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Slalom

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VII

The Slalom is an enemy in Final Fantasy VII found in Junon after receiving the buggy and returning to Junon on the Cargo Ship from Costa del Sol. There is an area under the lift where Rufus addressed the troops with a passage leading to the Underwater Reactor. There is a button to the left and an alarm will be raised triggering random encounters in the area; Slaloms will attack in groups of two to three along with Death Machines.

FormationsEdit

# Formation
748 Slalom A, Slalom B
749 Row 1: Slalom A
Row 2: Slalom B, Slalom C
751 Slalom A, Slalom B (Back Attack)
754 Row 1: Slalom A, Slalom B
Row 2: SOLDIER:2nd

LocationsEdit

Junon Branch (after Weapon event)
Path 748, 749, 751 (Back Attack)
Junon Path (when alarm pulled)
Upper Path 748, 749, 751 (Back Attack)
Junon Path (during and after Huge Materia event)
Upper Path 748, 749, 751 (Back Attack)
Path 1 748, 749, 751 (Back Attack)
Path 2 751 (Back Attack), 754
Path 3 751 (Back Attack), 754

BattleEdit

It has three attacks: Punch, a standard physical attack which may it use twice in one turn; and two attacks called Smog, one attack that inflicts physical damage and Poison, and another that inflicts physical damage and Darkness.

They are useful to fight as they drop valuable items and give massive EXP, AP, and Gil in groups. Under Manipulate (as with its normal attack patterns), there are two versions of Smog available: one inflicts Poison, while the other causes Darkness.

StrategyEdit

Weaker parties may be overwhelmed by the larger groups but overall they should not be too difficult to defeat with Enemy Skills such as Aqualung and Beta.

AI scriptEdit

AI: Setup {

SpclChance = 8
1/2 Chance: Count = 1
1/2 Chance: Count = 2

} AI: Main {

If (Count < 2) Then
{
Choose Random Opponent
Use <Punch> on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use <Punch> on Target
}
Count = Count + 1
} Else {
Choose Random Opponent
Use Smog (Poison Version) on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use Smog (Darkness Version) on Target
}
Count = 0
}

} AI: Counter - General {

If (Slalom's HP <= 25% of Slalom's Max HP) Then
{
SpclChance = 2
} Else If (Slalom's HP <= 50% of Slalom's Max HP) Then {
SpclChance = 3
} Else If (Slalom's HP <= 75% of Slalom's Max HP) Then {
SpclChance = 6
} Else {
SpclChance = 8
}

}

Related enemiesEdit

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