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Shinryu (Final Fantasy X)

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Shinryu is an Original Creation monster bred at the Monster Arena in Final Fantasy X. The monster resembles the Guardian of Bevelle, Evrae, fought earlier. This fight is held underwater, and as such, only Tidus, Wakka and Rikku can participate. Shinryu is unlocked after at least two of each of the underwater fiends in the Mt. Gagazet caves are captured.


Final Fantasy X enemy stats
#230#231 #232
Location Monster Arena Species Other information
Monster Arena Original Unspecified Fought underwater.
Sensor description Scan description
Immune to sensors Immune to scans
HP MP Strength Magic Defense Magic Defense
2,000,000 (99,999) 72 92 86 60 98
Agility Accuracy Evasion Luck AP (Overkill) Gil
70 200 0 15 50,000 (50,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (255Turns taken for target to die) Nul
0 Immune Immune Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 4 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Gambler's Spirit Three Stars Wings to Discovery x1Overkill: x2 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-4 slots, 1 ability Double AP Auto-Med None
Abilities Ronso Rage
Physical attack, Shining, Eraser None


Shinryu counters hostilities with a physical attack and often uses Eraser, which petrifies (unblockable even with a Stoneproof or Ribbon armor equipped) and shatters one victim instantly, removing them from the battle. Shinryu will stop using this attack if there is only one party member left. Another dangerous attack is Shining, which inflicts heavy non-elemental magic-based damage with 8 hits in random characters.

Every defeat of Shinryu will result in a weapon with Double AP or an armor with Auto-Med and two Wings to Discovery, needed for customizing Break HP Limit on armor. Its equipment drops provide a 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armor pieces, but only to attacks that deal physical damage).


It is best to ensure that stats have been maxed (with the exception for Luck and Magic, and HP of 9999 or over; a large HP count isn't necessary). This way, Shinryu's counter attack and magic attack Shining will do less than 1000 damage even without casting Shell and Protect.

The party should start using Hastega, and hack away using Quick Hits, which will be countered. If Rikku, Tidus and Wakka have obtained their Celestial Weapons and the party is dealing 99,999 each hit, the battle is not much trouble. After two characters have been erased Shinryu will not use Eraser on the last one, in which position it would be ideal to cast Auto-Life and keep using Quick Hit.



Shinryu is the Japanese name for Shénlóng, literally "god dragon" or "spirit dragon", an important ancient dragon in Chinese mythology. It is said to preside over storms and rain, and can bring disastrous drought, thunderstorms and general bad weather if it feels neglected.


  • Shinryu is one of two bosses who is considered impossible to defeat in No Sphere Grid challenge runs, even if Zanmato is allowed to be used. Defeating it depends on luck so heavily it's never been done in regular play. The other non-defeatable boss in such runs is Nemesis, who can only be fought after defeating Shinryu.

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