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Sing to trigger a variety of effects. Hold down the button to charge and access more songs.
Sing (うたう or 歌う, Utau?), also known as Bardsong, is a command ability usually associated with the Bard job class. Depending on the song that is sung, Sing usually supports the party in some way, either by applying a status effect to the whole party, or temporarily raising their attributes for the remainder of battle. Some songs apply negative status effects to enemies, for example Lullaby inflicts Sleep.
Sing is usually disabled if the character is inflicted by Silence.
Sing is used by the Bard job class. Each of the harps gives a different song to sing. Bards use their Sing ability to support their allies or, in the 3D versions, deal damage to their enemy.
Edward can use Bardsong. In the 2D versions, he needs to equip a harp, but in the 3D versions this is not required since everyone can equip the Bardsong Augment. Bardsongs strengthen and heal the party or inflict status ailments on opponents.
Sing is the level 3 ability of the Bard job class, as well as their default job command. It is learned for 100 ABP. The songs' effects range from boosting the party's stats to inflicting opponents with negative statuses and hurting undead enemies.
Sing is usable by the Songstress dressphere. Its abilities raise the party's stats. Using any of the top four songs will bestow the respective Stat +1 status on the party, and this can be stacked up to 10 times for Stat +10. Perfect Pitch and Matador's Song on the other hand give Accuracy +10 or Evasion +10 with a single use and cannot be stacked further.
- Aubade – increases protection against Sleep.
- Army's Paeon – restores HP over time.
- Carole – a series of different songs, each raising resistance against an element.
- Elegy – decreases target's attack speed.
- Etude – a series of different songs, each raising a particular stat.
- Foe Requiem – minor damage over time.
- Goddess's Hymnus – bestows Reraise on a target.
- Gold Capriccio – increases protection against Petrification.
- Knight's Minne – increases target's Defense.
- Madrigal – increases Accuracy.
- Mage's Ballad – restores MP over time.
- Magic Finale – removes a single status enhancement from the target at a time.
- Maiden's Virelai – afflicts target with Charm.
- Mambo – increases Evasion.
- Mazurka – increases running speed.
- Operetta – increase protection against Silence.
- Shining Fantasia – increases protection against Blind.
- Threnody – a series of different songs, each decreasing resistance against an element.
- Valor Minuet – increases target's Attack.
- Warding Round – increases protection against Curse.
Songs are actions that Bards can perform. Songs can be used to grant party members and himself with increased stats, or to give foes debilitating status effects. Bard's three main songs are Mage's Ballad, Army's Paeon, and The Wanderer's Minuet, each having their own job gauges.
|Lift up a song of prayer, that the dead may know true rest. Deals heavy damage to undead.|
|Cloak the unit in the words of a magick chant. INVISIBLE units cannot be the target of enemy attacks.|
|A song of restoration sung by angles in the heavens. Grants Regen to an ally.|
|A hearty chant that emboldens even the timid. Raises target's DEFENSE.|
|A mystic song from times forgotten. Raises target's RESISTANCE.|
|Nameless Song||Frigid Viol||4||350|
|A peculiar melody penned by an unknown bard. Grants random buffs to units in a small area.|
|Magick Ballad||Shining Lute||4||350|
|Restores 10 MP in an area.|
|Soul Etude||Brilliant Theorbo||4||250|
|A ballad that sings of life and all its wonders. Restores HP and removes debuffs from units in a in a small area.|
The Bard job has access to songs that raise the party's stats for three turns, or stop the opponents for one turn.
Singing is the skillset for the Performer job class, utilizing songs that increase the party's stats or BP for a certain number of turns.
|Love Power||1||30 MP||Raise all targets' physical attack by 25% for four turns. The upper limit for P.Atk is 150%.|
|Love Rush||2||24 MP||Raise all targets' speed by 25% for four turns. The upper limit for speed is 150%.|
|One More for You||3||26 MP||Raise one target's BP by one.|
|Got Your Back||4||24 MP||Raise all targets' physical defense by 25% for four turns. The upper limit for P.Def is 150%.|
|Key to Your Heart||5||24 MP||Raise all targets' magic defense by 25% for four turns. The upper limit for M.Def is 150%.|
|Little Devil||7||24 MP||Raise all targets' magic attack by 25% for four turns. The upper limit for M.Atk is 150%.|
|Catch Me||8||12 MP||Raise your chances of being targeted by enemies to the highest level possible for five turns.|
|Zero Sum||13||15 MP||Reduce BP to zero for either all enemies or all allies who have one or more BP.|
|My Hero||14||2 BP||Increases all allies' BP by 1.|
|Love Power||1||Command||30 MP||Raise all targets' P.Atk by 20%.|
*The upper limit for P.Atk is 150%.
|One More for You||2||Command||26 MP||Raise target's BP by one. Cannot target self.|
|Got Your Back||3||Command||24 MP||Raise all targets' P.Def by 20%.|
*The upper limit for P.Def is 150%.
|Encore||4||Support||1 slot||Have a 25% chance of following up any singing ability used with another singing ability chosen at random from those you have learned.|
*One More for You and Zero Sum will neither trigger nor be triggered by this effect.
|Key to Your Heart||5||Command||24 MP||Raise all targets' M.Def by 20%.|
*The upper limit for M.Def is 150%.
|Little Devil||6||Command||24 MP||Raise all targets' M.Atk by 20%.|
*The upper limit for M.Atk is 150%.
|Power Up||7||Support||2 slots||For five turns, your P.Atk, M.Atk, P.Def, and M.Def will each rise 5% at the end of each turn.|
*The upper limit for P.Atk, M.Atk, P.Def, and M.Def is 150%.
|Zero Sum||8||Command||30 MP||Reduce BP to zero for all targets who have one or more BP.|
|My Hero||9||Command||2 BP||Raise all allies' BP by 1.|
|Hearts♥On♥Fire||10||Command||45 MP||Raise all targets' P.Atk and M.Atk by 25% each.|
*The upper limit for P.Atk and M.Atk is 150%.
|The Grand Ship||11||Command||45 MP||Raise all targets' P.Def and M.Def by 25% each.|
*The upper limit for both P.Def and M.Def is 150%.
|Inflicts Sleep on all enemies, preventing action. Damage wakens sleeping targets.|
|Heal all allies' HP while singing for the duration of the song.|
|Increases all allies' INT and MND while singing for the duration of the song.|
|Increase all allies' STR while singing for the duration of the song.|
|Stops time and halts all enemies' actions.|
|Deals damage to all undead enemies.|
|Increase all allies' SPD while singing for the duration of the song.|
|Heal all allies' HP and MP while singing for the duration of the song.|
|Deals maximum HP minus current HP in damage to all enemies.|
|Raises the party's stats.|
* Hero's Rime can be acquired by talking to one of the elves in Alfheim after the conquering one of the rifts.
Numerous characters learn Song abilities. When equipped, Song abilities activate automatically at the start of a stage and bestow some sort of beneficial effect on the party, the potency depending on the song and its level.
|Paeon (Lv1)||16||For entire stage, restores a small amount of HP over time.|
|Paeon (Lv2)||25||For entire stage, restores a medium amount of HP over time.|
|Paeon (Lv3)||35||For entire stage, restores a large amount of HP over time.|
|Elegy (Lv1)||8||For entire stage, all damage is reduced by 10%.|
|Elegy (Lv2)||15||For entire stage, all damage is reduced by 15%.|
|Elegy (Lv3)||20||For entire stage, all damage is reduced by 20%.|
|Sinewy Etude (Lv1)||7||For entire stage, all party members have +15 Strength.|
|Sinewy Etude (Lv2)||10||For entire stage, all party members have +20 Strength.|
|Sinewy Etude (Lv3)||15||For entire stage, all party members have +25 Strength.|
|Mana's Paean (Lv1)||7||For entire stage, all party members have +20 Magic.|
|Mana's Paean (Lv2)||10||For entire stage, all party members have +25 Magic.|
|Mana's Paean (Lv3)||15||For entire stage, all party members have +30 Magic.|
|Hastemarch (Lv1)||7||For entire stage, all party members have +10 Agility.|
|Hastemarch (Lv2)||10||For entire stage, all party members have +15 Agility.|
|Hastemarch (Lv3)||15||For entire stage, all party members have +20 Agility.|
|Fortune's Refrain (Lv1)||7||For entire stage, all party members have +10 Luck.|
|Fortune's Refrain (Lv2)||10||For entire stage, all party members have +20 Luck.|
|Fortune's Refrain (Lv3)||15||For entire stage, all party members have +30 Luck.|
|Hero's Rime (Lv1)||18||For entire stage, all party members have +12 to all stats.|
|Hero's Rime (Lv2)||26||For entire stage, all party members have +18 to all stats.|
|Hero's Rime (Lv3)||35||For entire stage, all party members have +24 to all stats.|
Bard is an ability type which focuses on a variety of songs, most of them raising party's stats, although there are also some which inflict damage and afflict status ailments on enemies.
While Garnet and Yuna lack access to Bard abilities, several of their Soul Breaks refer to singing: Garnet's Song of Memories and Enveloping Warmth, the latter which is named after the Japanese name of Final Fantasy IX track "Thy Warmth", and Yuna's Hymn of the Fayth, Tenets of the Fayth, which in the Japanese is called "Gospel of the Fayth", and Song for Spira.
Sing is the Bard's unique ability that affects the user and allies inside the area. When charging the ability, a distinctive chime will sound periodically. This indicates the different song that will be activated, depending on how long Sing is charged. There are four different possible effects:
|Paeon||Restores HP and adds regen to user and allies inside area.|
|Divertimento||Mobility, AP restoration, physical evasion and magic evasion are increased to user and allies inside area.|
|Galliard||Physical attack, magic attack and damage cut type are increased to user and allies inside area.|
|Canticle||Resurrect fallen allies inside area, then restores HP and AP to user and allies inside area.|
One of Edward's cards, depicting his Amano artwork, can use the Song of Silence ability. The player chooses one Eidolon and voids its effect, for the cost of one Ice CP and discarding another Edward card.