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Sleep (スリプル, Suripuru? or 睡眠, Suimin?), also known as Psyche or Slep, is a recurring status effect in the Final Fantasy series. It is also the name of a spell, usually available through Black Magic, that will induce this effect; although later games have re-classified the spell as Green or Arcane magic. A character who is hit by a sleep-inducing attack will be rendered unable to act for the duration of the sleep effect. These attacks have in the past take the form of pollen, dust, a spell, or a Bard's lullaby.
Sleep generally does not last a great period of time and will wear off if a character is either cured (for example, by use of Esuna or a Remedy) or physically damaged, meaning that magic attacks can still be used without risk of waking up the target. Inflicting other status ailments and any associated damage that occurs as a result of the ailment (for example, Poison) generally do not wake the targets either.
Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. The only way the party can inflict Sleep is through the use of the spells Sleep and Sleepra, while the enemies Mummy and King Mummy can inflict it through their physical attacks.
Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. It can be cured with Basuna at level 2 or higher.
|Sleep||Black Magic||Inflicts Sleep.|
|Dream Harp||Weapon||Inflicts Sleep.|
|Sleep Arrow||Weapon||Inflicts Sleep.|
|Sleep Arrow||Weapon||Inflicts Sleep.|
|Glare||Enemy Ability||Inflicts Sleep to one target.|
|Mesmerize||Summon/Shiva||Inflicts Sleep to all enemies.|
Few abilities inflict Sleep. The only enemy ability that inflicts Sleep is Sleeping Gas, while the only ways for the party to inflict Sleep are either through attacking with the Dream Harp or Sleep Sword, using the Bardsong Lullaby, or the Black Magic spell Sleep.
The Sleep status returns as a status effect and it functions the same way as its predecessor.
Few abilities inflict Sleep either from enemies and allies. The Black Magic spell Sleep and the weapons Cat Claws, Dream Harp, and Sleep Blade can be utilized to inflict Sleep on the enemy, while enemies only have access to Sleep and the ability Slap to inflict the status on the player.
|Sleep||Black Magic||Inflicts Sleep.|
|Time Slip||Blue Magic||Inflicts Sleep and Old.|
|Strange Dance||Enemy Attack||Inflicts Sleep.|
|Half Moon||Weapon||Randomly inflicts Sleep when attacking physically.|
Sleep (Psyche in the Super Nintendo release) will automatically cure itself after exactly 38 seconds from the time the status is inflicted, unless the target is struck physically first. While a target is asleep, all attacks will automatically hit. If Terra falls asleep while tranced, and the trance bar runs out during her sleep, she will be permanently tranced for the duration of the battle.
|Bad Breath||Lore||Inflicts Sleep as well as many other statuses to all enemies.|
|Lullaby||Enemy Attack||Inflicts Sleep to party.|
|Mind Blast||Enemy Attack||Inflicts Sleep as well as many other statuses to party.|
|Vanish||Enemy Attack (Dummied)||Inflicts Sleep as well as a myriad of other statuses on the caster.|
Sleep is a status effect that is caused by the spell Sleepel.
|Bad Breath||Enemy Skill||Inflicts Sleep as well as other statuses to all enemies.|
|Frog Song||Enemy Skill||Inflicts or cures Toad and Sleep.|
|AB Cannon||Enemy Attack||Inflicts non-elemental damage and Sleep.|
|Big Pollen||Enemy Attack||Inflicts moderate non-elemental damage and Sleep to party.|
|Combo||Enemy Attack||Fourth hit version inflicts non-elemental damage and Sleep.|
|Firing Line||Enemy Attack||Inflicts non-elemental damage as well as Sleep and Poison to party.|
|Hell Bubble||Enemy Attack||Inflicts Sleep.|
|Pollen||Enemy Attack||Inflicts Sleep and non-elemental damage on party.|
|Refuse||Enemy Attack||Inflicts Sleep and non-elemental damage.|
|Sleep Scales||Enemy Attack||Inflicts Sleep.|
|Smoke Bullet||Enemy Attack||Inflicts Sleep and Blind.|
|Dream Powder||Item||Inflicts Sleep on all enemies with 80% precision.|
Sleep lasts for around 13.3 seconds, and will automatically end if a target is struck physically, whether it hits or not. The target's Evasion is not reduced while under Sleep. Other status effects are halted during sleep, meaning Regen will not heal a sleeping target and statuses like Protect will not wear off. Many early bosses are vulnerable to this status, so if a player uses a GF's ST-Atk-J ability with the Sleep status, and plans accordingly, many early bosses can be defeated without taking any damage.
|Gas||Enemy Attack||Inflicts non-elemental damage as well as Sleep.|
|Hypnotize||Enemy Attack||Inflicts Sleep.|
|Sleeping Gas||Enemy Attack||Inflicts Sleep.|
The sleeping unit's ATB gauge will still charge, and if a command is issued but the unit is put to sleep before taking that command, the command is canceled and their ATB gauge is reset.
|Sleep||Black Magic||Inflicts Sleep.|
|Night||Blue Magic||Inflicts Sleep to everyone.|
|Glowing Eyes||Enemy Attack||Inflicts Sleep.|
|Hypnotize||Enemy Attack||Inflicts Sleep. If Dagger is the last one alive in the Black Waltz 2 battle, results in a Game Over.|
|Mist||Enemy Attack||Inflicts Shadow-elemental damage and Sleep to party.|
|Sleeping Juice||Enemy Attack||Inflicts non-elemental damage and Sleep.|
|Tongue||Enemy Attack||Inflicts Sleep.|
|Bistro Fork||Weapon||Has Sleep as an Add Status.|
|Ultima Sword||Weapon||Has Sleep as an Add Status.|
|Ultima Weapon||Weapon||Has Sleep as an Add Status.|
Sleep lasts for a specific number of turns depending on the attack that causes the status. Physical and magic attacks against sleeping units inflict 50% more damage than normal. Sleeping enemies cannot be bribed.
|Sleep Attack||Skill||Inflicts physical damage as well as Sleep for three turns.|
|Sleep Buster||Skill||Inflicts physical damage as well as Sleep for one turn, which always takes effect unless the target is immune.|
|Triple Foul||Skill||Inflicts physical damage as well as Sleep and other statuses for three turns.|
|Curse||Enemy Attack||Inflicts non-elemental damage as well as Sleep and other statuses.|
|Goodnight||Enemy Attack||Inflicts non-elemental damage as well as Sleep and many other statuses to the party.|
|Mega Graviton||Enemy Attack||Inflicts Sleep as well as other statuses and reduces HP by 7/16 to party. Only in International Version.|
|Photon Wings||Enemy Attack||Inflicts non-elemental damage as well as Sleep and many other statuses.|
|Pollen||Enemy Attack||Inflicts non-elemental damage and Sleep on party.|
|Shockwave||Enemy Attack||Inflicts non-elemental damage as well as Sleep and other statuses to the party.|
|Sleep Ball||Enemy Attack||Inflicts non-elemental damage and Sleep.|
|Sleeptouch||Auto-Ability||Inflicts Sleep 50% of the time when attacking physically.|
|Sleepstrike||Auto-Ability||Inflicts Sleep when attacking physically.|
|Sleep Ward||Auto-Ability||Protects against Sleep 50% of the time.|
|Sleep Proof||Auto-Ability||Prevents Sleep.|
|Dream Powder||Item||Inflicts damage and Sleep on all enemies.|
|Sleeping Powder||Item||Inflicts low damage and Sleep on all enemies.|
|Sleepy Shuffle||Dance||Inflicts Sleep on all enemies while dancing.|
|Kogoro Deluge||Kogoro||Inflicts Water-elemental damage as well as Sleep.|
|Sleep Knife||Cutlery||Inflicts non-elemental damage and Sleep.|
|Dream Pollen||Fallalery||Inflicts non-elemental damage and Sleep to all enemies.|
|Sleep Shell||Machinations||Inflicts non-elemental damage and Sleep.|
|Lazy Wing||Dextral Arts||Inflicts non-elemental damage and Sleep.|
|Sleep Mask||Festivities||Inflicts physical damage and Sleep.|
|Benchwarmer||Enemy Attack||Inflicts non-elemental damage and Sleep.|
|Ochu Dance||Enemy Attack||Inflicts MP damage and Sleep on party.|
|Pernicious Powder||Enemy Attack||Inflicts non-elemental damage as well as Sleep and many other statuses to the party.|
|Sleep Needle||Enemy Attack||Inflicts non-elemental damage and Sleep.|
|Triple Shock||Enemy Attack||Inflicts non-elemental damage as well as Sleep, Poison, and Darkness.|
|Sleep Proof||Auto-Ability||Prevents Sleep.|
Sleep makes the character unable to take any action. It wears off immediately if the character is physically attacked. Some fiends inflict the status with the spell of the same name. The player can inflict it by reading the Bedtime Tale folio or through the Songstress's ability Lullaby. The auto-ability Sleepproof makes the character immune to the status.
There are dozens of additional spells, creature abilities, and Job abilities that can cause Sleep status.
|Sleep||Black Magic||Inflicts Sleep to a target.|
|Sleep II||Black Magic||Inflicts Sleep to a target.|
|Sleepga||Black Magic||Inflicts Sleep to targets in range.|
|Sleepga II||Black Magic||Inflicts Sleep to targets in range.|
The character has fallen into a deep sleep and cannot move or act. Remove with an Alarm Clock.
The character has fallen into a deep sleep and cannot move or act. Remove with a Prince's Kiss.
Sleeping targets receive 50% more than the normal damage. Sleeping characters can be used to trigger the Immobilize glitch. Sleeping targets will wake up after a while or once targeted by physical attacks or technicks. Some enemies are already under the status when encountered, such as the Shield Wyrm, Black Chocobo and Pumpkin Head.
|Sleep||Green Magick||Inflicts Sleep.|
|Sleepga||Green Magick||Inflicts Sleep to all targets in range.|
|Level 2 Sleep||Enemy Magick||Inflicts Sleep to targets whose levels are a multiple of 2.|
|Blaster||Enemy Technick||Inflicts percentage damage, as well as Sleep, Blind, Silence, and Slow.|
|Cloying Breath||Enemy Technick||Inflicts Sleep and Slow on all targets.|
|Hell Blaster||Enemy Technick||Inflicts percentage damage, as well as Sleep and other statuses.|
|Putrid Breath||Enemy Technick||Inflicts Sleep and a myriad of other statuses.|
|Sleep Touch||Enemy Technick||Inflicts non-elemental damage and Sleep.|
The Sleep status causes a unit to become temporarily unconscious until it is damaged by an attack or after a period of time. However, it the unit is struck by an attack that causes Sleep while it is asleep, he will not wake up. The timer of the unit remaining asleep will, however, not reset.
Diabolos's attack, Nightmare, inflicts Sleep and deals damage to one foe. Fran has an ability called Sleep Arrow that adds the ability to inflict Sleep to her attacks for fifteen seconds.
The Sleep status puts enemies to sleep for 30 seconds, rendering them completely inactive as long as they are not damaged. Abilities that do not inflict direct damage will not wake sleeping enemies. Thaumaturges can inflict sleep through their Sleep spell learned at level 10, and Conjurers learn a similar spell at level 26 called Repose that has the same effect.
When inflicted with Sleep it is signified by a dialogue balloon with 'ZZZ' above character's head. The unit's CT stops incrementing and any characters attacking a sleeping unit will receive a PA bonus (new PA = [PA * 3/2]). Sleeping units cannot evade or use reaction abilities (including Blade Grasp and Abandon, which will be inactive while a character is asleep). Sleeping characters are immune to Speechcraft. Sleep lasts for 60 ticks.
Sleep is caused through the use of the Blue Magic spells Bad Breath and Night, the Red Magic spell Sleep, the Assassin ability Nightmare, the Animist ability Sheep Count, and the Gadgeteer ability Chroma Gem.
Sleep can be inflicted onto targets through the Blue Magic spell Night, the Green Mage spell Sleep, the Assassin ability Nightmare, the Spellblade ability Sleep Blade, the Tinker ability Chroma Gem, and through the enemy abilities Cloying Breath, Deep Sleep, Eternal Sleep, Shining Darkness, Sleep Touch, Sleet, and Soporific Cloud.
Units affected with sleep will skip their turns until after some time or until they are damaged, which includes poison. Their Evasion is reduced to 0 and any abilities as well as status ailments are sure to hit them unless they are immune to them.
A sleeping character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
|Heal||White Magic||Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.|
|Charm Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.|
|Dragon Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.|
|Hypno-sleep||Enemy Ability||Inflicts Sleep.|
|Lullaby||Enemy Ability||Inflicts Sleep.|
|Sleep Powder||Enemy Ability||Inflicts Sleep.|
|Sleep Lure||Enemy Ability||Inflicts Sleep.|
Units afflicted with this status do not act for one or more turns. Even if a unit awakens in the same turn, its action is voided until directed on the following turn.
|King||Armor||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Arthur||Armor||Grants resistance to Stone and Para.|
|Dragon||Helmet||Grants resistance to Stone, Para, Weapon, and Quake.|
|Band||Helmet||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Aezis||Shield||Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.|
|King||Shield||Grants the party Ice, Stone, Para resistance with 255% success.|
|Sleep||Magic Book||Puts monsters to Slep.|
|Sl-Gaze||Enemy Ability||Inflicts Slep on enemy group.|
|Sleep||Enemy Ability||Inflicts Slep on enemy group.|
|All||Enemy Ability||Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.|
|Change||Enemy Ability||Resists Ston, Para, and Weapon.|
|Par/Wp||Enemy Ability||Resists Para and Weapon.|
|Para||Enemy Ability||Resists Dead, Blin, Slep, Conf, Curs, and Para.|
A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.
|Sleep||Magic Book||Inflicts Slep; one group.|
|Sleep||Enemy Ability||Inflicts Slep; one group.|
|SleepGas||Enemy Ability||Inflicts Slep; one group.|
|Sleep||Black Magic||Can inflict Sleep.||Can inflict Sleep or cure Sleep.|
|Knife||Enemy Ability||Can inflict Sleep||Attacks one enemy.|
|Dk-Virus||Enemy Ability||Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.||Inflicts two random statuses on all enemies at 100%.|
|Lullaby||Enemy Ability||Inflicts Sleep.||Puts one enemy to sleep.|
|SleepGas||Enemy Ability||Inflicts Sleep.||Puts one enemy to sleep.|
|Hypnosis||Enemy Ability||Inflicts Sleep.||Puts one enemy to sleep.|
|Sleep||Enemy Ability||Inflicts Sleep.||Puts one enemy to sleep.|
Makes the character fall asleep and unable to move. However, characters still regenerate BP every turn.
|Sleep||Black Magic ability|
|Put one target to sleep.|
|Inner Alchemy||Martial Arts ability||Cure yourself of the status ailments poison, blind, silence, dread, and confuse.|
|Shorten Ailment||Salve-Maker ability||The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.|
|Sleep Blade||Weapon||25% chance to cause Sleep.|
|Clothespin||Accessory||Grants immunity to Sleep.|
|Ribbon||Armor||Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.|
|Cures the target of sleep.|
|Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.|
|Sweet Dreams||Enemy ability||Inflicts heavy physical damage and Sleep on a single target.|
|Sword Magic Sleep||Sword Magic ability||Gives the user's physical attacks a chance of inflicting Sleep.|
|Fairy Ward||Spiritism ability||Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.|
|Cure Sleep||Compounding ability||Restores 150 HP and cures Sleep.|
|Resist Sleep||Compounding ability||Grants immunity to Sleep.|
psyche is the totality of the human mind, conscious and unconscious.Psyche is the Greek word for "soul" or "spirit" (ψυχή). In psychology, the