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Skeleton (Tactics)

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A dead warrior resurrected as an undead skeleton. It will often reanimate not long after being KO'd.

Skeletons are a type of enemy in Final Fantasy Tactics. They are a group of undead monsters, and are weak to Fire and Holy-elemental attacks and absorb the Dark element. Being undead, they may revive themselves when their Counter reaches zero. They can be healed by Life Song and Chakra.


Rank I

Skeletons are able to attack by emitting an elemental soul; in this case, the Thunder Anima.

Rank II

Bonesnatches harness the power of Water into a Water Anima.

Rank III
Skeletal Fiend (Living Bone)

The last and most powerful race of the Skeleton utilizes Ice in its ranged Ice Anima attack. However, their physical Chop attack deals much more damage.


Monster Move Jump Phy. Evasion Rate Innate Abilities Common Poach Rare Poach
Skeleton 3 4 11% Counter Holy Water Ether
Bonesnatch 3 4 12% Counter Hi-Potion Partisan
Skeletal Fiend 3 4 13% Counter Mage's Cloak Elven Cloak


The damage formula for Chop is as follows:

Damage = (Phys.Atk)^2 \times (Bravery/100)

The damage formula for magick is as follows:

Magick Attack \times PWR
Ability Skeleton Bonesnatch Skeletal Fiend Range Effect Vertical
Chop Yes Yes Yes 1 1 2
Strike the target with a bony-handed chop.
Thunder Anima Yes No No 3 1 Infinite
Attack by unleashing a lightning spirit.
Element: Lightning
Water Anima No* Yes No 3 1 Infinite
Attack by unleashing a water spirit.
Element: Water
Ice Anima No No* Yes 3 1 Infinite
Attack by unleashing an ice spirit.
Element: Ice
Wind Anima No No No* 3 1 Infinite
Attack by unleashing a wind spirit.
Element: Wind

*Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.



A skeleton is a type of physically manifested undead often found in fantasy, gothic and horror fiction, and mythical art. Most are human skeletons, but they can also be from any creature or race found on Earth or in the fantasy world.

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