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Slaven Warder

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The Slaven Warder is a giant/slaven-type enemy from Final Fantasy XII. It can be found in the Paramina Rift. The Slaven Warder has weak health in this place and they tend to be asleep, and if not, will not attack as they are docile. While it is sleeping setting gambits to magick damage will resolve in an easy kill, but since they have weak health attacking them head on also works.

Bestiary entry Edit

Page 1: Observations Edit

Being beasts once used to pull freight sledges filled with heavy materials over rough, mountainous terrain. With innovations in transportation, they grew scarce, and now only a few remain, and these feral. Stores of fat under the thick hide of their backs provided sustenance when famine visited the cold, barren climes where once they worked. Observers have attested to the impressive efficacy of these deposits, individuals having reportedly survived for over a year without nourishment.

Page 2: The Art of Collecting, Excerpt Edit

Those who are slaves to another, be they humanoid, hume, or beast, must wear a harness with the brand of their master, proving ownership. Most such brands bear the mark of noble houses, and amongst them can occasionally be seen the crests of house long since fallen. Scholars and collectors covet the harnesses of such forgotten dynasties either for their historical value, or merely for their rarity. Of these, the slaven harness is the most prized.


Final Fantasy XII enemy stats
#092#093 #094
Location Species Aggression Movement type Rare Game Other information
Paramina Rift (Head of the Silverflow, Silverflow's End, Icebound Flow) Giant/Slaven Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
27 - 28 2,623 - 2,743 200 - 203 27 - 29 11 - 11
Vitality Speed Attack Power Defense Magick Resist
40 - 42 15 - 15 36 - 38 14 - 15 13 - 13
Evade EXP LP CP Gil
0 - 0 1,124 - 1,225 1 173 - 252 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% Immune 50% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% 0% 0% 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach

[24%] Monograph: Slaven Harness (Knight)
[10%] Canopic Jar: Arcana
[95%] Tanned Giantskin
[5%] Slaven Harness;IZJS differences
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 3

Protect, Shell Gnaw, Spinkick No Knockback None

Gallery Edit

Related enemies Edit

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