Sleep (Status)
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Added by XenomicSleep (スリプル (or 睡眠), Suripuru (or Suimin)?), also known as Psyche, is a recurring status effect in the Final Fantasy series. It is also the name of a spell, usually available through Black Magic, that will induce this effect; although later games have re-classified the spell as Green or Arcane magic. A character who is hit by a sleep-inducing attack will be rendered unable to act for the duration of the sleep effect. These attacks have in the past take the form of pollen, dust, a spell, or a Bard's lullaby.
Sleep generally does not last a great period of time and will wear off if a character is either cured (for example, by use of Esuna or a Remedy) or physically damaged, meaning that magic attacks can still be used without risk of waking up the target. Inflicting other status ailments and any associated damage that occurs as a result of the ailment (for example, Poison) generally do not wake the targets either.
Appearances
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Final Fantasy
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Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. The only way the party can inflict Sleep is through the use of the spells Sleep and Sleepra, while the enemies Mummy and King Mummy can inflict it through their physical attacks.
Final Fantasy II
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Sleep renders a unit unable to act. While physically attacking the afflicted unit will not wake them up, there is a chance of recovery at the end of each turn and does not last after battle. It can be cured with Basuna at level 2 or higher.
Final Fantasy III
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| Game Element | Type | Effect |
|---|---|---|
| Sleep | Black Magic | Inflicts Sleep. |
| Dream Harp | Weapon | Inflicts Sleep. |
| Sleep Arrow | Weapon | Inflicts Sleep. |
| Sleep Arrow | Weapon | Inflicts Sleep. |
| Glare | Enemy Ability | Inflicts Sleep to one target. |
| Mesmerize | Summon/Shiva | Inflicts Sleep to all enemies. |
In addition, the enemies Queen Lamia, Dracrocotta, and Demon Horse can inflict Sleep by physically attacking.
Final Fantasy IV
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A character cannot act until the status is cured or wears off. The status wears off more quickly with higher spirit. Haste also speeds recovery, while Slow delays it. Wears off regardless after combat.
Very few abilities in the game inflict the Sleep status effect. The only enemy ability that inflicts Sleep is Sleeping Gas, while the only ways for the party to inflict Sleep are either through attacking with the Dream Harp or Sleep Sword, using the Bardsong Lullaby, or using the Black Magic spell Sleep.
Final Fantasy IV -Interlude-
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The Sleep status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Final Fantasy IV: The After Years
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Once again, very few abilities offer the chance to inflict Sleep, both from enemies and allies. The Black Magic spell Sleep and the weapons Cat Claws, Dream Harp, and Sleep Blade can all be utilized by the player to inflict Sleep on the enemy, while enemies only have access to Sleep and the ability Slap to inflict the status on the player.
Final Fantasy V
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The Samurai's Mineuchi ability can be used to substitute for the regular Fight command, but it doesn't remove an opponent's Sleep status on hit, like a regular attack would.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Black Magic | Inflicts Sleep. |
| Time Slip | Blue Magic | Inflicts Sleep and Old. |
| Strange Dance | Enemy Attack | Inflicts Sleep. |
| Half Moon | Weapon | Randomly inflicts Sleep when attacking physically. |
Final Fantasy VI
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Was called Psyche in the Super Nintendo release, it was later change to Sleep. Sleep will automatically cure itself after exactly 38 seconds from the time the status is inflicted, unless the target is struck physically first. While a target is asleep, all attacks will automatically hit. If Terra falls asleep while tranced, and the trance bar runs out during her sleep, she will be permanently tranced for the duration of the battle.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Magic | Inflicts Sleep. |
| Bad Breath | Lore | Inflicts Sleep as well as many other statuses to all enemies. |
| Lullaby | Enemy Attack | Inflicts Sleep to party. |
| Mind Blast | Enemy Attack | Inflicts Sleep as well as many other statuses to party. |
| Vanish | Enemy Attack (Dummied) | Inflicts Sleep as well as a myriad of other statuses on the caster. |
Final Fantasy VII
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Sleep is a status effect that is caused by the spell Sleepel.
| Game Element | Type | Effect |
|---|---|---|
| Sleepel | Magic | Inflicts Sleep. |
| Bad Breath | Enemy Skill | Inflicts Sleep as well as other statuses to all enemies. |
| Frog Song | Enemy Skill | Inflicts or cures Toad and Sleep. |
| AB Cannon | Enemy Attack | Inflicts non-elemental damage and Sleep. |
| Big Pollen | Enemy Attack | Inflicts moderate non-elemental damage and Sleep to party. |
| Combo | Enemy Attack | Fourth hit version inflicts non-elemental damage and Sleep. |
| Firing Line | Enemy Attack | Inflicts non-elemental damage as well as Sleep and Poison to party. |
| Hell Bubble | Enemy Attack | Inflicts Sleep. |
| Pollen | Enemy Attack | Inflicts Sleep and non-elemental damage on party. |
| Refuse | Enemy Attack | Inflicts Sleep and non-elemental damage. |
| Sleep Scales | Enemy Attack | Inflicts Sleep. |
| Smoke Bullet | Enemy Attack | Inflicts Sleep and Blind. |
| Headband | Accessory | Prevents Sleep. |
| Dream Powder | Item | Inflicts Sleep on all enemies with 80% precision. |
Final Fantasy VIII
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Sleep lasts for around 13.3 seconds, and will automatically end if a target is struck physically, whether it hits or not. The target's Evasion is not reduced while under Sleep. Other status effects are halted during sleep, meaning Regen will not heal a sleeping target and statuses like Protect will not wear off. Many early bosses are vulnerable to this status, so if a player uses a GF's ST-Atk-J ability with the Sleep status, and plans accordingly, many early bosses can be defeated without taking any damage.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Magic | Inflicts Sleep. |
| Gas | Enemy Attack | Inflicts non-elemental damage as well as Sleep. |
| Hypnotize | Enemy Attack | Inflicts Sleep. |
| Sleeping Gas | Enemy Attack | Inflicts Sleep. |
Final Fantasy IX
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Unlike previous games, in Final Fantasy IX the sleeping character's ATB gauge will still charge up, and if a command is issued but the character is put to sleep before taking that command, that command is canceled and their ATB gauge is reset.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Black Magic | Inflicts Sleep. |
| Night | Blue Magic | Inflicts Sleep to everyone. |
| Glowing Eyes | Enemy Attack | Inflicts Sleep. |
| Hypnotize | Enemy Attack | Inflicts Sleep. If Dagger is the last one alive in the Black Waltz No.2 battle, results in a Game Over. |
| Mist | Enemy Attack | Inflicts Shadow-elemental damage and Sleep to party. |
| Sleeping Juice | Enemy Attack | Inflicts non-elemental damage and Sleep. |
| Tongue | Enemy Attack | Inflicts Sleep. |
| Bistro Fork | Weapon | Has Sleep as an Add-Status. |
| Ultima Sword | Weapon | Has Sleep as an Add-Status. |
| Ultima Weapon | Weapon | Has Sleep as an Add-Status. |
| Insomniac | Auto-Ability | Prevents Sleep. |
Final Fantasy X
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| Game Element | Type | Effect |
|---|---|---|
| Sleep Attack | Skill | Inflicts non-elemental damage as well as a 50% of Sleep. |
| Sleep Buster | Skill | Inflicts non-elemental damage as well as a 75% of Sleep. |
| Triple Foul | Skill | Inflicts damage as well as Sleep and other statuses that lasts for 3 turns. |
| Curse | Enemy Attack | Inflicts non-elemental damage as well as Sleep and other statuses. |
| Goodnight | Enemy Attack | Inflicts non-elemental damage as well as Sleep and many other statuses to the party. |
| Mega Graviton | Enemy Attack | Inflicts Sleep as well as other statuses and reduces HP by 7/16 to party. Only in International Version. |
| Photon Wings | Enemy Attack | Inflicts non-elemental damage as well as Sleep and many other statuses. |
| Pollen | Enemy Attack | Inflicts non-elemental damage and Sleep on party. |
| Shockwave | Enemy Attack | Inflicts non-elemental damage as well as Sleep and other statuses to the party. |
| Sleep Ball | Enemy Attack | Inflicts non-elemental damage and Sleep. |
| Sleeptouch | Auto-Ability | Inflicts Sleep 50% of the time when attacking physically. |
| Sleepstrike | Auto-Ability | Inflicts Sleep when attacking physically. |
| Sleep Ward | Auto-Ability | Protects against Sleep 50% of the time. |
| Sleep Proof | Auto-Ability | Prevents Sleep. |
| Dream Powder | Item | Inflicts damage and Sleep on all enemies. |
| Sleeping Powder | Item | Inflicts low damage and Sleep on all enemies. |
Final Fantasy X-2
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| Game Element | Type | Effect |
|---|---|---|
| Sleep | Arcana | Inflicts Sleep. |
| Sleepy Shuffle | Dance | Inflicts Sleep on all enemies while dancing. |
| Kogoro Deluge | Yuna's Pet | Inflicts Water-elemental damage as well as Sleep. |
| Sleep Knife | Paine's Mascot | Inflicts non-elemental damage and Sleep. |
| Dream Pollen | Yuna's Floral Fallal | Inflicts non-elemental damage and Sleep to all enemies. |
| Sleep Shell | Rikku's Machina Maw | Inflicts non-elemental damage and Sleep. |
| Lazy Wing | Paine's Full Throttle | Inflicts non-elemental damage and Sleep. |
| Sleep O-men | Festival-Goer | Inflicts physical damage and Sleep. |
| Benchwarmer | Enemy Attack | Inflicts non-elemental damage and Sleep. |
| Ochu Dance | Enemy Attack | Inflicts MP damage and Sleep on party. |
| Pernicious Powder | Enemy Attack | Inflicts non-elemental damage as well as Sleep and many other statuses to the party. |
| Sleep Needle | Enemy Attack | Inflicts non-elemental damage and Sleep. |
| Triple Shock | Enemy Attack | Inflicts non-elemental damage as well as Sleep, Poison, and Blind. |
| Sleep Proof | Auto-Ability | Prevents Sleep. |
Final Fantasy XI
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- See also: Lullaby and Light Shot.
There are dozens of additional spells, creature abilities, and Job abilities that can cause Sleep status in Final Fantasy XI.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Black Magic | Inflicts Sleep to a target. |
| Sleep II | Black Magic | Inflicts Sleep to a target. |
| Sleepga | Black Magic | Inflicts Sleep to targets in range. |
| Sleepga II | Black Magic | Inflicts Sleep to targets in range. |
Final Fantasy XII
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- "The character has fallen into a deep sleep and cannot move or act. Remove with an Alarm Clock."
- —Description
Sleeping targets receive one-and-a-half times the normal damage. Sleeping characters can be used to trigger the Immobilize Glitch.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Green Magick | Inflicts Sleep. |
| Sleepga | Green Magick | Inflicts Sleep to all targets in range. |
| Level 2 Sleep | Enemy Magick | Inflicts Sleep to targets whose levels are a multiple of 2. |
| Blaster | Enemy Technick | Inflicts percentage damage, as well as Sleep, Blind, Silence, and Slow. |
| Cloying Breath | Enemy Technick | Inflicts Sleep and Slow on all targets. |
| Hell Blaster | Enemy Technick | Inflicts percentage damage, as well as Sleep and other statuses. |
| Putrid Breath | Enemy Technick | Inflicts Sleep and a myriad of other statuses. |
| Sleep Touch | Enemy Technick | Inflicts non-elemental damage and Sleep. |
Final Fantasy XII: Revenant Wings
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The Sleep status causes a unit to become temporarily unconscious until it is damaged by an attack or after a period of time. However, it the unit is struck by an attack that causes Sleep while it is asleep, he will not wake up. The timer of the unit remaining asleep will, however, not reset.
Diabolos's attack, Nightmare, inflicts Sleep and deals damage to one foe. Fran has an ability called Sleep Arrow that inflicts Sleep on one foe.
Final Fantasy Tactics
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When inflicted with Sleep it is signified by a dialogue balloon with 'ZZZ' above character's head. The unit's CT stops incrementing and any characters attacking a sleeping unit will receive a PA bonus (new PA = [PA * 3/2]). Sleeping units cannot evade or use reaction abilities (including Blade Grasp and Abandon, which will be inactive while a character is asleep). Sleeping characters are immune to Speechcraft. Sleep lasts for 60 ticks.
Final Fantasy Crystal Chronicles: My Life as a Darklord
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This status can be added with Templar's Sleep, a Mystic's Repose, Will-o'-the-Wisp, Forbidden Dance, Bad Breath, Dark Whisper, Sleep Touch, Toot, Grand Cross, Nightmare, and Sleepja.
Protect Ring, Grand Helmet, Barette and Ribbon can all be equipped to prevent Sleep.
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Final Fantasy Tactics Advance
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Sleep is caused through the use of the Blue Magic spells Bad Breath and Night, the Red Magic spell Sleep, the Assassin ability Nightmare, the Animist ability Sheep Count, and the Gadgeteer ability Chroma Gem.
Final Fantasy Tactics A2: Grimoire of the Rift
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Sleep can be inflicted onto targets through the Blue Magic spell Night, the Green Mage spell Sleep, the Assassin ability Nightmare, the Spellblade ability Sleep Blade, the Tinker ability Chroma Gem, and through the enemy abilities Cloying Breath, Deep Sleep, Eternal Sleep, Shining Darkness, Sleep Touch, Sleet, and Soporific Cloud.
Units affected with sleep will skip their turns until after some time or until they are damaged, which includes poison.
Final Fantasy Mystic Quest
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A sleeping character will not be able to have his/her turn, but a character can be release from it when enough time has pass. It can be removed with either a Heal Potion or the Heal spell.
| Game Element | Type | Effect |
|---|---|---|
| Heal | White Magic | Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
| Charm Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, and Blind. |
| Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
| Hypno-sleep | Enemy Ability | Inflicts Sleep. |
| Lullaby | Enemy Ability | Inflicts Sleep. |
| Sleep Powder | Enemy Ability | Inflicts Sleep. |
| Sleep Lure | Enemy Ability | Inflicts Sleep. |
Final Fantasy Legend II
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A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.
| Game Element | Type | Effect |
|---|---|---|
| Sleep | Spellbook | Inflicts Slep; one group. |
| Sleep | Enemy Ability | Inflicts Slep; one group. |
| SleepGas | Enemy Ability | Inflicts Slep; one group. |
Final Fantasy Legend III
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The sleeping target cannot act, and it wears off over time. Can be removed by Heal, Sleep, Cycle, and Awake.
| Game Element | Type | Effect | Description |
|---|---|---|---|
| Sleep | Black Magic | Can inflict Sleep. | Can inflict Sleep or cure Sleep. |
| Knife | Enemy Ability | Can inflict Sleep | Attacks one enemy. |
| Dk-Virus | Enemy Ability | Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. | Inflicts two random statuses on all enemies at 100%. |
| Lullaby | Enemy Ability | Inflicts Sleep. | Puts one enemy to sleep. |
| SleepGas | Enemy Ability | Inflicts Sleep. | Puts one enemy to sleep. |
| Hypnosis | Enemy Ability | Inflicts Sleep. | Puts one enemy to sleep. |
| Sleep | Enemy Ability | Inflicts Sleep. | Puts one enemy to sleep. |
Final Fantasy: The 4 Heroes of Light
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Bravely Default: Flying Fairy
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Final Fantasy Dimensions
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Chocobo no Fushigi na Dungeon
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Chocobo's Dungeon 2
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Final Fantasy Fables: Chocobo's Dungeon
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