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The Skulwyrm is an undead/plate wyrm-type enemy from Final Fantasy XII. It can be found in the Great Crystal in Giruvegan and in the Zertinan Caverns. They're easy on the Zertinan Caverns, but tough in the Great Crystal, due to their ability to use Curse and the spell Disablega.

The Skulwyrm is one of the game's only sources of the Wyrm Bone loot required to make the game's best hammer-class weapon, the Scorpion Tail.

Bestiary entry Edit

Page 1: Observations Edit

Being a dragon bound by magicks so powerful, it has forgotten to die. Its life continues, though the flesh fall from its bones, and so will it continue until its bones too are nothing but dust. Only then may it rest. With the passing of eons, its intellect has faded to something primal and violent, and its dim awareness of its own decay makes it all the more unpredictably vicious.

Page 2: An Anonymous Report Edit

A wyrm bone brought to the bazaar has reportedly begun attacking merchants. We have received numerous other reports, and are currently investigating possible connections. Findings to date suggest the involvement of a reanimator cult, but they have so far proven elusive and have yet to be brought to justice. The investigation continues.


Final Fantasy XII enemy stats
#163#164 #165
Location Species Aggression Movement type Rare Game Other information
Zertinan Caverns* (Drybeam Cavern), Great Crystal (Sirhru Jilaam Avaapraa, Sirhru Jilaam Avaapratii, Uldobi Jilaam Praa'dii, Uldobi Jilaam Praa'vaa, Uldobi Jilaam Pratii'vaa, Uldobi Phullam Praa'vaa, Uldobi Phullam Pratii'vaa) Undead/Plate Wyrm Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
38 - 62 14,895 - 41,944 999 - 999 37 - 54 20 - 42
Vitality Speed Attack Power Defense Magick Resist
57 - 71 19 - 27 63 - 100 29 - 39 31 - 38
Evade EXP LP CP Gil
0 - 0 5,144 - 12,290 2 630 - 1,484 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune 0% Immune Immune Immune 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
50% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[10%] Monograph: Wyrm Bone (Warmage's Monograph)
[19%] Canopic Jar: Arcana
IZJS differences
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 6

None Crushing Fangs, Sonic Fangs, Lunge Safety, No Knockback, Ignore Reflect, Low-HP ATK+ None

Gallery Edit

Etymology Edit

Wyrm is an alternative name for mythological European dragon. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.

Related enemies Edit