Shock Spikes is a recurring spell in the Final Fantasy series.
|Final Fantasy XI Spell|
|Effect:||Covers you with magical lightning spikes. Enemies that hit you take lightning damage.|
|Casting Time:||10 seconds|
|Recast Time:||3 seconds|
|Magic Type:||Enhancing Magic|
|Jobs:||BLM 30 - RDM 60 - SCH 70|
Shock Spikes is a Black Magic spell in Final Fantasy XI. The spikes do an amount of damage contingent upon the caster's Enhancing Magic skill and the target's resistance to Lightning damage. Generally this spell will not do more than 15 damage per hit at level 75, and starts out much weaker than that. In addition to dealing lightning damage, Shock Spikes have a chance of stunning anyone who physically hits a target with the spell active. The Shock Spikes scroll can be bought from merchants in Selbina, Nashmau, and Windurst Waters.
- Ramuh's Blood Pact: Ward Lightning Armor and the Blue Magic spell Plasma Charge also grant the Shock Spikes status.
Equipment that enhance Shock Spikes Edit
Red Mages wearing Duelist's Tights will have the effect of their spikes enhanced.
Equipment with Shock Spikes Edit
The following equipment occasionally will mimic the effect of Shock Spikes:
- Ninja Chainmail +1
- Rasetsu Samue / Rasetsu Samue +1
Conjurers (rank 8) in the original Final Fantasy XIV. It cost 3 action points to set, 12 MP to use and had no TP cost. Its cast time was 3 seconds while its recast time was 10 seconds. Once unlocked, it could be used by all Disciples of War and Magic.