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Snow (Final Fantasy XIII-2 boss)

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The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Final Fantasy XIII-2 Enemy
スノウ (Sunou)
Snow XIII-2 Render
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
Stagger Icon FFXIII Chain Icon FFXIII
500% 95
Keep Launch Libra
CP Gil
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Normal Normal Normal
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Normal Normal Normal
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
- - - Immune -
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
- - - Immune Immune
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
- - - - -
Location The Coliseum -??? AF- (Coliseum)
Type Special
Subtype Champion
Recruit Chance 30%
Common Drop Vitality Crystal
Rare Drop Snow's Bandanna
Abilities Attack, Ruin, Launch, Blitz, Sovereign Fist, "Here we go!", "Time to chill.", 200% Energy, MAX Energy
Notes - Attacking the same target increases energy level.
- Capable of bestowing Bravery.
- Employs wounding attacks that reduce maximum HP.

Snow is a DLC boss in Final Fantasy XIII-2, along with Valfodr.


Snow will continually attack one character, building up "tension", and losing this tension when switching to a new target. If Snow's tension reaches 500%, he will use Sovereign Fist to kill the party. Snow can deal copious Wound damage. He will buff himself shortly before choosing a target, and is vulnerable to debuffs from Saboteurs. Snow has a strong area of effect attack he uses shortly after raising his tension.

Upon winning, there's a chance that Snow will give up his crystal and join the player's Paradigm Pack as a Sentinel.


It is crucial Snow's building of tension does not continue for too long; it is better to let him kill a character and then revive them, or provoke him using a Sentinel. Changing Snow's target will not reset his tension unless he has reached at least 200% before provocation, or his target is killed. Wound Potions are of essence.

Snow's buffs can be dispelled. It helps to hit him with debuffs, such as Deprotect, Deshell, and Imperil. Tri-disaster and Relentless Assault are useful to build up the stagger bar. Snow's area of effect attack can be healed using potions.

Paradigm PackEdit

Snow can join the player's Paradigm Pack as a Sentinel. He has by far the highest HP of any monster, which can rise well beyond 20,000 if Vitality Crystals are used in his development and the HP: +30% passive ability is infused into Snow. One drawback is while he has high HP, he does not have any innate resistances, meaning he would be no better than other Sentinels with 10,000+ HP that can halve all attacks, abilities aside.

By foregoing excess HP development to boost to his Strength growth, Snow can become the best offensive Sentinel using counterattacks in random encounters and Guard and Ward abilities against bosses. His Feral Link is Sovereign Fist, a strong, physical attack that hits Snow's target and any surrounding enemies twice, useful for disrupting coordinated group assaults.

Tameable Monster
Name Snow Role Sentinel
Traits Early Peaker - Pinch Hitter - Heroic
Composition Biological Start Grade Monster Grade 5
Max Level 20 HP 8,258
Strength 618 Magic 499
ATB Segments 6 Stages 1
Innate Affinities
Feral Link Sovereign Fist (Unleash a devastating blow. Damaging varies by situations. Input Type: Multiple.)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Snow Development
Ability Type Level Infusible
Provoke Command Initial N
Mediguard Command Initial Y
Enhanced Sentinel Passive Initial N
Improved Ward II Passive Initial N
Critical Power Surge II Passive 3 N
Vendetta Command 4 Y
Fringeward Auto 5 Y
Deathward Auto 6 Y
Element Guard Command 8 Y
Improved Guard II Passive 9 Y
Challenge Command 10 Y
Entrench Command 11 Y
Improved Counter II Passive 12 Y
Critical: Tetradefense Command 13 N


Related enemiesEdit

Lightning Returns: Final Fantasy XIIIEdit

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