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A spellblade technique that disrupts circadian rhythms, sending the targets into immediate slumber.
Sleep (スリプル, Suripuru?, lit. Sleepel), also called Slep, is a recurring magic spell, usually in the Black Magic category, that inflicts the status of the same name. It is usually one of the earliest Black Magic spells obtained. Some games have an upgraded versions of the spell, called Sleepra and Sleepga.
Puts all foes to sleep.
Sleep, known as SLEP in the NES release and Sleep1 in the Final Fantasy Origins release, is a Level 1 Black Magic spell that can be bought in Cornelia and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja Job classes. It inflicts Sleep on all enemies.
The spell has a low success rate. In the Dawn of Souls and subsequent releases the spell costs 3 MP to cast. Sleep can be cast by Ogre Mage, Beholder, Rakshasa, Water Naga, Spirit Naga, Astos, and Lich.
Puts foes to sleep.
Sleep is a Black Magic spell which puts one or all enemies to sleep. The success rate increases with the spell's level. Any character can learn Sleep by having them use the Sleep Tome (called the Sleep Scroll in the Origins release).
|Effect||Allows the target to learn Sleep when used outside of battle. Casts Sleep VIII on all enemies when used in battle.|
|Drop||Dark Soul, Ogre Mage|
Sleep is a Level 1 Black Magic spell that has an accuracy of 15% and can be bought for 100 gil at Kazus, Tozus, and the Vikings' Cove, while a free one can be found in the Altar Cave. It can also be used through the item Sheep Pillow. The enemy Pugman is capable of using the spell against the party.
Sleep is a Black Magic spell Rydia can use, both at Level 8 while as a child, and again automatically when she rejoins as an adult. It has a casting time of 3, and costs 12 MP in the 2D versions, and 15 MP in the 3D versions. It can also be cast by using the Sleep Blade as an item.
It has an accuracy of 50% in 2D versions, and 55% in 3D versions. The spell is more effective the higher the caster's Agility. Hiroyuki Ito is the only enemy in the game to cast the spell, and only on himself.
On the Easy Type version, the casting time was reduce to 2.
Sleep returns as a Black Magic spell in the sequel of Final Fantasy IV. The imposter Rydia along with Palom and Rydia already known the spell. It inflicts Sleep to one or all enemies at the cost of 12 MP.
Sleep is a level 2 Black Magic spell, bought in Karnak and Crescent for 300 gil. It costs 3 MP to cast. Sleep can be cast by Ricard Mage, Siren, and Sleepy. The player may utilize this ability by catching and releasing a Sleepy. Sleep is one of the spells that can be cast from the Wonder Wand for free.
Inflicts sleep on the target.
Sleep is an Effect spell that cost 5 MP to cast. It can be learned through Siren at a x10 rate. It has a 111 Hit rate and is vulnerable to Runic. Sleep can be cast by Level 40 Magic, Level 70 Magic, Magic, Wizard, Abaddon, and Intangir.
Sleepel is automatically on the Seal Materia and costs 8 MP to cast and has 72% base accuracy. Seal Materia can be purchased in Junon for 3,000 gil. The enemies Eligor, SOLDIER:3rd, Crown Lance, Bahba Velamyu, Ironite, and Goblin, as well as the bosses Godo, Bizarro∙Sephiroth, and Helletic Hojo all use the spell against the party.
Sleep can be drawn from several early enemies and can be junctioned to stats. Casting Sleep in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus and Carbuncle by 0.2. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Sleep spells, among other basic spells.
|Draw from||Level 1-100: Belhelmel, Funguar, Gayla, Granaldo, Grat, Guard|
Level 1-30: Fastitocalon
|Draw points||Centra Excavation Site|
|Refine||ST Mag-RF: x1 Sleep Powder refines into x20 Sleep|
|no effect||no effect||Sleep +1.0%||Sleep +1.0%|
Puts single/multiple targets to sleep.
Sleep is a Black Magic spell available to Vivi learned from the Flame Staff. It costs 10 MP to cast, and can be learned for 20 AP. The spell has a 50% Accuracy. It can be reflected and works with Return Magic. Sleep can be used by both Abomination and Grimlock.
Only Yunalesca (first form) uses Sleep.
|Final Fantasy XI Spell|
|Effect:||Puts an enemy to sleep.|
|Casting Time:||2.5 Seconds|
|Recast Time:||30 Seconds|
|Magic Type:||Enfeebling Magic|
|Jobs:||BLM 20, RDM 25, DRK 30, SCH 30, GEO 35|
Sleep is a Black Magic spell available to Black Mages, Red Mages, Dark Knights, and Geomancers. Scholars are also able to use this spell while under the effects of Addendum: Black or Enlightenment. It is the first, fastest casting, shortest in duration, and easiest of all Sleep spells to obtain. It may be purchased from a vendor for 2,600 gil or less, depending on fame.
Sleep is a Green Magick used to put one foe to sleep. This game also introduces the an item specifically used to awaken characters, the Alarm Clock. The spell can be bought in Rabanastre and Bhujerba for 700 gil.
The International Zodiac Job System version lists Sleep as Black Magick License 4. Sleep costs 30 LP and consumes 10 MP to cast. The spell cannot be bought; Sleep is found in a chest in Dreadnought Leviathan Starboard Section and Ogir-Yensa Sandsea Platform 1 East Tanks. Sleep can be used by the Red Battlemage and Black Mage.
Sleep appeared as an ability in the Legacy Final Fantasy XIV. At the initial release, Sleep was a Conjurer spell available for use at Rank 32 and it cost 3 action points to set. The ability inflicted sleep to all enemies within an area of effect. After the release of patch 1.20, Sleep became a Thaumaturge spell available at level 42 and targeted a single enemy instead.
Sleep appears in the relaunch as a Thaumaturge ability available at level 10. The ability inflicts the sleep status to a single target for a period of 30 seconds. The ability has a cast time 2.5 seconds and has a cooldown time of 2.5 seconds. The spell can be enhanced to an area-of-effect ability once the player has learned the Deep Sleep trait at level 36. The ability can only be used by Thaumaturges and Black Mages.
"Follow the spirit and forget about time! Sleep!"
Sleep is an ability learned by the Templar job for 170 JP. It inflicts Sleep to one target with a range of 4 for 20 MP.
Sleep is a Red Magic spell exclusive to viera, learned from the Estoc for 200 AP. It costs 10 MP to cast, has a range of 4 with a vertical reach of 2, and can be stolen through the ability Steal: Ability. It is susceptible to Return Magic.
The Slep spell put all monsters on screen to sleep for a limited length of time. However, some monsters are immune to it, and some enemies will continue to attack by weapons or magic while under the spell. It is obtained by defeating Mr. Lee in Kett, costs 1 MP to cast.
There's a Magic Book called Sleep and it has a book icon before its name. It cast Sleep, and can be bought in Town of Hero, Undersea Town, and Hidden Town for 500 GP. It only has 20 uses, and inflicts Sleep to one group of enemies.
Sleep is a status inflicting ability that has 15 uses, it also increases a Robot's HP by 9. It inflicts Slep to one group of enemies. This ability can be used by DemoLoad, Demon, Fairy, Fiend, Giant, Imp, Mephisto, Nymph, O-Bake, Ogre, Phantom, Sprite, Sylph, Wraith, and Ashura.
There is a Magic Book called Sleep and it has a book icon before its name. It cast Sleep, and can be bought in numerous towns across the various worlds for 6800 GP. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. It inflicts Slep to one group of enemies.
There is also an enemy attack that also goes by the name of Sleep, this ability doesn't cost any MP to use and also inflicts Sleep to one enemy. This ability is used by Tomtom, Jerrit, Maitie, and Spectrat.
Sleep appears as a Dark Magic spell and costs 2 AP to cast. Sleep can be given to any character by having a Sleep Tome in the character's inventory. The spell can only be purchased in Guera and Urbeth for 500 gil.
Sleep is a level 2 Black Magic. It has a 75% chance to put one target to sleep. Sleep is also a level 2 Sword Magic. It adds sleep to weapon for 10 turns, in which it has a 75% chance to cause sleep in one target when attacking. It costs 5 MP.
Shoot a magical missile that has a chance of putting an enemy to sleep, halting its movement and increasing the damage it takes.