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FFIV Silence Status

Rydia silenced in Final Fantasy IV.

Silence (沈黙, Chinmoku?), also known as Mute, is a recurring status effect in the Final Fantasy series. It is often inflicted by the spell of the same name.

Silence prevents the afflicted from using Magic and other commands that require speech, such as the Sing ability. It generally does not prohibit enemy abilities that do not cost MP. Silence is usually indicated by a speech bubble hovering above the afflicted unit's head, either with three dots ("...") inside it, or a red cross striking through it. Common ways of curing Silence are the Echo Herbs item and casting the magic Vox or Esuna. In some games, Silence lasts even after battle, however, it does not inhibit characters from saying their lines during cutscenes.

Appearances[]

Final Fantasy[]

FF1-PSP-silence

Silence can be inflicted upon the party through the Silence spell. Silence can only be removed through the use of the White Magic spell Vox or the use of Echo Grass.

Final Fantasy II[]

Silence can be inflicted through the use of the spell Silence, or through the physical attacks of the Great Malboro and Malboro Menace.

Final Fantasy III[]

FFIIIDS Silence Symbol

Silence is inflicted either through the use of the spell Silence, or through the physical attacks of the boss Echidna. It can be cured by using an Echo Herbs or the spell Esuna.

Final Fantasy IV[]

FFIVDS Silence Status Icon
FFIV Silence Symbol

Silence disables White Magic, Black Magic, Summon, Recall, Bardsong, Twincast, and Ninjutsu. It has no effect on abilities classified as monster magic. Spells cast from items and equipment are also unaffected.

Game Element Type Effect
Bard's Tunic Armor Prevents Silence.
Crystal Mail Armor Prevents Silence as well as other statuses.
Rune Armlet Armor Prevents Silence.
Sage's Robe Armor Prevents Silence.
Silence White Magic Inflicts Silence.
Bardsong Bardsong Inflicts Silence randomly (2D versions), or always with Silent Verse (3D versions).
Bad Breath Enemy Ability Inflicts Silence as well as other statuses.
Slap Enemy Ability Inflicts either Silence, Paralyze, or Curse as well as non-elemental damage.
Silent Bell Item Casts Silence on all enemies.
Mage Masher Weapon Inflicts Silence upon attacking.
Rune Staff Weapon Inflicts Silence upon attacking.
Silencing Arrows Weapon Inflicts non-elemental damage and Silence.
Blue Dragon (3D) Enemy Physical attacks inflict Silence.

Final Fantasy IV -Interlude-[]

Silence disables White Magic, Black Magic, Summon, Recall, Bardsong, Twincast, and Ninjutsu. It has no effect on abilities classified as monster magic. Spells cast from items and equipment are also unaffected.

Final Fantasy IV: The After Years[]

Silence disables mages' Magic commands and Edward's Bardsong. When using Bardsong on opponents there is a 1/4 chance Edward will sing Silent Verse and inflict Silence.

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Final Fantasy V[]

Commands that are unusable due to being inflicted by Silence are White Magic, Black Magic, Red Magic, Time Magic, Summon, Sing, Dark Arts, and Spellblade. Blue Magic and spells cast through weapons can still be used as normal.

Game Element Type Effect
Hurricane Predict Inflicts minor to moderate Wind-elemental damage and Silence to all enemies and allies.
Mute Time Magic Inflicts Silence on all targets in battle.
Silence White Magic Inflicts Silence.
Needle Enemy Ability Inflicts Silence and Blind.
Rainbow Wind Enemy Ability Inflicts Silence, Blind, and Sap.
Silence Sword Spellblade Inflicts non-elemental damage and Silence.
Sage's Surplice Armor Prevents Silence.
Mage Masher Weapon 33% chance of inflicting Silence when attacking.
Rune Bow Weapon Can inflict Silence upon attacking.

Final Fantasy VI[]

The silence status was probably supposed to persist even after the battle since Echo Screens are usable out of battle, or it might simply be an oversight.

Game Element Type Effect
Silence Magic Inflicts silence.
Bad Breath Lore Inflicts silence as well as other statuses to all enemies.
Siren Summon Lunatic Voice. Inflicts silence on all enemies.
Disaster Enemy Attack Inflicts silence as well as other statuses to the party.
Mind Blast Enemy Attack Inflicts silence as well as other statuses to the party.
Trine Enemy Attack Inflicts silence and Blind to party.
Vanish Enemy Attack (Dummied) Inflicts silence as well as a myriad of other statuses on the caster.
White Cape Relic Prevents Imp Imp and silence.

Final Fantasy VII[]

Game Element Type Effect
Silence Magic Inflicts Silence.
Mute Mask Item Inflicts Silence with 80% precision.
Bad Breath Enemy Skill Inflicts Silence as well as other statuses to all enemies.
Seal Evil Limit Break Inflicts Silence and Stop on all enemies.
Nightmare Vincent's Limit Break in Hellmasker Inflicts Sleep, Poison, Confuse, Silence, Frog, and Small to one enemy.
Curses Enemy Attack Inflicts Silence.
Diamond Flash Enemy Attack Reduces HP by 7/8 and inflicts Silence to the party.
Magic Extinguish Enemy Attack Inflicts Silence. Used as a counter to magic attacks.
Smog Alert Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses.
Sun Enemy Attack Inflicts Silence and Darkness.
Super Nova Enemy Attack Reduces HP by 15/16 and inflicts Silence, Confuse, and Slow to the party.
Ultrasound Enemy Attack Inflicts non-elemental damage and Silence.
Voice of Ages Enemy Attack Inflicts non-elemental damage and Silence. Used as a counter to magic attacks.

Crisis Core -Final Fantasy VII-[]

Silence is a status effect that prevents affected enemies or Zack from using magic.

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Final Fantasy VIII[]

FFVIII Silence Symbol

Silence disables the Magic, Draw, and GF commands and lasts even after the battle ends until cured. Enemies inflicted with Silence will be unable to use spells or magical attacks, though they will still attempt to use the former, effectively wasting their turn.

Rinoa is immune to Silence during her Angel Wing Limit Break.

Game Element Type Effect
Pain Magic Inflicts Poison, Darkness, and Silence.
Silence Magic Inflicts Silence.
Silent Voice GF Attack Inflicts non-elemental damage and Silence.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Bad Breath Blue Magic, Enemy Attack Inflicts Silence as well as a myriad of other statuses to all enemies.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Darkness, and Confuse.

Final Fantasy IX[]

FFIX Silence Symbol

Silence seals Blk Mag, Wht Mag, Blu Mag, and Summon commands.

Game Element Type Effect
Silence White Magic Inflicts Silence.
"BAAAHHH!" Friendly Yan's Enemy Attack Inflicts extreme physical damage and Silence to the party.
Shriek Enemy Attack Inflicts Silence.
Silent Claw Enemy Attack Inflicts major physical damage and Silence.
Silent Kiss Enemy Attack Inflicts non-elemental damage and Silence.
Butterfly Sword Weapon Has Silence as an Add Status.
High Mage Staff Weapon Has Silence as an Add Status.
Mage Masher Weapon Has Silence as an Add Status.
Loudmouth Auto-Ability Prevents Silence.

Final Fantasy X[]

Silence status disables Wht Mag, Blk Mag and Summon commands, but Lulu can still use her Overdrive, Fury. Despite the status being known as "Silence", it does not deny the characters from actually speaking during battle.

Game Element Type Effect
Silence Attack Skill Inflicts non-elemental damage and a 50% chance of Silence, but lasts for three turns.
Silence Buster Skill Inflicts non-elemental damage and Silence almost always hits, but lasts only for one turn.
Triple Foul Skill Inflicts Silence along with Darkness and Sleep statuses within 3 turns.
Bad Breath Overdrive
Enemy Attack
Inflicts Silence as well as other statuses to all enemies.
Putrid Breath Enemy Attack Inflicts Silence as well as other statuses to all enemies.
Calamity Enemy Attack Inflicts Silence as well as other statuses. Only in the International version.
Curse Enemy Attack Inflicts Silence as well as other statuses.
Goodnight Enemy Attack Inflicts Silence as well as other statuses to all enemies including Full Break.
Mega-Graviton Enemy Attack Reduces HP by 7/16 and inflicts Silence as well as other statuses to the party. Only in the International version.
Ochu Dance Enemy Attack Inflicts Silence as well as other statuses to the party.
Pharaoh's Curse Enemy Attack Inflicts Silence, Darkness, Curse, and Poison.
Photon Wings Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses to the party.
Pollen Enemy Attack Inflicts Silence and other statuses to the party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses to the party.
Shockwave Enemy Attack Inflicts Silence as well as other statuses and non-elemental damage to the party.
Silence Enemy Attack Inflicts Silence.
Slime Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses.
Silencetouch Auto-Ability Inflicts Silence 50% of the time when attacking physically.
Silencestrike Auto-Ability Inflicts Silence when attacking physically.
Silence Ward Auto-Ability Prevents Silence half the time.
Silenceproof Auto-Ability Prevents Silence.
Echo Screen Item Removes Silence from one ally.
Al Bhed Potion Special Item Restores 1000 HP to all party members and removes Poison, Silence, and Petrification.

Final Fantasy X-2[]

FFX-2 Silence Icon

Silence disables White Magic, Black Magic and Sing. Silenced party members do not speak during battle, or say their victory lines if the battle was ended silenced.

Game Element Type Effect
Silence Arcana Inflicts Silence.
Bad Breath Blue Bullet Inflicts a myriad of statuses, including Silence, to all enemies.
Samba of Silence Dance Inflicts Silence on all enemies while dancing.
Ghiki Gag Ghiki Inflicts damage and Silence.
Silence Knife Cutlery Inflicts damage and Silence.
Silent White Fallalery Inflicts damage and Silence/Darkness on all enemies.
Silence Shell Machinations Inflicts damage and Silence.
Mute Wing Dextral Arts Inflicts damage and Silence.
Silence Mask Festivities Inflicts physical damage and Silence.
Brainstorm Psionics Inflicts Confusion and Silence to all enemies.
Bite the Bullet Enemy Attack Inflicts damage and Silence.
Bloody Breath Enemy Attack Inflicts a myriad of statuses, including Silence, as well as damages all party members.
Futile Resistance Enemy Attack Inflicts non-elemental damage as well as Silence, Darkness, Poison, and Confusion.
Hush Grenade Enemy Attack Inflicts damage and Silence to the party.
Mors Certa Enemy Attack Inflicts non-elemental damage as well as Silence, Darkness, and Poison to party.
Mute Enemy Attack Inflicts damage and Silence.
Pain Enemy Attack Inflicts non-elemental damage as well as a myriad of statuses, including Silence.
Pernicious Powder Enemy Attack Inflicts Silence as well as many other statuses to the party.
Quiet Meridian Enemy Attack Inflicts 100 HP of damage and Silence.
Radular Grudge Enemy Attack Inflicts non-elemental damage as well as Silence, Darkness, Poison, and Confusion.
Really Bad Breath Enemy Attack Inflicts a myriad of statuses, including Silence, to the party.
Russian Roulette Enemy Attack Variation 4. Inflicts physical damage and Silence.
Silence Punch Enemy Attack Inflicts physical damage and Silence.
Silent Wing Enemy Attack Inflicts damage and Silence.

Final Fantasy X-2: Last Mission[]

Silence disables the use of any abilities. Some fiends inflict the status with their regular attacks. The player can inflict it by reading The Quiet Life folio or by using the Silence Juice medicine. It can be healed with the Echo Nectar and Esuna Salve medicine. The auto-ability Silenceproof makes the character immune to the status.

Final Fantasy XI[]

FFXI Silence Status

Silence (静寂, seijaku?) can be inflicted by a wide variety of items, monsters, spells, and weapon skills. Players may even subject themselves to a ten-minute silence in Beadeaux to avoid a more dangerous curse. In addition to blocking the use of magic and song, silence prevents the practice of Ninjutsu. It does not inhibit abilities like Warcry, however, in spite of the implied use of voice. The dark dragon monster family's "song" abilities (Lodesong, Voidsong, Thornsong, and Nullsong) are also suppressed.

The duration of silence can be reduced by the Barsilence and Barsilencera spells. Bards and Scholars gain Resist Silence traits that offer additional defense. Silence can be dispelled by various means including Silena, Healing Waltz, Leviathan's Spring Water Blood Pact, and the item Echo Drops.

Mute (沈黙, chinmoku?, lit. silence), a more powerful version of silence, imposes the same limitations with a greater duration but cannot be removed by any conventional means. A researcher in Port Windurst will pay players to show her this rare affliction and subsequently dispel it.

FFXI Omerta Pathos status

Omerta (オメルタ, Omeruta?, lit. Omerta) status, presumably named for the notorious Mafia code of silence, is yet another variation on Silence status; this one is inflicted as part of the Pathos of Alzadaal on those who dare venture deep into the Ruins of Alzadaal to take part in Salvage. It is removed by leaving the ruins, or by obtaining and using a Praecipitatio Cell (in this case, not even dying will help).

Final Fantasy XII[]

FFXII Silence Icon

The character's voice is lost, preventing the casting of magicks. Remove with Echo Herbs.

Description

Silence persists after KO.

Game Element Type Effect
Silence Green Magick (original)/Black Magick (Zodiac) Inflict Silence to a single target.
Silencega Green Magick (original)/Black Magick (Zodiac) Inflict Silence to targets in range.
Mage Masher Weapon Randomly inflict Silence on strike.
Vox White Magick Removes Silence from a single target.
Rose Corsage Accessory Makes user immune to Silence.
Ribbon Accessory Makes user immune to all status effects. Grants Regen and Libra in Zodiac versions.
Echo Herbs Item Removes Silence from one ally.

Final Fantasy XII: Revenant Wings[]

Silence is a status effect that prevents a unit from casting magicks.

Fran learns the ability Silencing Arrow at level 35 and it inflicts Silence on the target. Ramuh's signature move Judgement Bolt inflicts Silence and deals lightning damage to foes in range. Raiden's attack Silent Storm also inflicts Silence and deals lightning damage to one foe.

Final Fantasy XIV[]

Silence is a status effect that prevents the usage of Spells. In most cases, it can be remedied by using Echo Drops or by utilizing spells or abilities designed to remove detrimental status effects such as Esuna.

Final Fantasy Tactics[]

FFT Silence Status Symbol

A character inflicted with Silence has a balloon with "..." above their head.

The character cannot use the following abilities and skills:

Sing is not disabled by Silence, nor are any of the Templar's Spellblade attacks.

This status effect can be added with Bad Breath, Bewitching Gaze, Biora, Aphony, Grand Cross, Sylph, Forbidden Dance, Quiescence, and Silence. Magic Ring, Gold Hairpin, Cachusha, Ribbon can all be equipped to prevent Silence. Silence lasts for 36 ticks.

Final Fantasy Tactics Advance[]

FFTA Silence Status Symbol

Aside from magic, Silence prevents the use of a Paladin's Parley and a Hunter's Advice. Dragoons are also unable to use Wyrmtamer and Bangaa Cry, although they can still use their elemental Breaths. Ninjas are unable to use Ninja Skill, with the exception of Throw, while silenced. Assassins, however, are unaffected.

Game Element Type Effect
Aphonia Corner Inflicts Silence.
Bad Breath Blue Magic, Stench, Reek Inflicts Silence, Blind, Confusion, Frog, Poison, Sleep, and Slow.
Silence Time Magic, Sacred Tech Inflicts Silence.
Silentshot Gunmanship Inflicts damage and Silence.
Water Veil Ninjutsu Inflicts minor damage and Silence.
Devil Gaze Gaze Inflicts Blind and Silence
Immunity S-Ability Grants immunity to Silence, Blind, Confusion, Frog, Petrify, Poison, and Sleep.
Echo Screen Item Cures Silence.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Silence prevents the use of Parley and Advice.

Game Element Type Effect
Aphonia Assassination Inflicts Silence.
Bad Breath Blue Magic, Halitosis Inflicts Silence, Blind, and Poison.
Silence Time Magick, Sacred Blade, Taktak Inflicts Silence.
Silenceshot Gunmanship Inflicts damage and Silence.
Water Veil Ninjutsu Inflicts minor Water damage and Silence.
Fiery Blow Maw Inflicts Fire damage and Silence.
Menace Metamorphosis Inflicts Silence and Toad.
Nectar Volley Ambrosia Inflicts Silence and Poison.
Silence Touch Ghostly Touch Inflicts Dark damage and Silence.
Supersonic Wave Parasite Inflicts minor damage and Silence.
Immunity S-Ability Grants immunity to Silence, Blind, Confusion, Frog, Petrify, Poison, and Sleep.
Echo Herbs Item Cures Silence.

Final Fantasy Tactics S[]

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Final Fantasy Type-0[]

Party members with Silence cannot use spells or Eidolons during its duration. Esuna and items can remove it.

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Vagrant Story[]

Silent is a status effect that disables a target from casting any spells. Ashley can cast this from using Grimoire Muet and later on through the Sorcery spell Silence for 7 MP. Attacking the "Head" of a target and reducing its status to "Dying" automatically causes Silent on the target. Other abilities include Ashley's Chain Ability Dulling Impact.

It may be removed by moving to another room, or have another spell cast on the target. Even under Silent status, Ashley can cast a spell if he uses a Grimoire. Equipping Silent Queen gem to a Shield increases chances to evade this status by 30%.

Final Fantasy Mystic Quest[]

FFMQ Silence Icon

Muffle and Silence Song doesn't set Silence status or Silence itself simply doesn't work. The Silence status is fully implemented and works, it just wasn't fix to actually apply. The player can still select spells during battle, but when the character's turn comes up, it will say "'Character' is silenced." when attempting to use the selected spell. Outside of battle, trying to use a White Magic spell will play the error sound effect when trying to use the spell.

Game Element Type Effect
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Muffle Enemy Ability Inflicts Silence.
Silence Song Enemy Ability Inflicts Silence.

Final Fantasy Legend III[]

The target inflicted with Mute cannot cast any spells. Can be removed by Heal, Cycle, Throat, and Elixir.

Game Element Type Effect Description
Mute Black Magic Inflicts Mute Mutes one enemy.
Tromp Enemy Ability Can inflict Mute Mutes one enemy or enemy group.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Silence Enemy Ability Inflicts Mute Mutes one enemy.

Final Fantasy: The 4 Heroes of Light[]

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Final Fantasy Dimensions[]

FFD Silence Icon

Prevent one from casting Spells and Summon Eidolons.

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Dissidia Final Fantasy NT[]

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Pictlogica Final Fantasy[]

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Final Fantasy Artniks Dive[]

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Final Fantasy Record Keeper[]

FFRK Silence Status Icon

Silence is classified as a debuff and lasts an unspecified number of rounds within a Record Realm, persisting between battles and expiring over time while in battle. It can be cured with Vox, Esuna, or Ultra Cure; or it can be removed by resting in Camp.

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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

FFBE Silence Icon
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King's Knight -Wrath of the Dark Dragon-[]

A temporary debuff triggered by enemy attacks, Silence prevents the use of the victim's King's Might abilities for several seconds, eventually wearing off.

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Chocobo no Fushigina Dungeon[]

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Chocobo's Dungeon 2[]

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Final Fantasy Fables: Chocobo Tales[]

Silence is a status effect that causes the one affected unable to use Crystal Abilities.

Cards that inflict Silence

Final Fantasy Fables: Chocobo's Dungeon[]

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Non-Final Fantasy guest appearances[]

Bravely Default[]

Silence causes the affected character to be unable to use any magic. It is represented by a speech bubble reading "..." hovering over the head of the afflicted character.

Game Element Type Effect
Silence Black Magic ability
Enemy ability
Silence one target.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Silence Immunity Black Mage ability Confer immunity to silence during battles.
Mage Masher Weapon 25% chance to cause Silence.
White Cape Accessory Grants immunity to Silence.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Echo Herbs Item
Compounding ability
Cures the target of silence.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Book Burning Enemy ability Low fire damage to the entire party, may inflict silence.
Sword Magic Silence Sword Magic ability
Enemy ability
Gives the user's physical attacks a chance of inflicting Silence.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Withering Silence Enemy ability Weak physical damage, inflicts silence.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Silence Compounding ability Restores 150 HP and cures Silence.
Resist Silence Compounding ability Grants immunity to Silence.

Gallery[]

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