|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
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|Final Fantasy XIII-2 Enemy|
|Location||The Coliseum -??? AF- (Coliseum)|
|Common Drop||Vitality Crystal|
|Rare Drop||Snow's Bandanna|
|Abilities||Attack, Ruin, Launch, Blitz, Sovereign Fist, "Here we go!", "Time to chill.", 200% Energy, MAX Energy|
|Notes|| - Attacking the same target increases energy level.|
- Capable of bestowing Bravery.
- Employs wounding attacks that reduce maximum HP.
- See also: Snow Villiers
Snow will continually attack one character, building up 'tension', and losing this tension when switching to a new target. If Snow's tension reaches 500%, he will use Sovereign Fist to kill the party. Snow can deal large amount of Wound damage. Snow will buff himself shortly before choosing a target, and is vulnerable to debuffs from Saboteurs. Snow has a strong area of effect attack he uses shortly after raising his tension.
Upon winning, there's a chance that Snow will give up his crystal and join the player's Paradigm Pack, where he is a Sentinel.
Snow's buffs can be dispelled. It helps to hit him with debuffs, such as Deprotect, Deshell, and Imperil. Tri-Disaster and Relentless Assault are useful to build up the stagger bar. Snow's area of effect attack can be healed using potions.
Snow can join the player's Paradigm Pack as a Sentinel. He has by far the highest HP of any monster in the game, which can rise well beyond 20,000 if Vitality Crystals are used in his development and the HP: +30% passive ability is infused into Snow. One drawback is while he has high HP, he does not have any innate resistances, meaning he would be no better than other Sentinels with 10,000+ HP that can halve all attacks, abilities aside.
|Traits||Early Peaker - Pinch Hitter - Heroic|
|Feral Link||Sovereign Fist (Unleash a devastating blow. Damaging varies by situations. Input Type: Multiple.)|
|Crystarium Development Graph|