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XII

The Sleipnir is a beast/sleipnir-type enemy in Final Fantasy XII. It is found in the Dalmasca Westersand and in the Giza Plains during the Dry in Starfall Field.

In the game's playable demo the player must kill three Sleipnirs on the Phon Coast to lure out a boss, but Sleipnirs cannot be fought on the Phon Coast in the full game.

Bestiary entryEdit

Page 1: ObservationsEdit

Being the result of much breeding in a now long forgotten land, the aim of which being the creation of a superior war charger around which to build a cavalry without equal in all of Ivalice. In this time when a cavalry's strength mean victory or defeat, there was one knight whose feats in the saddle shone above all others. This hero named his horse 'Sleipnir,' a name later given to those steeds chosen by his disciples. In more recent days, the great cavalries of old are gone, their once proud steeds grown wild and feral at heart.

Page 2: Sage Knowledge 29 of 78Edit

StatsEdit

A: Lv. 4-6

B: Lv. 9-11

AI scriptEdit

Abilities
TypeNameCondition
TechnicksKickAny time (25%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity. However, will attack an enemy that is casting Magicks.
Linking
Attacks
Pursuit
Abilities
TypeNameCondition
TechnicksKickAny time (25%).
Properties
TypeProperty
TargetingAttacks enemy with highest enmity. However, will attack an enemy that is casting Magicks.
Linking
Attacks
Pursuit

GalleryEdit

EtymologyEdit

Norse mythology, Sleipnir is Odin's eight-legged (in some stories, six-legged) horse.

Related enemiesEdit