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Sinspawn Gui

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Sinspawn Gui
シンのコケラ:ギイ (Shin no Kokera: Gii?)
Sinspawn Gui-enemy-ffx
Sinspawn
Statistics
HP Overkill MP
12,000 800 30
Strength Magic Defense
29 20 1
Magic Defense Agility Accuracy
30 10 100
Evasion Luck
0 15
AP (Overkill) Gil
400 (800) 1,000
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune Immune Immune
Petrify Slow Zombie Power Break Magic Break
Immune Immune Immune 0 Immune
Armor Break Mental Break Threaten Death Provoke
Immune Immune Immune Immune 0
Doom Nul Shell Protect Reflect
Immune Immune 0 0 0
Haste Demi Regen Distill Sensor
0 0 0 0 0
Scan Bribe Delay Eject Zanmato
0 0 Immune Immune Lv. 4
Berserk Capture Physical Magical
0 Immune 0 0
Sensor Blocks attacks with both arms.
Scan None
Location Mushroom Rock Road
Monster Arena Does not appear
Common Steal (75%) Potion
Rare Steal (25%) Potion
Common Drop (87.5%) None
Rare Drop (12.5%) None
Equipment Drop (11.72%) 1-2 slots, 1-2 abilities
Weapon Abilities Piercing, Sleepstrike
Armor Abilities Sleepproof
Bribe None
Abilities Physical attack, Demi
Ronso Rage None
Other information The party cannot escape
Sinspawn Gui
シンのコケラ:ギイ (Shin no Kokera: Gii?)
Sinspawn Gui-enemy-ffx
Sinspawn
Statistics
HP Overkill MP
6,000 800 30
Strength Magic Defense
29 20 1
Magic Defense Agility Accuracy
30 10 100
Evasion Luck
0 15
AP (Overkill) Gil
0 (0) 1,000
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune Immune Immune
Petrify Slow Zombie Power Break Magic Break
Immune Immune Immune 0 0
Armor Break Mental Break Threaten Death Provoke
0 0 Immune Immune 0
Doom Nul Shell Protect Reflect
Immune Immune 0 0 0
Haste Demi Regen Distill Sensor
0 0 0 0 0
Scan Bribe Delay Eject Zanmato
0 0 Immune Immune Lv. 4
Berserk Capture Physical Magical
0 Immune 0 0
Sensor Blocks attacks with both arms.
Scan None
Location Mushroom Rock Road
Monster Arena Does not appear
Common Steal (75%) Potion
Rare Steal (25%) Potion
Common Drop (87.5%) Lv. 1 Key Sphere x3 x1Overkill: x2
Rare Drop (12.5%) Lv. 1 Key Sphere x3 x1Overkill: x2
Equipment Drop (11.72%) 1-2 slots, 1-2 abilities
Weapon Abilities Piercing, Sleepstrike
Armor Abilities Sleepproof
Bribe None
Abilities Physical attack, Demi
Ronso Rage None
Other information The party cannot escape.
Sinspawn Gui
シンのコケラ:ギイ (Shin no Kokera: Gii?)
Sinspawn Gui-enemy-ffx
Sinspawn
Statistics
HP Overkill MP
4,000/1,000 800 200
Strength Magic Defense
1 1 1
Magic Defense Agility Accuracy
1 15 0
Evasion Luck
0 0
AP (Overkill) Gil
48 (96) 200
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune Immune Immune
Petrify Slow Zombie Power Break Magic Break
Immune Immune Immune 0 Immune
Armor Break Mental Break Threaten Death Provoke
Immune Immune Immune Immune 0
Doom Nul Shell Protect Reflect
Immune Immune 0 0 0
Haste Demi Regen Distill Sensor
0 0 0 0 0
Scan Bribe Delay Eject Zanmato
0 0 Immune Immune Lv. 4
Berserk Capture Physical Magical
0 Immune 0 0
Sensor Strike the head to disable its venom.
Scan None
Location Mushroom Rock Road
Monster Arena Does not appear
Common Steal (75%) Potion
Rare Steal (25%) Potion
Common Drop (87.5%) None
Rare Drop (12.5%) None
Equipment Drop (11.72%) 1-2 slots, 1-2 abilities
Weapon Abilities Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor Abilities Fire Ward, Lightning Ward, Water Ward, Ice Ward
Bribe None
Abilities Thunder, Venom
Ronso Rage None
Other information Cannot be hit by melee weapons.
In the first battle Head has 4,000 HP, in the second battle Head has 1,000 HP.
Sinspawn Gui
シンのコケラ:ギイ (Shin no Kokera: Gii?)
Sinspawn Gui-enemy-ffx
Sinspawn
Statistics
HP Overkill MP
800 500 1
Strength Magic Defense
1 1 1
Magic Defense Agility Accuracy
1 0 0
Evasion Luck
0 0
AP (Overkill) Gil
37 (74) 340
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune Immune Immune
Petrify Slow Zombie Power Break Magic Break
Immune Immune Immune 0 Immune
Armor Break Mental Break Threaten Death Provoke
Immune Immune Immune Immune 0
Doom Nul Shell Protect Reflect
Immune Immune 0 0 0
Haste Demi Regen Distill Sensor
0 0 0 0 0
Scan Bribe Delay Eject Zanmato
0 0 Immune Immune Lv. 4
Berserk Capture Physical Magical
0 Immune 0 0
Sensor Protects the body with thick armor.
Scan None
Location Mushroom Rock Road
Monster Arena Does not appear
Common Steal (75%) Potion
Rare Steal (25%) Potion
Common Drop (87.5%) None
Rare Drop (12.5%) None
Equipment Drop (11.72%) 1-2 slots, 1-2 abilities
Weapon Abilities Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike
Armor Abilities Fire Ward, Lightning Ward, Water Ward, Ice Ward
Bribe None
Abilities None
Ronso Rage None

Sinspawn Gui is the result of the Sinspawn gathered for Operation Mi'ihen fusing into a monster that breaks out of its cage and fights the party in Final Fantasy X, just as Sin approaches the shore. The party is scattered by Sin's attack, and Seymour Guado grapples with the reanimated body of Sinspawn Gui alone until he is joined by Yuna and Auron; both encounters count as one boss for the purposes of battle results.

BattleEdit

Sinspawn Gui is made up of four parts: the body, the head, and two arms. The body and the head act independently of each other. The arms do not act, but will regenerate after the body gets either three or four turns with both arms dead.

The head, in both battles, follows a set pattern. It will use Thunder, and on its next turn start "moving suspiciously", followed by using Venom on the turn after that (which causes it to stop moving). It then repeats this pattern. If the head is attacked between when it starts moving and when it uses Venom, it will stop moving, and will not use Venom but will restart the pattern starting from Thunder on its next turn.

The arms do not attack, but they shield the body from physical attacks. When shielding, the arms count as Sinspawn Gui having 100 defense, regardless of whether there is one or two of them present. They do not protect the head.

First BattleEdit

Sinspawn gui

Sinspawn Gui.

The body follows a pattern of alternating between physical attacks and Demi. There are some special cases, however. On its first turn in the first battle Sinspawn Gui will use a physical attack, but this does not count as part of the alternation; it will begin the alternation (starting with another physical attack) from the second turn. It may skip the physical attack and go straight to using Demo when the head is dead and the body is below 4,000 HP.

StrategyEdit

A few party member Overdrives and both aeon Overdrives will see good use here against all four available targets simultaneously. Tidus casting Haste on himself and then other party members will maximize the ratio between party actions and those of Sinspawn Gui. Auron's and Kimahri's attacks are effective against the armored arms, and killing them enables further physical attacks against the body. The arms will regenerate, but count as separate enemies for the purposes of awarding AP; each kill will add its AP to the total. The first form gives no loot, so Overkill does not matter.

Once the head begins moving (if the player has not already killed it), Wakka, and Lulu will be alerted. If left alone, the head will use Venom on a character, but Lulu's spells, Wakka's attacks, or Lancet will cancel the poison attack, or the poison can be negated by Esuna for the same action as cancelling the attack, which frees up magic attacks for killing the body.

Second tier spells, such as Fira, should be strong enough to kill the arms in one shot, or can be used on the body to bypass the arms or eliminate the head and its poison threat. The rapidly proliferating potential supply of Lv. 1 Key Spheres at this point makes it possible for Steal to be accessible on the Sphere Grid, but stealing from Sinspawn Gui will yield only Potions.

Second BattleEdit

Sinspawn gui2

Sinspawn Gui fought again.

For this battle, only Yuna, Auron, and Seymour Guado will be available. Seymour is equipped with the second-level Black Magic spells; he is much more powerful than Lulu or Yuna and can easily defeat the monster on his own. Waiting for Seymour's Requiem Overdrive to charge will take some time, but this is the only opportunity to see it.

Sinspawn Gui does not have an extra attack at the start; it begins the alternation from its first turn. After a certain point the body is not guaranteed to use a physical attack; it may skip that step and go straight to the next Demi. This happens as soon as the body has taken any damage, even if the head is still alive.

StrategyEdit

The most common strategy is to have Yuna keep her teammates healthy, while Auron and Seymour attack. Seymour has Sensor and thus the player can ensure he gets the killing blow with a tier 2 Black Magic. This will Overkill Sinspawn Gui and double the number of Lv. 1 Key Spheres awarded; six rather than three.

GalleryEdit

TriviaEdit

  • Although the head and arms have defined equipment drops, they never actually drop equipment.

Related EnemiesEdit

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