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Slow (status)

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FFVI Slow status

Terra slowed in Final Fantasy VI.

Slow (スロウ, Surou?) is a recurring status effect from the Final Fantasy series. Its exact effects vary from game to game, but it always results in a character being able to perform fewer actions in a given amount of game time. In the original Final Fantasy, it results in a character scoring fewer hits in battle, while in Final Fantasy Tactics, it results in a character getting fewer turns.

Sometimes, this status effect is accompanied by a spell of the same name which causes the status effect. Slow usually can only be cured with time, but inflicting Haste on a slowed character may remove the status as well.

AppearancesEdit

Final FantasyEdit

I Unlike later installments, the Slow status reduces enemy Hit Rate.

Final Fantasy IIEdit

II Again working with specific game mechanics, Slow lowers the Hit Rate of the victim.

Final Fantasy IIIEdit

III

Toad FFVThis article or section is a stub about a status effect in Final Fantasy III. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy IVEdit

IV

FFIVDS Slow Status Icon

The status decreases a character's ATB gauge's filling-up speed. In non-DS versions, it decreases the speed modifier by 8 (default being 16 for all targets), and can only be decreased to 32.

Final Fantasy IV -Interlude-Edit

FFIV-I- The Slow status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After YearsEdit

FFIVTAY

Toad FFVThis article or section is a stub about a status effect in Final Fantasy IV: The After Years. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VEdit

V

Game Element Type Effect
Slow Cannon/Burst/Shot Combine Inflicts Slow and non-elemental damage.
Slow Time Magic Inflicts Slow.
Slowga Time Magic Inflicts Slow to all targets in the enemy party.
Slimer Enemy Ability Inflicts Slow.
Web Enemy Ability Inflicts Slow.

Final Fantasy VIEdit

VI In Final Fantasy VI, if a unit is immune to Slow, they are also immune to Haste. Slow will affect the Doom status, Slow will decrease the countdown timer on the afflicted.

Game Element Type Effect
Slow Magic Inflicts Slow.
Slowga Magic Inflicts Slow to all targets of the enemy party.
Clamp Enemy Ability Inflicts Slow.
Cling Enemy Ability Inflicts Slow.
Diabolic Whistle Enemy Ability Inflicts Slow as well as other statuses to the party.
Entangle Enemy Ability Inflicts Slow.
Entwine Enemy Ability Inflicts Slow to party.
Gunk Enemy Ability Inflicts Slow.
Mind Blast Enemy Ability Inflicts Slow as well as other statuses to the party.
Slime Enemy Ability Inflicts Slow.
Slimer Enemy Ability Inflicts Slow.
Venom Enemy Ability Inflicts Slow.

Final Fantasy VIIEdit

VII Slow makes a target's ATB gauge fill out half the normal speed, but the pace of all timed effects, such as Barrier and Slow-numb is halved as well.

Linking Added Effect with Time in a character's armor makes the character immune to Slow (but, curiously, also immune to Haste). The effect can be removed with DeSpell, White Wind and Angel Whisper.

Game Element Type Effect
Slow Magic Inflicts Slow.
Abnormal Shell Enemy Attack Inflicts minor non-elemental damage, as well as Slow and Blind.
Dance Enemy Attack Inflicts minor non-elemental damage and Slow to party.
Eyesight Enemy Attack One of four versions. Inflicts Slow and Blind, but is only used as a counter to physical attacks.
Silk Enemy Attack Inflicts Slow.
Slow Dance Enemy Attack Inflicts minor non-elemental damage and Slow.
Stigma Enemy Attack Inflicts major non-elemental damage as well as Slow and Poison to the party.
Super Nova Enemy Attack Inflicts damage equal to 15/16 of character's HP as well as Slow, Confuse, and Silence to party.
Support Beam Enemy Attack Inflicts Slow.
Toxic Barf Enemy Attack Inflicts Poison and Slow.
Jem Ring Accessory Protects against Petrify and Slow.
Spider Web Item Inflicts Slow on all enemies.

Final Fantasy VIIIEdit

VIII

FFVIII Slow Symbol

Slow is effective against many early bosses in this game. It lasts for around 6.6 seconds, and while it decreases the amount of time the ATB gauge will fill, it also lengthens the amount of time positive statuses will last.

Game Element Type Effect
Slow Magic Inflicts Slow.
Bad Breath Blue Magic Inflicts Slow as well as multiple abnormal status to all enemies. Inflicts mediocre magic damage and Slow to all enemies in Geezard's case.
'Brrawghh!' Enemy Attack Inflicts Slow, Curse, and Blind as well as non-elemental damage to the party.
Evil Eye Enemy Attack Inflicts non-elemental damage as well as Slow and Curse on the party.
Ochu Dance Enemy Attack Inflicts non-elemental damage as well as Slow and Curse on the party.
Sticky Icky Enemy Attack Inflicts non-elemental damage as well as Slow.
Sticky Web Enemy Attack Inflicts Slow or Stop.

Final Fantasy IXEdit

IX

FFIX Slow Symbol
Game Element Type Effect
Slow Black Magic Inflicts Slow.
Bad Breath Blue Magic Inflicts Slow as well as other statuses.
Curse Enemy Attack Inflicts Slow as well as non-elemental damage and various other statuses.
String Enemy Attack Inflicts minor non-elemental damage as well as Slow.
Web Enemy Attack Inflicts minor non-elemental damage and Slow.
Gladius Weapon Has Slow as an Add-Status.
Oak Staff Weapon Has Slow as an Add-Status.
Ragnarok Weapon Has Slow as an Add-Status.
Silver Fork Weapon Has Slow as an Add-Status.
Locomotion Auto-Ability Prevents Slow and Stop.

Final Fantasy XEdit

X With the removal of the ATB system in Final Fantasy X, the Slow status now works in a different way to delay the future turns of the enemy. This is unlike Delay Attack or Delay Buster that simply delays one turn of the enemy.

There are a plethora of ways to inflict Slow status, which include customizing weapons with Slowtouch or Slowstrike or using a Silver Hourglass or Gold Hourglass. Rikku's Chaos Grenade Mix also inflicts Slow.

Game Element Type Effect
Slow White Magic Inflicts Slow.
Slowga White Magic Inflicts Slow to all enemies.
Bad Breath Overdrive Inflicts Slow as well as many other statuses to all enemies.
Chaos Grenade Overdrive Inflicts non-elemental damage and Slow to all enemies as well as many other status effects.
Contamination Enemy Attack Inflicts Slow as well as other statuses.
Impulse Enemy Attack Inflicts non-elemental damage as well as Slow and other statuses. Only in the International version, by Dark Bahamut.
Kozuka Enemy Attack Inflicts non-elemental damage as well as Slow and other statuses. Only in the International version, by Dark Yojimbo.
Mega Graviton Enemy Attack Reduces party's HP by 7/16 as well as inflicting Slow and other statuses to party. Only in the International version.
Obliteration Enemy Attack Inflicts non-elemental damage as well as Slow to the party. Only in the International version.
Ochu Dance Enemy Attack Inflicts Slow and many other statuses to the party.
Putrid Breath Enemy Attack Inflicts Slow as well as other statuses and non-elemental damage to the party.
Shockwave Enemy Attack Inflicts Slow as well as many other statuses and non-elemental damage to party.
Slam Enemy Attack Inflicts non-elemental damage and Slow.
Slime Enemy Attack Inflicts non-elemental damage as well as Slow and many other statuses.
Stone Gaze Enemy Attack Inflicts Petrify and Slow as well as non-elemental damage.
Tentacles Enemy Attack Inflicts non-elemental damage as well as Slow.
Ultra Spark Enemy Attack Inflicts extreme non-elemental damage as well as Slow and other statuses to party.
Venom Enemy Attack Inflicts Slow and Poison as well as non-elemental damage.
Slowtouch Auto-Ability Inflicts Slow half the time when attacking physically.
Slowstrike Auto-Ability Inflicts Slow when attacking physically.
Slow Ward Auto-Ability Protects against Slow half the time.
Slowproof Auto-Ability Protects against Slow.
Gold Hourglass Item Inflicts 1,000 HP damage and Slow to all enemies.
Silver Hourglass Item Inflicts Slow to all enemies.

Final Fantasy X-2Edit

X-2

FFX-2 Slow Icon

Slow Dance is an ability on the Songstress dressphere costing 60 AP to learn. Slow Dance will inflict the entire enemy party with slow as long as the user is dancing. The ATB bar is turned gold for the duration of the effect.

Game Element Type Effect
Bad Breath Blue Bullet Inflicts Slow as well as many other statuses to all enemies.
Slow Dance Dance Inflicts Slow on all enemies while dancing.
Intimidate Instinct Inflicts non-elemental damage and Slow.
Sticky Honey Yuna's Floral Fallal Inflicts non-elemental damage and Slow to all enemies.
Slow Shell Rikku's Machina Maw Inflicts non-elemental damage as well as Slow.
Blackout Enemy Attack Inflicts non-elemental damage as well as Darkness and Slow.
El Nino Enemy Attack Inflicts non-elemental damage and Slow to party.
Lingering Gaze Enemy Attack Inflicts non-elemental damage and Slow.
Really Bad Breath Enemy Attack Inflicts multiple statuses, including Slow, to the party.
Slow Attack Enemy Attack Inflicts non-elemental damage and Slow. Only in the International version.
Squirt Gun Enemy Attack Inflicts Water-elemental damage and Slow.
Slowproof Auto-Ability Protects against Slow.
Silver Hourglass Item Inflicts Slow.
Gold Hourglass Item Inflicts Slow to all enemies.

Final Fantasy X-2: Last MissionEdit

X-2LM Slow makes the character take only one action every two turns. Some fiends inflict the status with their regular attacks. The player can inflict it by using the Yubimello medicine. It can be healed by entering the Haste status. The auto-ability Slowproof makes the character immune to the status.

Final Fantasy XIEdit

XI

FFXI Slow Status

In Final Fantasy XI, the Slow status has two effects: the speed of attacks is reduced, and the recast times of spells are increased. The casting times of spells and the recast times of Job Abilities are not affected by Slow.

In Final Fantasy XI, the slow status is directly inflicted via a variety of spells and a Blood Pact:

It is also an added effect of the following spells and Blood Pacts:

Monsters possess a multitude of abilities that inflict slow that are unavailable to players.

Final Fantasy XIIEdit

XII

FFXII Slow Icon

Slow status halves unit's ATB gauge speed forcing them to take action less frequently. It can be inflicted via the Slow and Slowga Time Magicks. Long Bolts will inflict Slow status on a target, so will the Kagenui, Iron Pole, Heavy Lance, and the Orichalcum Dirk. The Ensanguined Shield inflicts Slow for the bearer.

Slow can be healed by Haste, Dispel or Remedy. Sash and Ribbon immunize against Slow.

Slow does not affect the rate other statuses last.

Final Fantasy XII: Revenant WingsEdit

FFXIIRW

RW Slow Status Symbol

Slow is a status effect that causes the unit to move slowly and have a lower rate of attacking.

Slowga is a spell used by Ashe that inflicts Slow to all enemies in range. Balasa's Fire Fist attack also inflicts Slow as well as Fire-elemental damage to an enemy, while Ifrit's Hellfire inflicts Slow and Fire-elemental damage to all surrounding enemies.

Final Fantasy XIIIEdit

XIII

Slow-ffxiii-icon

Slow is granted by the Saboteur's Slow spell. It makes the ATB gauge charge 50% slower. The effect can be cleared by Esuna or be canceled by casting Haste on an afflicted character.

Final Fantasy XIII-2Edit

XIII-2 Slow still appears, but unlike the previous game, Slow can only be inflicted by enemies and Feral Links. The only way for the player to apply this status to enemies is to use Don Tonberry's Nekton's, Samovira's, or Ultros's Feral Links. It lowers the target's ATB recharge rate by 50%. Notably, Slow cannot be cancelled by Haste, unlike Final Fantasy XIII.

Lightning Returns: Final Fantasy XIIIEdit

LR Slow slows the rate the afflicted's ATB gauge replenishes. Lightning can inflict it upon her opponents with the Slow and Slowga spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time.

Oerba Yun Fang uses Slow Hunter on enemies afflicted with Slow dealing increased damage.

Pretty Orb immunizes Lightning to Slow.

Final Fantasy XIVEdit

XIV

Toad FFVThis article or section is a stub about a status effect in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy TacticsEdit

FFT When a character is inflicted with Slow their sprite moves more slowly. The character's effective speed is halved (round down). Slow lasts for 32 ticks.

Slow can be inflicted with Slow, Slowja, Forbidden Dance, Wind Blast, Biora, Ague, and Grand Cross.

Diamond Bracelet, Cachusha and Ribbon can all be equipped to prevent Slow.

Final Fantasy Tactics AdvanceEdit

TA Slow halves the recovery speed of a unit's ATB gauge, and can be inflicted through the use of the Ninja ability Earth Veil, the Blue Magic spells Bad Breath and Hastebreak, the Time Mage spell Slow, the Elementalist ability Sliprain, and the Assassin ability Ague. The enemy ability Spellbind also inflicts Slow, and is only used by Mateus.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Slow can be inflicted on targets through the use of the Time Mage spells Slow and Slowga, the Spellblade ability Slow Blade, and the enemy abilities Bewitching Gaze, Binding Circle, Cloying Breath, Gold Hourglass, Mucus, Sheol, and Vine Lash.

Final Fantasy Crystal ChroniclesEdit

FFCC

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Final Fantasy Crystal Chronicles: Ring of FatesEdit

FFCCRoF

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Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT Slow is a status effect that causes a character to move slowly. While the effect can fall off over time, it can be dispelled via Clear or Cleara. It can be cast on an enemy via the combination Blizzard and Clear.

Final Fantasy Crystal Chronicles: My Life as a DarklordEdit

FFCCMLaaD

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Final Fantasy DimensionsEdit

FFD

FFD Slow Icon
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Bravely DefaultEdit

BD

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Pictlogica Final FantasyEdit

PFF

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Final Fantasy Record KeeperEdit

FFRK

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Final Fantasy ExplorersEdit

FFE

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World of Final FantasyEdit

World

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Chocobo no Fushigi na DungeonEdit

CnFnD

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Chocobo's Dungeon 2Edit

C'sD2

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Final Fantasy Fables: Chocobo TalesEdit

FablesCT Slow is a status effect that causes the person affected to take their turn after the user.

Cards that cause Slow

Final Fantasy Fables: Chocobo's DungeonEdit

FablesC'sD

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