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Slow (スロウ, Surou?) is a recurring spell in the Final Fantasy series. The target with it will be struck with the Slow status. There is also the more powerful spell Slowga, which casts Slow on all opponents.
- See also: Slowga.
Slow, also known as SLOW in the NES release and Slow1 in the Final Fantasy Origins release, is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes.
Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. As the spell's level grows, the potency and the success rate of the spell increases. The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. Any character can learn Slow by having them use the Slow Tome (called the Slow Scroll in the Origins release).
|Effect||Allows the target to learn Slow when used outside of battle. Casts Slow VIII on all enemies when used in battle.|
|Buy In||Fynn, Mysidia|
|Cost||3,000 gil (Origins)|
|2,000 gil (Dawn of Souls, 20th Anniversary Edition)|
Slow is a White Magic spell. Costing 10 MP, it reduces the speed at which enemies act. Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. It has a 90% accuracy (70% in non-DS versions), and the spell power in non-DS versions is +8 of that target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, making the target's ATB speed twice as slow. Slow can be used by Lunar Dragon, Sorceress, and White Dragon.
Slow can cause Reflect, Sap, and Stop to be prolong before it wears off and increasing the total damage done by Sap. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. It absolutely has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0.
Slow is a White Magic spell that can be cast for a cost of 14 MP. It lowers the target's speed, which means it takes longer for the target's gauge to fill. Rosa, Porom, Fusoya, and White Mages always have this ability. Leonora can learn it at level 13.
Slow is a Grey magic learned through the Espers Siren at a x7 rate and from Quetzalli at a x20 rate. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon.
Slow is the second level magic on the Time Materia and costs 20 MP to cast. The spell targets a single enemy unless paired with an All Materia and can be reflected. It is a useful spell as many of the bosses are vulnerable to Slow status. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party.
Slow is available early in the game from of the enemies encountered near Balamb Town. The spell can only target single enemies and is not as useful as previous incarnations, but is effective against a number of early bosses in the game. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow.
|Draw from||Level 1-100: Base Leader, Biggs*, GIM52A, Right Orb, Ultimecia*|
Level 20-29: Lefty, Tri-Face
Level 20-100: Caterchipillar
|Draw Points||Ultimecia Castle - Courtyard|
|Refine||Time Mag-RF: 1 M-Stone Piece refines into 5 Slows; 1 Spider Web refines into 20 Slows|
|no effect||no effect||Slow: +1.00%||Slow: +1.00%|
The Slow spell returns to being a Black Magic spell, as there is no separate Time Magic. As with the previous installments, the spell causes the active time gauge to fill more slowly. Vivi is the only party member who can use the spell.
Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. It can be reflected and works with Return Magic. The spell is fairly effective against many of the bosses in the game, particularly Beatrix, as it has a 60% accuracy rate.
Slow is a White Magic spell available both to White and Red Mages. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Slow's upgrade is Slow II.
- "The flow of time for the character is slowed, increasing time required to act. Remove by casting Haste."
Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost.
Slow is an ability in the Saboteur role that is classified as a debilitation spell and takes up 1 ATB segment when cast. Snow, Sazh, and Fang can learn it at different Crystarium levels. It inflicts the Slow status that reduces the enemy's ATB recharge rate by 50%.
Slow cannot be cast normally, but the status itself returns in the sequel of Final Fantasy XIII. The only way for the player to apply this status to enemies is to use Don Tonberry's Nekton's, Samovira's, or Ultros's Feral Links. It lowers the target's ATB recharge rate by 50%.
- "Time magick that inhibits the passage of time for its targets, effectively reducing their Speed."
- —Description, Final Fantasy Tactics.
- "Time, rest and give your kindness to the worthy! Slow!"
- —Upon casting in PlayStation version.
Time Mages, as well as Famfrit, can cast the Slow spell for 12 MP. Slow is learned by Time Mages through a Terre Rod and requires 200 AP to master. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic.
Slow can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard).
Slow can be cast by piling Blizzard and Clear. It last for a short amount of time.
Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. It reduces a target's agility, can be used once per battle, and up to twice a day.
Slow is again cast by stacking Blizzard and Clear.
Slow is not available to the player, but it appears as an enemy ability used by the final form of Chaos. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn.
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|Banish - Comet - Disable - Float - Gravity/Demi - Graviga/Quarter - Haste - Hastega - Immobilize - Invisible - Meteor - Quick - Reflect - Regen - Slow - Slowga - Stop - Teleport - Warp|
|Final Fantasy V|
|Mute - Old - Return - Speed|
|Final Fantasy XII|
|Balance - Berserk - Bleed - Break - Doom - Reflectga - Vanish - Vanishga|
|Final Fantasy Tactics A2: Grimoire of the Rift|
|Extend - Undo|
|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|