Slow (Status)
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Added by XenomicSlow (スロウ, Surou?) is a recurring status effect from the Final Fantasy series. Its exact effects vary from game to game, but it always results in a character being able to perform fewer actions in a given amount of game time. In the original Final Fantasy, it results in a character scoring fewer hits in battle, while in Final Fantasy Tactics, it results in a character getting fewer turns.
Sometimes, this status effect is accompanied by a spell of the same name which causes the status effect. Slow usually can only be cured with time, but inflicting Haste on a slowed character may remove the status as well.
Appearances
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Final Fantasy
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Unlike later installments, the Slow status reduces enemy Hit Rate.
Final Fantasy II
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Again working with specific game mechanics, Slow lowers the Hit Rate of the victim.
Final Fantasy IV
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The status decreases a character's ATB gauge's filling-up speed. In non-DS versions, it decreases the speed modifier by 8 (default being 16 for all targets), and can only be decreased to 32.
Final Fantasy IV -Interlude-
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The Slow status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Final Fantasy IV: The After Years
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Final Fantasy V
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| Game Element | Type | Effect |
|---|---|---|
| Slow Cannon/Burst/Shot | Combine | Inflicts Slow and non-elemental damage. |
| Slow | Time Magic | Inflicts Slow. |
| Slowga | Time Magic | Inflicts Slow to all targets in the enemy party. |
| Slimer | Enemy Ability | Inflicts Slow. |
| Web | Enemy Ability | Inflicts Slow. |
Final Fantasy VI
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In Final Fantasy VI, if a unit is immune to Slow, they are also immune to Haste.
| Game Element | Type | Effect |
|---|---|---|
| Slow | Magic | Inflicts Slow. |
| Slowga | Magic | Inflicts Slow to all targets of the enemy party. |
| Clamp | Enemy Ability | Inflicts Slow. |
| Cling | Enemy Ability | Inflicts Slow. |
| Diabolic Whistle | Enemy Ability | Inflicts Slow as well as other statuses to the party. |
| Entangle | Enemy Ability | Inflicts Slow. |
| Entwine | Enemy Ability | Inflicts Slow to party. |
| Gunk | Enemy Ability | Inflicts Slow. |
| Mind Blast | Enemy Ability | Inflicts Slow as well as other statuses to the party. |
| Slime | Enemy Ability | Inflicts Slow. |
| Slimer | Enemy Ability | Inflicts Slow. |
| Venom | Enemy Ability | Inflicts Slow. |
Final Fantasy VII
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Slow makes a target's ATB gauge fill out half the normal speed, but the pace of all timed effects, such as Barrier and Slow-numb is halved as well.
Linking Added Effect with Time in a character's armor makes the character immune to Slow (but, curiously, also immune to Haste). The effect can be removed with DeSpell, White Wind and Angel Whisper.
| Game Element | Type | Effect |
|---|---|---|
| Slow | Magic | Inflicts Slow. |
| Abnormal Shell | Enemy Attack | Inflicts minor non-elemental damage, as well as Slow and Blind. |
| Dance | Enemy Attack | Inflicts minor non-elemental damage and Slow to party. |
| Eyesight | Enemy Attack | One of four versions. Inflicts Slow and Blind, but is only used as a counter to physical attacks. |
| Silk | Enemy Attack | Inflicts Slow. |
| Slow Dance | Enemy Attack | Inflicts minor non-elemental damage and Slow. |
| Stigma | Enemy Attack | Inflicts major non-elemental damage as well as Slow and Poison to the party. |
| Super Nova | Enemy Attack | Inflicts damage equal to 15/16 of character's HP as well as Slow, Confuse, and Silence to party. |
| Support Beam | Enemy Attack | Inflicts Slow. |
| Toxic Barf | Enemy Attack | Inflicts Poison and Slow. |
| Jem Ring | Accessory | Protects against Petrify and Slow. |
| Spider Web | Item | Inflicts Slow on all enemies. |
Final Fantasy VIII
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Slow is effective against many early bosses in this game. It lasts for around 6.6 seconds, and while it decreases the amount of time the ATB gauge will fill, it also lengthens the amount of time positive statuses will last.
| Game Element | Type | Effect |
|---|---|---|
| Slow | Magic | Inflicts Slow. |
| 'Brrawghh!' | Enemy Attack | Inflicts Slow, Curse, and Blind as well as non-elemental damage to the party. |
| Evil Eye | Enemy Attack | Inflicts non-elemental damage as well as Slow and Curse on the party. |
| Ochu Dance | Enemy Attack | Inflicts non-elemental damage as well as Slow and Curse on the party. |
| Sticky Icky | Enemy Attack | Inflicts non-elemental damage as well as Slow. |
Final Fantasy IX
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| Game Element | Type | Effect |
|---|---|---|
| Slow | Black Magic | Inflicts Slow. |
| Bad Breath | Blue Magic | Inflicts Slow as well as other statuses. |
| Curse | Enemy Attack | Inflicts Slow as well as non-elemental damage and various other statuses. |
| String | Enemy Attack | Inflicts minor non-elemental damage as well as Slow. |
| Web | Enemy Attack | Inflicts minor non-elemental damage and Slow. |
| Gladius | Weapon | Has Slow as an Add-Status. |
| Oak Staff | Weapon | Has Slow as an Add-Status. |
| Ragnarok | Weapon | Has Slow as an Add-Status. |
| Silver Fork | Weapon | Has Slow as an Add-Status. |
| Locomotion | Auto-Ability | Prevents Slow and Stop. |
Final Fantasy X
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With the removal of the ATB system in Final Fantasy X, the Slow status now works in a different way to delay the future turns of the enemy. This is unlike Delay Attack or Delay Buster that simply delays one turn of the enemy.
There are a plethora of ways to inflict Slow status, which include customizing weapons with Slowtouch or Slowstrike or using a Silver Hourglass or Gold Hourglass. Rikku's Chaos Grenade Mix also inflicts Slow.
| Game Element | Type | Effect |
|---|---|---|
| Slow | White Magic | Inflicts Slow. |
| Slowga | White Magic | Inflicts Slow to all enemies. |
| Bad Breath | Overdrive | Inflicts Slow as well as many other statuses to all enemies. |
| Chaos Grenade | Overdrive | Inflicts non-elemental damage and Slow to all enemies as well as many other status effects. |
| Contamination | Enemy Attack | Inflicts Slow as well as other statuses. |
| Impulse | Enemy Attack | Inflicts non-elemental damage as well as Slow and other statuses. Only in the International version, by Dark Bahamut. |
| Kozuka | Enemy Attack | Inflicts non-elemental damage as well as Slow and other statuses. Only in the International version, by Dark Yojimbo. |
| Mega Graviton | Enemy Attack | Reduces party's HP by 7/16 as well as inflicting Slow and other statuses to party. Only in the International version. |
| Obliteration | Enemy Attack | Inflicts non-elemental damage as well as Slow to the party. Only in the International version. |
| Ochu Dance | Enemy Attack | Inflicts Slow and many other statuses to the party. |
| Putrid Breath | Enemy Attack | Inflicts Slow as well as other statuses and non-elemental damage to the party. |
| Shockwave | Enemy Attack | Inflicts Slow as well as many other statuses and non-elemental damage to party. |
| Slam | Enemy Attack | Inflicts non-elemental damage and Slow. |
| Slime | Enemy Attack | Inflicts non-elemental damage as well as Slow and many other statuses. |
| Stone Gaze | Enemy Attack | Inflicts Petrify and Slow as well as non-elemental damage. |
| Tentacles | Enemy Attack | Inflicts non-elemental damage as well as Slow. |
| Ultra Spark | Enemy Attack | Inflicts extreme non-elemental damage as well as Slow and other statuses to party. |
| Venom | Enemy Attack | Inflicts Slow and Poison as well as non-elemental damage. |
| Slowtouch | Auto-Ability | Inflicts Slow half the time when attacking physically. |
| Slowstrike | Auto-Ability | Inflicts Slow when attacking physically. |
| Slow Ward | Auto-Ability | Protects against Slow half the time. |
| Slow Proof | Auto-Ability | Protects against Slow. |
| Gold Hourglass | Item | Inflicts 1,000 HP damage and Slow to all enemies. |
| Silver Hourglass | Item | Inflicts Slow to all enemies. |
Final Fantasy X-2
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Slowdance is an ability on the Songstress Dressphere costing 60 AP to learn. Slowdance will inflict the entire enemy party with slow as long as the user is dancing. The ATB bar is turned gold for the duration of the effect.
| Game Element | Type | Effect |
|---|---|---|
| Bad Breath | Blue Bullet spell | Inflicts Slow as well as many other statuses to all enemies. |
| Slow Dance | Dance | Inflicts Slow on all enemies while dancing. |
| Intimidate | Instinct | Inflicts non-elemental damage and Slow. |
| Sticky Honey | Yuna's Floral Fallal | Inflicts non-elemental damage and Slow to all enemies. |
| Slow Shell | Rikku's Machina Maw | Inflicts non-elemental damage as well as Slow. |
| Blackout | Enemy Attack | Inflicts non-elemental damage as well as Blind and Slow. |
| El Nino | Enemy Attack | Inflicts non-elemental damage and Slow to party. |
| Lingering Gaze | Enemy Attack | Inflicts non-elemental damage and Slow. |
| Really Bad Breath | Enemy Attack | Inflicts multiple statuses, including Slow, to the party. |
| Slow Attack | Enemy Attack | Inflicts non-elemental damage and Slow. Only in the International version. |
| Squirt Gun | Enemy Attack | Inflicts Water-elemental damage and Slow. |
| Slowproof | Auto-Ability | Protects against Slow. |
| Silver Hourglass | Item | Inflicts Slow. |
| Gold Hourglass | Item | Inflicts Slow to all enemies. |
Final Fantasy XI
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In Final Fantasy XI, the Slow status has two effects: the speed of attacks is reduced, and the recast times of spells are increased. The casting times of spells and the recast times of Job Abilities are not affected by Slow.
- In Final Fantasy XI, the slow status is directly inflicted via a variety of spells and a Blood Pact:
- It is also an added effect of the following spells and Blood Pacts:
- Monsters possess a multitude of abilities that inflict slow that are unavailable to players.
Final Fantasy XII
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Long Bolts will inflict Slow status on a target, as will the Kagenui, Iron Pole, Heavy Lance, Orichalcum Dirk, and the Ensanguined Shield. Also the Ensanguined Shield inflicts Slow for the bearer.
Slow can be used when its License, 'Time Magick 1' is learned for 20 LP and can be bought in Rabanastre and Nalbina for 200 gil. Slowga can also be learned in this game which casts the Slow effect on the the surrounding foes. It requires the License 'Time Magic 7' for 110 LP; it can be bought at the Port at Balfonheim (after Pharos at Ridorana event) for 10,400 gil.
Final Fantasy XII: Revenant Wings
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Slow is a status effect that causes the unit to move slowly and have a lower rate of attacking.
Slowga is a spell used by Ashe that inflicts Slow to all enemies in range. Balasa's Fire Fist attack also inflicts Slow as well as Fire-elemental damage to an enemy, while Ifrit's Hellfire inflicts Slow and Fire-elemental damage to all surrounding enemies.
Final Fantasy XIII
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Slow is granted by the Saboteur's Slow spell. It makes the ATB gauge charge 50% slower. The effect can be cleared by Esuna or be canceled by casting Haste on an afflicted character.
Final Fantasy XIII-2
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Slow still appears, but unlike the previous game, Slow can only be inflicted by enemies and Feral Links. The only way for the player to apply this status to enemies is to use Don Tonberry's Nekton's, Samovira's, or Ultros's Feral Links. It lowers the target's ATB recharge rate by 50%. Notably, Slow cannot be cancelled by Haste, unlike Final Fantasy XIII.
Final Fantasy Tactics
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When a character is inflicted with Slow their sprite moves more slowly. The character's effective speed is halved (round down). Slow lasts for 32 ticks.
Slow can be inflicted with Slow, Slowja, Forbidden Dance, Wind Blast, Biora, Ague, and Grand Cross.
Diamond Bracelet, Cachusha and Ribbon can all be equipped to prevent Slow.
Final Fantasy Tactics Advance
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Slow halves the recovery speed of a unit's ATB gauge, and can be inflicted through the use of the Ninja ability Earth Veil, the Blue Magic spells Bad Breath and Hastebreak, the Time Mage spell Slow, the Elementalist ability Sliprain, and the Assassin ability Ague. The enemy ability Spellbind also inflicts Slow, and is only used by Mateus.
Final Fantasy Tactics A2: Grimoire of the Rift
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Slow can be inflicted on targets through the use of the Time Mage spells Slow and Slowga, the Spellblade ability Slow Blade, and the enemy abilities Bewitching Gaze, Binding Circle, Cloying Breath, Gold Hourglass, Mucus, Sheol, and Vine Lash.
Final Fantasy Crystal Chronicles
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Final Fantasy Crystal Chronicles: Ring of Fates
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Final Fantasy Crystal Chronicles: Echoes of Time
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Slow is a status effect that causes a character to move slowly. While the effect can fall off over time, it can be dispelled via Clear or Cleara. It can be cast on an enemy via the combination Blizzard and Clear.
Final Fantasy Crystal Chronicles: My Life as a Darklord
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Bravely Default: Flying Fairy
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Final Fantasy Dimensions
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Chocobo no Fushigi na Dungeon
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Chocobo's Dungeon 2
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Final Fantasy Fables: Chocobo Tales
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Slow is a status effect that causes the person affected to take their turn after the user.
Cards that cause Slow
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Final Fantasy Fables: Chocobo's Dungeon
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