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Inflict damage commensurate with the damage received.
Shock (ショック, Shokku?), also known as Vengeance, is a recurring ability or spell from the series. When used as an ability, it is associated with the Warrior class, but as a spell is generally a high-ranking Black Magic spell.
Shock is the special command ability of General Leo and Gau has a chance of using this ability from Yojimbo Rage. It deals large amounts of non-elemental magic damage to all enemies, and it also removes the Invisible status if the monster(s) has this status applied to them. Its Spell Power is 128, and it cannot be dodged. Within the game's data, Yojimbo's Shock ability is called Megahit (Super Nintendo) and Megashock (Game Boy Advance).
Unlike many of the other battle commands, Shock isn't disabled if Leo has been transformed into an Imp. Normally, imp characters cannot use their special abilities. This is due to the fact that Leo is a temporary playable character not meant to be playable outside of the battle against Kefka in Thamasa. He doesn't inflict the imp status in any shape or form during battle and there's no way to inflict Leo with imp prior to the battle.
Deals physical damage to the enemy.
Shock first appears as one of General Beatrix's abilities in her Seiken skillset. Later in the game, Adelbert Steiner can learn it as a Sword Art from the Ragnarok. It deals large amounts of physical damage, roughly three times the damage Steiner's normal attack does, usually amounting to 9,999 damage. It costs 46 MP to use, and can be learned for 60 AP. Shock takes on the elemental properties of the weapon when used.
The damage formula for Shock is as follows:
|Final Fantasy XI Spell|
|Effect:||Deals lightning damage that lowers an enemy's mind and gradually reduces its HP.|
|Casting Time:||2.5 seconds|
|Recast Time:||10 seconds|
|Magic Type:||Elemental Magic|
Shock is a Lightning-elemental Black Magic spell that deals Lightning damage over time that lowers an enemy's mind.
- Negates the Drown spell's effect.
- Is negated by the Rasp spell's effect.
- Shock, Choke, and Burn are a family of compatible effects that can all stack together.
- Shock and Frost also stack.
- Part of the enfeebling elemental magic family exclusive to Black Mages:
Shock is a Black Magick spell which inflicts heavy non-elemental damage on a single target. It is available on Black Magick license 6 costing 50 LP. The spell can be purchased at Balfonheim Port after the events at Pharos for 9,400 gil and initially uses 34 MP to cast.
Shock appeared as an ability in the original Final Fantasy XIV. At the initial release, Shock was a spell learned by Conjurers at rank 12 and cost 3 action points to set. The ability inflicted lightning-elemental damage over time and also reduced lightning magic defense to all enemies within an area of effect.
In addition, an upgraded version called Shock II also appeared as an ability in the game. The spell could be learned by Conjurers at rank 36. The ability inflicted lightning-elemental damage over time at a higher potency and also reduced the lightning magic defense to all enemies within an area of effect.
After the release of patch 1.20, Shock and Shock II became unusable by any class in the game.
As of the current moment, neither Shock spells have appeared as abilities in Final Fantasy XIV: A Realm Reborn, despite it appearing in the game's files.
Vengeance, originally known as Shock! in the PlayStation version, is used by Beowulf and acts just like the Lifebreak ability, dealing damage equal to the difference in Beowulf's Max HP and current HP. Beowulf learns his at the cost of 600 JP, having a range of 8 and costs 20 MP to use.
Deals magic damage to all enemies.
Expel a wave that harms foes. Hold down the button to charge the attack and increase damage.
One of General Leo's cards, depicting his Amano artwork, can use Shock. For a payment of 4 Light CP and the discard of another General Leo card, Shock deals 5,000 damage to all the opponent's Forwards.