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Shinryu (Final Fantasy X)

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Final Fantasy X Original Creation
神龍 (Shinryū)
#230#231 #232
HP Overkill MP
2,000,000 99,999 72
Strength Magic Defense
92 86 60
M. Defense Agility Accuracy
98 70 200
Evasion Luck
0 15
AP (Overkill) Gil
50,000 (50,000) 0
Elemental affinities
Fire Lightning Water Ice Holy
- - - - -
Sensor Immune to Sensors
Location Monster Arena
Common Steal Gambler's Spirit
Rare Steal Three Stars
Common Drop Wings to Discovery
Rare Drop Dark Matter
Weapon Drop Double AP
Armor Drop Auto-Med
Bribe N/A
Abilities Physical attack, Shining, Eraser
Ronso Rage N/A
Resistant to Zanmato (Lv. 4)
Immune to Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Sensor, Scan, Demi, Gravity, Delay, Eject
Monster Arena Original
Other Information Fought underwater.
See also: Shinryu

Shinryu is an Original Creation monster bred at the Monster Arena in Final Fantasy X. The monster resembles the Guardian of Bevelle, Evrae, fought earlier in the game. This fight is held underwater, and as such, only Tidus, Wakka and Rikku can participate. Shinryu is unlocked after at least two of each of the underwater fiends in the Mt. Gagazet caves are captured.


Shinryu counters hostilities with a physical attack, and often uses Eraser, an attack which petrifies (unblockable even with a Stoneproof or Ribbon armor equipped) and shatters one victim instantly, removing them from the battle. Shinryu will stop using this attack if there is only one party member left. Another dangerous attack is Shining, which inflicts heavy non-elemental magic-based damage on the party.

Every defeat of Shinryu will win an armor with Double AP and two Wings to Discovery, needed for customizing Break HP Limit on armor. Its equipment drops provide a 6% critical hit chance bonus instead of the usual 3% (this is relevant to weapons and armors, but only to attacks that deal physical damage).


The best way to approach this is to ensure that stats have been maxed (with the exception for Luck and Magic, and HP of 9999 or over; a large HP count isn't necessary). This way, Shinryu's counter attack and magic attack Shining will do less than 1000 damage even without casting Shell and Protect.

The party should start using Hastega, and hack away using Quick Hits, which will be countered. If Rikku, Tidus and Wakka have obtained their Celestial Weapons and the party is dealing 99,999 each hit, the battle is not much trouble. The concerning factor of this battle is Shinryu's Eraser attack, which despite a character having Stoneproof or Ribbon customizations on their armor, will turn a character into stone and shatter them, removing them from the fight. However, after two characters have been erased Shinryu will not use Eraser on the last one, in which position it would be ideal to cast Auto-Life on the last character and keep using Quick Hit.



[view  · edit  · purge]Shinryu is the Japanese name for Shénlóng, an important ancient dragon in Chinese mythology. It is said to preside over storms and rain, and can bring disastrous drought, thunderstorms and general bad weather if it feels neglected.

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