war for crystals in Solheim, Tenebrae and Accordo", suggesting Solheim was to be contemporaneous to the current Final Fantasy XV timeline. In the final game Solheim is an ancient civilization and never had a Crystal.


Etymology and symbolism Edit

Sol is the Latin and Spanish name of the main-sequence star of the synonymous Sol System, called the Sun in English.

Heim is German for "home".

The theme of light and darkness is prominent in Final Fantasy XV, with Bahamut, the Crystal and the souls of mankind—and thus the kings of Lucis and the Oracles—representing the powers of light, and Ifrit, Starscourge, daemons and thus Ardyn Izunia representing darkness. The world itself is called Eos. In Greek mythology, Eos is a Titaness and the goddess of the dawn.

Solheim, the "home of the sun", was the civilization Eos had before the darkness was brought forth. Though it collapsed by the powers of the dark, Bahamut gave mankind the means to return light to the world, which became known as the prophecy of the King of Light.


  • In Cape Caem's secret harbor, next to the photograph of Regis Lucis Caelum and his retinue, is a newspaper with a headline: "Amazing 1st Civilization Discovery." This likely means Solheim.

Sealed door.

  • The symbols on the sealed doors, as well as the shapes of the seals themselves, appear related to Solheim, whose ruins have similar round markings (Costlemark Tower Symbol from FFXV). The marks on the sealed doors glow red, another association with Solheim and magitek. The seals were said to have been erected by a king and an Oracle, but Lucis and Tenebrae are not known for having used Solheimian technology.
    • The round symbols glow red when used to mark warp pads and Omega emerges into Insomnia from a portal with this mark as well. Its shape and association to Solheim could imply it represents the sun. A symbol very similar to it also appears in concept art for a final and unused Rursan Reaver enemy in Final Fantasy Type-0, where the circle represents the "eye" of Etro's gate, or the portal to the afterlife.


  1. 1.0 1.1 Final Fantasy XV Scenario Ultimania Translation Project — History of Eos (Accessed: May 02, 2018) at Medium
  2. Bestiary: 古代文明ソルハイムに君臨した王でもある
  3. Shiva: Doch die Harmonie sollte nicht ewig halten. Die Zivilisation Solheims erreichte ihren Höhepunkt - und trunken von Hochmut versuchten Menschen, die Götter zu vernichten.
  4. Shiva: Dieser Verrat brach Ifrit das Herz und entfachte seinen Zorn. Blind vor Wut wollte er diese Welt mitsamt der Menschheit einäschern. Und so… blieb dieser Göttin keine Wahl. Sie musste gegen Ifrit Kämpfen, um Eos zu schützen.