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FFIV Silence Status

Rydia silenced in Final Fantasy IV.

Silence (沈黙, Chinmoku?), also known as Fog, is a recurring, and common, negative status effect. It is one of the few status effects that have appeared in every game in the main series to date. It has also appeared as a spell that causes said status effect.

Silence removes the victim's energy source and speech, which prevents them from casting Magic and other commands that require speech, such as the Sing ability. It generally does not prohibit enemy abilities which don't cost MP from being performed. Silence is usually indicated by a speech bubble hovering above the afflicted unit's head, either with three dots ("...") inside it, or a red cross striking through it. Common ways of curing Silence are using the Echo Herbs item and casting the magic Vox or Esuna. In some games, Silence lasts even after battle, however it does not inhibit characters from saying their lines during cutscenes.

Appearances

Final Fantasy

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FF1-PSP-silence

Silence can be inflicted upon the party through the use of the Silence spell. Silence can only be removed through the use of the White Magic spell Vox or the use of Echo Grass.

Final Fantasy II

Template:Sideicon Silence can be inflicted through the use of the spell Silence, or through the physical attacks of the Great Malboro and Malboro Menace.

Final Fantasy III

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FFIIIDS Silence Symbol

Silence can only be inflicted either through the use of the spell Silence, or through the physical attacks of the boss Echidna. It can be cured by using an Echo Herbs or the spell Esuna.

Final Fantasy IV

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FFIVDS Silence Status Icon
FFIV Silence Symbol

Silence disables White Magic, Black Magic, Summon, Recall, Bardsong, Twincast, and Ninjutsu. It has no effect on abilities classified as monster magic. Spells cast from items and equipment are also unaffected.

Game Element Type Effect
Bard's Tunic Armor Prevents Silence.
Crystal Mail Armor Prevents Silence as well as other statuses.
Rune Armlet Armor Prevents Silence.
Sage's Robe Armor Prevents Silence.
Silence White Magic Inflicts Silence.
Bardsong Bardsong Inflicts Silence randomly (2D versions), or always with Silent Verse (3D versions).
Bad Breath Enemy Ability Inflicts Silence as well as other statuses.
Slap Enemy Ability Inflicts either Silence, Paralyze, or Curse as well as non-elemental damage.
Silent Bell Item Casts Silence on all enemies.
Mage Masher Weapon Inflicts Silence upon attacking.
Rune Staff Weapon Inflicts Silence upon attacking.
Silencing Arrows Weapon Inflicts non-elemental damage and Silence.

Final Fantasy IV -Interlude-

Template:Sideicon The Silence status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After Years

Template:Sideicon Silence disables mages' Magic commands and Edward's Bardsong. When using Bardsong on opponents there is a 1/4 chance Edward will sing Silent Verse and inflict Silence.

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Final Fantasy V

Template:Sideicon Commands that are unusable due to being inflicted by Silence are White Magic, Black Magic, Time Magic, Summon, Sing, Dark Arts, and Spellblade. Blue Magic and spells cast through weapons can still be used as normal.

Game Element Type Effect
Hurricane Predict Inflicts minor to moderate Wind-elemental damage and Silence to all enemies and allies.
Mute Time Magic Inflicts Silence on all targets in battle.
Silence White Magic Inflicts Silence.
Needle Enemy Ability Inflicts Silence and Blind.
Rainbow Wind Enemy Ability Inflicts Silence, Blind, and Sap.
Silence Sword Spellblade Inflicts non-elemental damage and Silence.
Sage's Surplice Armor Prevents Silence.
Mage Masher Weapon 33% chance of inflicting Silence when attacking.
Magic Bow Weapon Can inflict Silence upon attacking.

Final Fantasy VI

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Game Element Type Effect
Silence Magic Inflicts Silence.
Bad Breath Lore Inflicts Silence as well as other statuses to all enemies.
Siren Summon Lunatic Voice. Inflicts Silence on all enemies.
Disaster Enemy Attack Inflicts Silence as well as other statuses to the party.
Mind Blast Enemy Attack Inflicts Silence as well as other statuses to the party.
Trine Enemy Attack Inflicts Silence and Blind to party.
Vanish Enemy Attack (Dummied) Inflicts Silence as well as a myriad of other statuses on the caster.
White Cape Relic Prevents Imp and Silence.

Final Fantasy VII

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Game Element Type Effect
Silence Magic Inflicts Silence.
Mute Mask Item Inflicts Silence with 80% precision.
Bad Breath Enemy Skill Inflicts Silence as well as other statuses to all enemies.
Seal Evil Limit Break Inflicts Silence and Stop on all enemies.
Curses Enemy Attack Inflicts Silence.
Diamond Flash Enemy Attack Reduces HP by 7/8 and inflicts Silence to the party.
Magic Extinguish Enemy Attack Inflicts Silence. Used as a counter to magic attacks.
Smog Alert Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses.
Sun Enemy Attack Inflicts Silence and Blind.
Super Nova Enemy Attack Reduces HP by 15/16 and inflicts Silence, Confuse, and Slow to the party.
Ultrasound Enemy Attack Inflicts non-elemental damage and Silence.
Voice of Ages Enemy Attack Inflicts non-elemental damage and Silence. Used as a counter to magic attacks.

Crisis Core -Final Fantasy VII-

Template:Sideicon Silence is a status effect that prevents affected enemies or Zack himself from using magic.

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Final Fantasy VIII

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FFVIII Silence Symbol

Silence disables the Magic, Draw and GF commands and lasts even after the battle ends until cured. Rinoa is immune to the status during her Angel Wing Limit Break.

Game Element Type Effect
Pain Magic Inflicts Poison, Blind, and Silence.
Silence Magic Inflicts Silence.
Silent Voice GF Attack Inflicts non-elemental damage and Silence.
Bad Breath Enemy Attack Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Blind, and Confuse.

Final Fantasy IX

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FFIX Silence Symbol
Game Element Type Effect
Silence White Magic Inflicts Silence.
"BAAAHHH!" Enemy Attack Inflicts extreme physical damage and Silence to the party.
Shriek Enemy Attack Inflicts Silence.
Silent Claw Enemy Attack Inflicts major physical damage and Silence.
Silent Kiss Enemy Attack Inflicts non-elemental damage and Silence.
Butterfly Sword Weapon Has Silence as an Add-Status.
High Mage Staff Weapon Has Silence as an Add-Status.
Mage Masher Weapon Has Silence as an Add-Status.
Loudmouth Auto-Ability Prevents Silence.

Final Fantasy X

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Game Element Type Effect
Silence Attack Skill Inflicts non-elemental damage and a 50% chance of Silence, but lasts for three turns.
Silence Buster Skill Inflicts non-elemental damage and Silence almost always hits, but lasts only for one turn.
Triple Foul Skill Inflicts Silence along with Darkness and Sleep statuses within 3 turns.
Bad Breath Overdrive Inflicts Silence as well as other statuses to all enemies.
Putrid Breath Overdrive Inflicts Silence as well as other statuses to all enemies.
Calamity Enemy Attack Inflicts Silence as well as other statuses. Only in the International version.
Curse Enemy Attack Inflicts Silence as well as other statuses.
Goodnight Enemy Attack Inflicts Silence as well as other statuses to all enemies including Full Break.
Mega Graviton Enemy Attack Reduces HP by 7/16 and inflicts Silence as well as other statuses to the party. Only in the International version.
Ochu Dance Enemy Attack Inflicts Silence as well as other statuses to the party.
Pharaoh's Curse Enemy Attack Inflicts Silence, Darkness, Curse, and Poison.
Photon Wings Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses to the party.
Pollen Enemy Attack Inflicts Silence and other statuses to the party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses to the party.
Shockwave Enemy Attack Inflicts Silence as well as other statuses and non-elemental damage to the party.
Silence Enemy Attack Inflicts Silence.
Slime Enemy Attack Inflicts non-elemental damage as well as Silence and other statuses.
Silencetouch Auto-Ability Inflicts Silence 50% of the time when attacking physically.
Silencestrike Auto-Ability Inflicts Silence when attacking physically.
Silence Ward Auto-Ability Prevents Silence half the time.
Silenceproof Auto-Ability Prevents Silence.
Echo Screen Item Removes Silence from one ally.
Al Bhed Potion Special Item Restores 1000 HP to all party members and removes Poison, Silence, and Petrification.

Final Fantasy X-2

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Game Element Type Effect
Silence Arcana Inflicts Silence.
Bad Breath Blue Bullet spell Inflicts a myriad of statuses, including Silence, to all enemies.
Samba of Silence Dance Inflicts Silence on all enemies while dancing.
Ghiki Gag Rikku's Pet Inflicts damage and Silence.
Silence Knife Paine's Mascot Inflicts damage and Silence.
Silent White Floral Fallal Inflicts damage and Silence/Darkness on all enemies.
Silence Shell Machina Maw Inflicts damage and Silence.
Mute Wing Full Throttle Inflicts damage and Silence.
Silence Mask Festivalist Inflicts physical damage and Silence.
Brainstorm Psychic Inflicts Confusion and Silence to all enemies.
Bite the Bullet Enemy Attack Inflicts damage and Silence.
Bloody Breath Enemy Attack Inflicts a myriad of statuses, including Silence, as well as damages all party members.
Futile Resistance Enemy Attack Inflicts non-elemental damage as well as Silence, Darkness, Poison, and Confusion.
Hush Grenade Enemy Attack Inflicts damage and Silence to the party.
Mors Certa Enemy Attack Inflicts non-elemental damage as well as Silence, Darkness, and Poison to party.
Mute Enemy Attack Inflicts damage and Silence.
Pain Enemy Attack Inflicts non-elemental damage as well as a myriad of statuses, including Silence.
Pernicious Powder Enemy Attack Inflicts Silence as well as many other statuses to the party.
Quiet Meridian Enemy Attack Inflicts 100 HP of damage and Silence.
Radular Grudge Enemy Attack Inflicts non-elemental damage as well as Silence, Darkness, Poison, and Confusion.
Really Bad Breath Enemy Attack Inflicts a myriad of statuses, including Silence, to the party.
Russian Roulette Enemy Attack Variation 4. Inflicts physical damage and Silence.
Silence Punch Enemy Attack Inflicts physical damage and Silence.
Silent Wing Enemy Attack Inflicts damage and Silence.

Final Fantasy X-2: Last Mission

Template:Sideicon Silence disables the use of any abilities. Some fiends inflict the status with their regular attacks. The player can inflict it by reading The Quiet Life folio or by using the Silence Juice medicine. It can be healed with the Echo Nectar and Esuna Salve medicine. The auto-ability Silenceproof makes the character immune to the status.

Final Fantasy XI

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FFXI Silence Status

Silence (静寂, seijaku?) can be inflicted by a wide variety of items, monsters, spells, and Weapon Skills. Players may even subject themselves to a ten-minute silence in Beadeaux to avoid a more dangerous curse. In addition to blocking the use of magic and song, silence prevents the practice of Ninjutsu. It does not inhibit abilities like Warcry, however, in spite of the implied use of voice. The dark dragon monster family's "song" abilities (Lodesong, Voidsong, Thornsong, and Nullsong) are also suppressed.

The duration of silence can be reduced by the Barsilence and Barsilencera spells. Bards and Scholars gain Resist Silence traits that offer additional defense. Silence can be dispelled by various means including Silena, Healing Waltz, Leviathan's Spring Water Blood Pact, and the item Echo Drops.

Mute (沈黙, chinmoku?, lit. silence), a more powerful version of silence, imposes the same limitations with a greater duration but cannot be removed by any conventional means. A researcher in Port Windurst will pay players to show her this rare affliction and subsequently dispel it.

FFXI Omerta Pathos status

Omerta (オメルタ, Omeruta?, lit. Omerta) status, presumably named for the notorious Mafia code of silence, is yet another variation on Silence status; this one is inflicted as part of the Pathos of Alzadaal on those who dare venture deep into the Ruins of Alzadaal to take part in Salvage. It is removed by leaving the ruins, or by obtaining and using a Praecipitatio Cell (in this case, not even dying will help).

Final Fantasy XII

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Game Element Type Effect
Silence Green Magick Inflict Silence to a single target.
Silencega Green Magick Inflict Silence to targets in range.
Vox White Magick Removes Silence from a single target.
Rose Corsage Accessory Makes user immune to Silence.
Ribbon Accessory Makes user immune to all status effects.
Echo Herbs Item Removes Silence from one ally.

Final Fantasy XII: Revenant Wings

Template:Sideicon Silence is a status effect that prevents a unit from casting magicks.

Fran learns the ability Silencing Arrow at level 35 and it inflicts Silence on the target. Ramuh's signature move Judgement Bolt inflicts Silence and deals lightning damage to foes in range. Raiden's attack Silent Storm also inflicts Silence and deals lightning damage to one foe.

Final Fantasy XIII

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Fog-ffxiii-icon

Fog is a status ailment that prevents the victim from casting magic. It can be removed by the Esuna spell or the Mallet item. It can be inflicted by the single-target Fog spell, or the area-of-effect Fogga spell, both used by the Saboteur.

Final Fantasy XIII-2

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Lightning Returns: Final Fantasy XIII

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Final Fantasy XIV

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Final Fantasy Tactics

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FFT Silence Status Symbol

A character inflicted with Silence has a balloon with "..." above their head.

The character cannot use the following abilities and skills:

Curiously enough, Sing is not disabled by Silence, nor are any of the Templar's Spellblade attacks.

This status effect can be added with Bad Breath, Bewitching Gaze, Biora, Aphony, Grand Cross, Sylph, Forbidden Dance, Quiescence, and Silence. Magic Ring, Gold Hairpin, Cachusha, Ribbon can all be equipped to prevent Silence. Silence lasts for 36 ticks.

Final Fantasy Tactics Advance

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FFTA Silence Status Symbol

Aside from magic, Silence is able to prevent the use of a Paladin's Parley and a Hunter's Advice. Dragoons are also unable to use Wyrmtamer and Bangaa Cry, although they can still use their elemental Breaths. Ninjas are unable to use Ninja Skill, with the exception of Throw, while silenced. Assassins, however, are unaffected.

Game Element Type Effect
Aphonia Corner Inflicts Silence.
Bad Breath Blue Magic, Stench, Reek Inflicts Silence, Blind, Confusion, Frog, Poison, Sleep, and Slow.
Silence Time Magic, Sacred Tech Inflicts Silence.
Silentshot Gunmanship Inflicts damage and Silence.
Water Veil Ninjutsu Inflicts minor damage and Silence.
Devil Gaze Gaze Inflicts Blind and Silence
Immunity S-Ability Grants immunity to Silence, Blind, Confusion, Frog, Petrify, Poison, and Sleep.
Echo Screen Item Cures Silence.

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon Silence prevents the use of Parley and Advice, as in the previous game.

Game Element Type Effect
Aphonia Assassination Inflicts Silence.
Bad Breath Blue Magic, Halitosis Inflicts Silence, Blind, and Poison.
Silence Time Magick, Sacred Blade, Taktak Inflicts Silence.
Silenceshot Gunmanship Inflicts damage and Silence.
Water Veil Ninjutsu Inflicts minor Water damage and Silence.
Fiery Blow Maw Inflicts Fire damage and Silence.
Menace Metamorphosis Inflicts Silence and Toad.
Nectar Volley Ambrosia Inflicts Silence and Poison.
Silence Touch Ghostly Touch Inflicts Dark damage and Silence.
Supersonic Wave Parasite Inflicts minor damage and Silence.
Immunity S-Ability Grants immunity to Silence, Blind, Confusion, Frog, Petrify, Poison, and Sleep.
Echo Herbs Item Cures Silence.

Final Fantasy Type-0

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Vagrant Story

Silent is a status effect that disables a target from casting any spells. Ashley can cast this from using Grimoire Muet and later on through the Sorcery spell Silence for 7 MP. Attacking the "Head" of a target and reducing its status to "Dying" automatically causes Silent on the target. Other abilities include Ashley's Chain Ability Dulling Impact.

It may be removed by moving to another room, or have another spell cast on the target. Even under Silent status, Ashley can cast a spell if he uses a Grimoire. Equipping Silent Queen gem to a Shield increases chances to evade this status by 30%.

Final Fantasy Mystic Quest

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FFMQ Silence Icon

Muffle and Silence Song doesn't set Silence status or Silence itself simply doesn't work in the game.

Game Element Type Effect
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Muffle Enemy Ability Inflicts Silence.
Silence Song Enemy Ability Inflicts Silence.

Final Fantasy Legend III

Template:Sideicon The target inflicted with Mute cannot cast any spells. Can be removed by Heal, Cycle, and Throat.

Game Element Type Effect Description
Mute Black Magic Inflicts Mute Mutes one enemy.
Tromp Enemy Ability Can inflict Mute Mutes one enemy or enemy group.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Silence Enemy Ability Inflicts Mute Mutes one enemy.

Final Fantasy: The 4 Heroes of Light

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Bravely Default

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Final Fantasy Dimensions

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FFD Silence Icon

Prevent one from casting Spells and Summon Eidolons.

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Chocobo no Fushigi na Dungeon

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Chocobo's Dungeon 2

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Final Fantasy Fables: Chocobo Tales

Silence is a status effect that causes the player effected by it unable to use Crystal Abilities.

Cards that cause Silence

Final Fantasy Fables: Chocobo's Dungeon

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