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Sleep (status)

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FFV Sleep status

Lenna under Sleep in Final Fantasy V.

Sleep (スリプル, Suripuru? or 睡眠, Suimin?), also known as Psyche or Slep, is a recurring status effect in the Final Fantasy series. It is also the name of a spell, usually available through Black Magic, that will induce this effect; although later games have re-classified the spell as Green or Arcane magic. A character who is hit by a sleep-inducing attack will be rendered unable to act for the duration of the sleep effect. These attacks have in the past take the form of pollen, dust, a spell, or a Bard's lullaby.

Sleep generally does not last a great period of time and will wear off if a character is either cured (for example, by use of Esuna or a Remedy) or physically damaged, meaning that magic attacks can still be used without risk of waking up the target. Inflicting other status ailments and any associated damage that occurs as a result of the ailment (for example, Poison) generally do not wake the targets either.

AppearancesEdit

Final FantasyEdit

FF1-PSP-sleep

Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. The only way the party can inflict Sleep is through the use of the spells Sleep and Sleepra, while the enemies Mummy and King Mummy can inflict it through their physical attacks.

Final Fantasy IIEdit

Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. It can be cured with Basuna at level 2 or higher.

Final Fantasy IIIEdit

FFIII Sleep Status
Game Element Type Effect
Sleep Black Magic Inflicts Sleep.
Dream Harp Weapon Inflicts Sleep.
Sleep Arrow Weapon Inflicts Sleep.
Sleep Arrow Weapon Inflicts Sleep.
Glare Enemy Ability Inflicts Sleep to one target.
Mesmerize Summon/Shiva Inflicts Sleep to all enemies.

In addition, the enemies Queen Lamia, Dracrocotta, and Demon Horse can inflict Sleep by physically attacking.

Final Fantasy IVEdit

FFIVDS Sleep Status Icon

A unit cannot act until the status is cured or wears off. The status wears off more quickly with higher Spirit. Haste also speeds recovery, while Slow delays it. Sleep always wears off after combat.

Few abilities inflict Sleep. The only enemy ability that inflicts Sleep is Sleeping Gas, while the only ways for the party to inflict Sleep are either through attacking with the Dream Harp or Sleep Sword, using the Bardsong Lullaby, or the Black Magic spell Sleep.

Final Fantasy IV -Interlude-Edit

The Sleep status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After YearsEdit

Once again, few abilities inflict Sleep either from enemies and allies. The Black Magic spell Sleep and the weapons Cat Claws, Dream Harp, and Sleep Blade can be utilized to inflict Sleep on the enemy, while enemies only have access to Sleep and the ability Slap to inflict the status on the player.

Edward can inflict Sleep on opponents by his Lullaby song, performed randomly from his Bardsong command when targeting enemies.

Final Fantasy VEdit

The Samurai's Mineuchi ability can be used to substitute for the regular Fight command, but it doesn't remove an opponent's Sleep status on hit, like a regular attack would.

Game Element Type Effect
Sleep Black Magic Inflicts Sleep.
Time Slip Blue Magic Inflicts Sleep and Old.
Strange Dance Enemy Attack Inflicts Sleep.
Half Moon Weapon Randomly inflicts Sleep when attacking physically.

Final Fantasy VIEdit

Was called Psyche in the Super Nintendo release, it was later change to Sleep. Sleep will automatically cure itself after exactly 38 seconds from the time the status is inflicted, unless the target is struck physically first. While a target is asleep, all attacks will automatically hit. If Terra falls asleep while tranced, and the trance bar runs out during her sleep, she will be permanently tranced for the duration of the battle.

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Bad Breath Lore Inflicts Sleep as well as many other statuses to all enemies.
Lullaby Enemy Attack Inflicts Sleep to party.
Mind Blast Enemy Attack Inflicts Sleep as well as many other statuses to party.
Vanish Enemy Attack (Dummied) Inflicts Sleep as well as a myriad of other statuses on the caster.

Final Fantasy VIIEdit

Sleep is a status effect that is caused by the spell Sleepel.

Game Element Type Effect
Sleepel Magic Inflicts Sleep.
Bad Breath Enemy Skill Inflicts Sleep as well as other statuses to all enemies.
Frog Song Enemy Skill Inflicts or cures Toad and Sleep.
AB Cannon Enemy Attack Inflicts non-elemental damage and Sleep.
Big Pollen Enemy Attack Inflicts moderate non-elemental damage and Sleep to party.
Combo Enemy Attack Fourth hit version inflicts non-elemental damage and Sleep.
Firing Line Enemy Attack Inflicts non-elemental damage as well as Sleep and Poison to party.
Hell Bubble Enemy Attack Inflicts Sleep.
Pollen Enemy Attack Inflicts Sleep and non-elemental damage on party.
Refuse Enemy Attack Inflicts Sleep and non-elemental damage.
Sleep Scales Enemy Attack Inflicts Sleep.
Smoke Bullet Enemy Attack Inflicts Sleep and Blind.
Headband Accessory Prevents Sleep.
Dream Powder Item Inflicts Sleep on all enemies with 80% precision.

Final Fantasy VIIIEdit

FFVIII Sleep Symbol

Sleep lasts for around 13.3 seconds, and will automatically end if a target is struck physically, whether it hits or not. The target's Evasion is not reduced while under Sleep. Other status effects are halted during sleep, meaning Regen will not heal a sleeping target and statuses like Protect will not wear off. Many early bosses are vulnerable to this status, so if a player uses a GF's ST-Atk-J ability with the Sleep status, and plans accordingly, many early bosses can be defeated without taking any damage.

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Gas Enemy Attack Inflicts non-elemental damage as well as Sleep.
Hypnotize Enemy Attack Inflicts Sleep.
Sleeping Gas Enemy Attack Inflicts Sleep.

Final Fantasy IXEdit

FFIX Sleep Symbol

Unlike previous games, in Final Fantasy IX the sleeping unit's ATB gauge will still charge, and if a command is issued but the unit is put to sleep before taking that command, the command is canceled and their ATB gauge is reset.

Game Element Type Effect
Sleep Black Magic Inflicts Sleep.
Night Blue Magic Inflicts Sleep to everyone.
Glowing Eyes Enemy Attack Inflicts Sleep.
Hypnotize Enemy Attack Inflicts Sleep. If Dagger is the last one alive in the Black Waltz 2 battle, results in a Game Over.
Mist Enemy Attack Inflicts Shadow-elemental damage and Sleep to party.
Sleeping Juice Enemy Attack Inflicts non-elemental damage and Sleep.
Tongue Enemy Attack Inflicts Sleep.
Bistro Fork Weapon Has Sleep as an Add Status.
Ultima Sword Weapon Has Sleep as an Add Status.
Ultima Weapon Weapon Has Sleep as an Add Status.
Insomniac Auto-Ability Prevents Sleep.

Final Fantasy XEdit

Sleep lasts for a specific number of turns depending on the attack that causes the status. Physical and magic attacks against sleeping units inflict 50% more damage than normal. Sleeping enemies cannot be bribed.

Game Element Type Effect
Sleep Attack Skill Inflicts physical damage as well as Sleep for three turns.
Sleep Buster Skill Inflicts physical damage as well as Sleep for one turn, which always takes effect unless the target is immune.
Triple Foul Skill Inflicts physical damage as well as Sleep and other statuses for three turns.
Curse Enemy Attack Inflicts non-elemental damage as well as Sleep and other statuses.
Goodnight Enemy Attack Inflicts non-elemental damage as well as Sleep and many other statuses to the party.
Mega Graviton Enemy Attack Inflicts Sleep as well as other statuses and reduces HP by 7/16 to party. Only in International Version.
Photon Wings Enemy Attack Inflicts non-elemental damage as well as Sleep and many other statuses.
Pollen Enemy Attack Inflicts non-elemental damage and Sleep on party.
Shockwave Enemy Attack Inflicts non-elemental damage as well as Sleep and other statuses to the party.
Sleep Ball Enemy Attack Inflicts non-elemental damage and Sleep.
Sleeptouch Auto-Ability Inflicts Sleep 50% of the time when attacking physically.
Sleepstrike Auto-Ability Inflicts Sleep when attacking physically.
Sleep Ward Auto-Ability Protects against Sleep 50% of the time.
Sleep Proof Auto-Ability Prevents Sleep.
Dream Powder Item Inflicts damage and Sleep on all enemies.
Sleeping Powder Item Inflicts low damage and Sleep on all enemies.

Final Fantasy X-2Edit

FFX-2 Sleep Icon
Game Element Type Effect
Sleep Arcana Inflicts Sleep.
Sleepy Shuffle Dance Inflicts Sleep on all enemies while dancing.
Kogoro Deluge Yuna's Pet Inflicts Water-elemental damage as well as Sleep.
Sleep Knife Paine's Mascot Inflicts non-elemental damage and Sleep.
Dream Pollen Yuna's Floral Fallal Inflicts non-elemental damage and Sleep to all enemies.
Sleep Shell Rikku's Machina Maw Inflicts non-elemental damage and Sleep.
Lazy Wing Paine's Full Throttle Inflicts non-elemental damage and Sleep.
Sleep Mask Festivalist Inflicts physical damage and Sleep.
Benchwarmer Enemy Attack Inflicts non-elemental damage and Sleep.
Ochu Dance Enemy Attack Inflicts MP damage and Sleep on party.
Pernicious Powder Enemy Attack Inflicts non-elemental damage as well as Sleep and many other statuses to the party.
Sleep Needle Enemy Attack Inflicts non-elemental damage and Sleep.
Triple Shock Enemy Attack Inflicts non-elemental damage as well as Sleep, Poison, and Darkness.
Sleep Proof Auto-Ability Prevents Sleep.

Final Fantasy X-2: Last MissionEdit

Sleep makes the character unable to take any action. It wears off immediately if the character is physically attacked. Some fiends inflict the status with the spell of the same name. The player can inflict it by reading the Bedtime Tale folio or through the Songstress's ability Lullaby. The auto-ability Sleepproof makes the character immune to the status.

Final Fantasy XIEdit

FFXI Sleep Status

There are dozens of additional spells, creature abilities, and Job abilities that can cause Sleep status in Final Fantasy XI.

Game Element Type Effect
Sleep Black Magic Inflicts Sleep to a target.
Sleep II Black Magic Inflicts Sleep to a target.
Sleepga Black Magic Inflicts Sleep to targets in range.
Sleepga II Black Magic Inflicts Sleep to targets in range.

Final Fantasy XIIEdit

FFXII Sleep Icon
The character has fallen into a deep sleep and cannot move or act. Remove with an Alarm Clock.
—Description

Sleeping targets receive 50% more than the normal damage. Sleeping characters can be used to trigger the Immobilize glitch. Sleeping targets will wake up after a while or once targeted by physical attacks or technicks. Some enemies are already under the status when encountered, such as the Shield Wyrm, Black Chocobo and Pumpkin Head.

Game Element Type Effect
Sleep Green Magick Inflicts Sleep.
Sleepga Green Magick Inflicts Sleep to all targets in range.
Level 2 Sleep Enemy Magick Inflicts Sleep to targets whose levels are a multiple of 2.
Blaster Enemy Technick Inflicts percentage damage, as well as Sleep, Blind, Silence, and Slow.
Cloying Breath Enemy Technick Inflicts Sleep and Slow on all targets.
Hell Blaster Enemy Technick Inflicts percentage damage, as well as Sleep and other statuses.
Putrid Breath Enemy Technick Inflicts Sleep and a myriad of other statuses.
Sleep Touch Enemy Technick Inflicts non-elemental damage and Sleep.

Final Fantasy XII: Revenant WingsEdit

RW Sleep Status Symbol

The Sleep status causes a unit to become temporarily unconscious until it is damaged by an attack or after a period of time. However, it the unit is struck by an attack that causes Sleep while it is asleep, he will not wake up. The timer of the unit remaining asleep will, however, not reset.

Diabolos's attack, Nightmare, inflicts Sleep and deals damage to one foe. Fran has an ability called Sleep Arrow that adds the ability to inflict Sleep to her attacks for fifteen seconds.

Final Fantasy XIVEdit

The Sleep status puts enemies to sleep for 30 seconds, rendering them completely inactive as long as they are not damaged. Abilities that do not inflict direct damage will not wake sleeping enemies. Thaumaturges can inflict sleep through their Sleep spell learned at level 10, and Conjurers learn a similar spell at level 26 called Repose that has the same effect.

Final Fantasy TacticsEdit

FFT Sleep Status Symbol

When inflicted with Sleep it is signified by a dialogue balloon with 'ZZZ' above character's head. The unit's CT stops incrementing and any characters attacking a sleeping unit will receive a PA bonus (new PA = [PA * 3/2]). Sleeping units cannot evade or use reaction abilities (including Blade Grasp and Abandon, which will be inactive while a character is asleep). Sleeping characters are immune to Speechcraft. Sleep lasts for 60 ticks.

Final Fantasy Crystal Chronicles: My Life as a DarklordEdit

This status can be added with Templar's Sleep, a Mystic's Repose, Will-o'-the-Wisp, Forbidden Dance, Bad Breath, Dark Whisper, Sleep Touch, Toot, Grand Cross, Nightmare, and Sleepja.

Protect Ring, Grand Helmet, Barette and Ribbon can all be equipped to prevent Sleep.

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Final Fantasy Tactics AdvanceEdit

FFTA Sleep Status Symbol

Sleep is caused through the use of the Blue Magic spells Bad Breath and Night, the Red Magic spell Sleep, the Assassin ability Nightmare, the Animist ability Sheep Count, and the Gadgeteer ability Chroma Gem.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Sleep can be inflicted onto targets through the Blue Magic spell Night, the Green Mage spell Sleep, the Assassin ability Nightmare, the Spellblade ability Sleep Blade, the Tinker ability Chroma Gem, and through the enemy abilities Cloying Breath, Deep Sleep, Eternal Sleep, Shining Darkness, Sleep Touch, Sleet, and Soporific Cloud.

Units affected with sleep will skip their turns until after some time or until they are damaged, which includes poison. Their Evasion is reduced to 0 and any abilities as well as status ailments are sure to hit them unless they are immune to them.

Final Fantasy Mystic QuestEdit

FFMQ Sleep Icon

A sleeping character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Hypno-sleep Enemy Ability Inflicts Sleep.
Lullaby Enemy Ability Inflicts Sleep.
Sleep Powder Enemy Ability Inflicts Sleep.
Sleep Lure Enemy Ability Inflicts Sleep.

The Final Fantasy LegendEdit

Units afflicted with this status do not act for one or more turns. Even if a unit awakens in the same turn, its action is voided until directed on the following turn.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Sleep Magic Book Puts monsters to Slep.
Sl-Gaze Enemy Ability Inflicts Slep on enemy group.
Sleep Enemy Ability Inflicts Slep on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend IIEdit

A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.

Game Element Type Effect
Sleep Magic Book Inflicts Slep; one group.
Sleep Enemy Ability Inflicts Slep; one group.
SleepGas Enemy Ability Inflicts Slep; one group.

Final Fantasy Legend IIIEdit

The sleeping target cannot act, and it wears off over time. Can be removed by Heal, Sleep, Cycle, Awake, and Elixir.

Game Element Type Effect Description
Sleep Black Magic Can inflict Sleep. Can inflict Sleep or cure Sleep.
Knife Enemy Ability Can inflict Sleep Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Lullaby Enemy Ability Inflicts Sleep. Puts one enemy to sleep.
SleepGas Enemy Ability Inflicts Sleep. Puts one enemy to sleep.
Hypnosis Enemy Ability Inflicts Sleep. Puts one enemy to sleep.
Sleep Enemy Ability Inflicts Sleep. Puts one enemy to sleep.

Final Fantasy: The 4 Heroes of LightEdit

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Bravely DefaultEdit

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Final Fantasy DimensionsEdit

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Dissidia Final Fantasy (2015)Edit

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Pictlogica Final FantasyEdit

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Final Fantasy Artniks DiveEdit

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Final Fantasy Record KeeperEdit

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Final Fantasy ExplorersEdit

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Final Fantasy Brave ExviusEdit

FFBE Sleep Icon
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Chocobo no Fushigi na DungeonEdit

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Chocobo's Dungeon 2Edit

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Final Fantasy Fables: Chocobo's DungeonEdit

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