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Turncoat

Turncoat in Final Fantasy: The 4 Heroes of Light.

Sic (ほんきだせ, Honkidase?), also known as Turncoat, is a recurring ability in the Final Fantasy series.

Appearances[]

Final Fantasy XI[]

Sic is a pet command available to Beastmasters. Sic is related to the accumulation of TP, Tactical Points, and weapon skills. All enemy creatures gain TP throughout battles, just like player characters. Since it is these enemy creatures or summoned jug pets (familiars) that a Beastmaster ultimately charms, they also gain TP. Sic is available to a Beastmaster when he reaches 25 and has a 3 minute recast timer. When used, Sic will command the Beastmaster's pet to perform a special attack. These attacks are chosen at random from the list of available abilities each creatures has. If the pet does not have 100% TP or higher, this ability is wasted but the pet's TP is not.

Final Fantasy XIV[]

Sic is an Egi command for Summoners. It is a command used to order the Egi to attack targeted enemies.

Final Fantasy: The 4 Heroes of Light[]

Turncoat is a level 4 ability for the Beastmaster. At the cost of 4 AP, x7 Topaz, x3 Lapis, 7x Aquamarine, 2x Amethyst, and 1x Diamond, the user will force a captured monster to attack the enemy at four times the strength of its level 1 ability.

A similarly named ability called Sic (はなつ, Hanatsu?) is the starting ability for the Beastmaster, which at the cost of 1 AP forces a captured monster to attack the enemy.

Theatrhythm Final Fantasy[]

Sic (Lv1) is a probability ability that requires 10 CP to equip. During Field Music Sequences (FMS), at first Bad trigger, 30% chance of calling a Chocobo to run at full speed. It is learned by Bartz (level 15) and Tidus (level 10). It requires 10 CP to equip.

Sic (Lv2)is a probability ability that requires 10 CP to equip. During FMS, at first Bad trigger, 60% chance of calling a Chocobo to run at full speed. It is learned by Bartz (level 80) and Locke (level 50).

Sic (Lv3) is a probability ability that requires 10 CP to equip. During FMS, at first Bad trigger, 90% chance of calling a Chocobo to run at full speed. It is learned by Tidus (level 80).

Theatrhythm Final Fantasy Curtain Call[]

Sic (Lv1) is a reactive ability that costs 10 CP to equip. It is activated in Field Music Sequences (FMS) when riding a chocobo. Getting BAD or worse on a Trigger has a 30% chance of spurring chocobo to its max speed. It is learned by Bartz (level 10), Barret (level 25), Yuna (level 30), Aphmau (level 20), and Cloud #2 (level 10).

Sic (Lv2) is a reactive ability that costs 15 CP to equip. It is activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 60% chance of spurring chocobo to its max speed. It is learned by Bartz (level 60), Krile (level 45), Barret (level 65), Tidus (level 55), Yuna (level 70), Jecht (level 60), and Aphmau (level 65).

Sic (Lv3) is a reactive ability that costs 20 CP to equip. It is activated in FMS when riding a chocobo. Getting BAD or worse on a Trigger has a 90% chance of spurring chocobo to its max speed. It is learned by Bartz (level 85), Krile (level 90), Barret (level 95), Tidus (level 95), Jecht (level 95), and Aphmau (level 95).

Gallery[]

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Etymology[]

To sic is to incite an attack by, especially a dog or dogs. For example, "He sicced his dog on me!". It probably originated from the Icelandic "siga".

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