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WakkaReels

Wakka lines up three Fire Element Reels.

Hey you! Eat this, ya?

Slots (スロット, Surotto?), also called Slot, is an ability in several games in the Final Fantasy series where various effects can happen when certain combinations are made. It is usually associated with the Gambler class. Slots resembles a slot machine, although unlike most real-life slot machines, in some games the player can control the reels making it a game of skill rather than a game of chance.

Appearances[]

Final Fantasy VI[]

FFVI Slots

Setzer's Slot ability in effect.

Slot is Setzer's ability that consists of three spinning slot reels, which the player stops one by one. Custom Slot attacks are unblockable and based on Setzer's magic power. The Slot command may also be used by the optional character Gogo.

Final Fantasy VII[]

Slots ffvii limit break

Cait Sith's slots.

Slots is the second of Cait Sith's two Limit Breaks. The reels determine what various effects will occur, depending on the combination of the six symbols. Lining up three of the same symbol executes the best attacks, but is the hardest to achieve. Obtaining the Slots Limit Break unlocks the Slots achievement in the PC version re-release.

Tifa's Limit Break system uses a series of slots to determine damage and success of each hit. Each time the reel hits "Yeah!" damage is doubled, but each time it hits "Miss" the attack does not connect. Stopping the reel on "Hit" allows the attack to connect, but does not increase its power. The player stacks successive levels of Tifa's Limit Break—ending in Final Heaven—using the reels.

The Battle Square also uses a slots system to decide handicaps, such as disabling certain types of Materia. The handicap grants the player a point bonus based on severity and the current round. Thus, while greater handicaps make the battles harder, the player will receive more points when they win.

Both Tifa's Limit Break slots and the Battle Square handicap slots can be controlled by the player, but Cait Sith's Slots Limit Break is more complicated and the reels are meant to be rigged against the player to reduce their chances of spinning the best combinations.

Crisis Core -Final Fantasy VII-[]

DMW Slots

Digital Mind Wave reels.

Summons, Limit Breaks and leveling up are determined by the Digital Mind Wave reels. The reels keep on spinning as long as Zack has SP to expend, and the player can't directly influence the slots' outcome. The player can only boost their odds of certain combinations by equipping certain Materia. Certain status effects and equipment prevent the reels from spinning. The player has a hidden EXP count that makes it possible for the slots spin to 7-7-7 for a level up.

Final Fantasy VIII[]

Selphie's Limit Break is Slot that selects a spell and the amount of times it will be cast using a process based on Selphie's level, Crisis Level and a random factor. If an undesirable spell is chosen, the player can "do over", and the process is repeated to select another spell. The player can do over infinitely, but the battle will continue even if the player has set the ATB Mode to "Wait" in the config menu. The Limit Break can also cast some unique spells not naturally available to stock in the game.

Final Fantasy X[]

Wakka elemental reels

Lightning effect from Element Reels.

Wakka uses reels as his Overdrive, and the player can control the outcomes exactly. The faster it's completed, the more damage the attack does. Wakka gains new reels as a random prize in blitzball tournaments and leagues. Each reel has a different ability. Wakka's Overdrives are unable to inflict critical hits.

Obtaining all slots abilities in the Final Fantasy X HD Remaster version earns the trophy/achievement Blitzball Master.

Final Fantasy X-2[]

The Lady Luck dressphere uses slots as one of its combat abilities. It can create most, if not all, of the negative status effects for the enemy, cause significant damage, but also has a potential to heavily damage, if not KO, the player. The reels are easy to abuse, as the player can pause the game while the reels run, and press X right before they align in the right slot.

Final Fantasy X-2: Last Mission[]

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Final Fantasy Dimensions[]

Gardenia Machine FFD

Slot Machine in Gardenia's Casino.

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Final Fantasy: The 4 Heroes of Light[]

The Party Host's Pot Luck ability works similarly to the Slots skills. Using Pot Luck takes three AP and will cause a random effect.

Name Effect
Nothing Happens No effect is given.
All physical attacks are critical hits Every physical attack a party member uses is a critical hit.
Everyone at max HP Fully restores the party's HP.
Foes recover HP The enemy party's HP is restored.
Everyone at max AP Fully restores the party's AP.
Everyone loses all AP All party members AP are reduced to 0.
Recover from all status effects All party members are healed from status effects.
Sudden Death All enemies on the field are instantly killed.

Dissidia 012 Final Fantasy[]

Tifa Dissidia Reels

Tifa's EX Burst reels.

Tifa's EX Burst, Final Heaven, uses the slots mechanic from Final Fantasy VII. To charge it to its maximum strength, the player must spin seven slot wheels with "Yeah!" "Miss" and "Hit". Landing more "Yeah!" on the reels powers up her EX Burst.

Dissidia Final Fantasy Opera Omnia[]

Slots and slot abilities make cameo appearances throughout the game, largely as Command Abilities that must be obtained via gacha draws:

  • Setzer has access to Freeze Joker, Prismatic Flash, Dive-Bomb, and Joker's Death. His Chocobo Stampede cameos as part of Ace's Feather Brigade FR Ability.
  • Tifa's ability set is derived from her slot-machine system. The slot machine itself appears briefly as part of her Finishing Burst, a derivative version of Final Heaven.
  • Cait Sith has access to Toy Soldier, Mog Dance, Lucky Girl, and Game Over.
  • Zack's skillset is based on his DMW attacks, and includes access to Chain Slash, Rush Assault, Meteor Shots, and Apocalypse. Cissnei, Angeal and Sephiroth each use derivatives of abilities otherwise learned by Zack, namely Octaslash, Heavy Rush and Lucky Stars (adapted as Fortune Star and Shooting Star).
  • Selphie has access to her Wall, Rapture and The End spells.
  • Wakka has access to Attack Reels and Status Reels, though a slot machine does not appear.

Pictlogica Final Fantasy[]

Slots is the ability of the Gambler class.

Name Combination Effect
Mysidian Rabbit Any losing combination Restores 5% HP to party.
Prismatic Flash PFF Three Diamonds Magic damage to all enemies.
Toy Soldier PFF Three Crowns Physical damage to all enemies.
Lucky Girl PFF Three Hearts Increases Luck to the party.
Moogle Dance PFF Three Stars Restores all HP to party.
Random Summon PFF Three Bars Summons a random summon.
Game Over PFF Three Sevens Combines all effects except Random Summon and All Down.
All Down PFF 77Bar
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Pictlogica Final Fantasy ≒[]

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Final Fantasy Airborne Brigade[]

Selphie uses her exclusive Slots Limit Break spells from Final Fantasy VIII, Wakka uses his reels Overdrives from Final Fantasy X, and Tifa uses her reels Limit Breaks.

Final Fantasy Record Keeper[]

FFRK Slots Icon
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Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

Slots is the ability of Cait Sith. The player removes the top card of their deck from the game, and if it is a Forward, the player can Break a Backup of their choice with a cost of 2 or less. Using Slots costs a Thunder CP, the discard of another Cait Sith card, and Dulling Cait Sith.

One of Setzer's cards can use his Joker's Death ability, while another can use Prismatic Flash. Joker's Death requires the discard of a Setzer card and Dulling Setzer, then the player selects a Forward and removes the top card of their deck from the game. If the card is not a Backup, the player Breaks the selected Forward, if it is a Backup, they Break Setzer. Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer, and a payment of 3 Wind CP. It deals 7,000 damage to all the opponent's Forwards.

Etymology[]

A slot machine or simply slot is a casino gambling machine with three or more reels which spin when a button is pushed.

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