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|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading a picture of Smite from Final Fantasy XIII, Final Fantasy XIII-2, Lightning Returns: Final Fantasy XIII, and Final Fantasy Airborne Brigade.|
Deal heavy damage with Attack to launched target about to recover from stagger.
Smite is a Commando auto-ability assigned to the Attack command ability which deals 500% of physical damage to a launched enemy about to recover from Stagger. It is available to Lightning at Crystarium Stage 4, Snow at Crystarium Stage 7, and Fang at Crystarium Stage 5.
Smite once again returns as an ability, functioning similarly to its predecessing appearances. However only certain enemies can be launched (such as Reaver, Cyclops, and Noel Kreiss). In order to Launch such enemies, the player must stagger them twice; first as an initial condition, and then as a Launch command which can be executed from an Attack or Light Slash command after the Stagger Wave is flashing red. Once launched, the enemy can be immediately Smited by using Heavy Slash, or attacked first to increase damage dealt. An enemy subjected to Smite immediately ends its Staggered state (similar to Snow and Fang's Full ATB skills, Sovereign Fist and Highwind, respectively) and as such, it is better to deal as much damage as possible before ending in a Smite to ensure the enemy dies from the attack. Note that attacking an airborne enemy for too long will cause it to fall, thereby missing the timing for Smite.
Smite is a Commando Bravery attack for Lightning available from the start. It is a physical attack performed midair with melee low priority and the Wall Rush effect. It takes 20 CP to set, and by mastering it with 100 AP the CP cost is reduced to 10. Smite composes of two aerial slashes ending in with a powerful downward smash.