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Shinryu (Final Fantasy V)

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Shinryu, also known as Dragon Lord, is one of the two original superbosses in Final Fantasy V. Shinryu attacks the party when they inspect the monster-in-a-box containing the Ragnarok in the Interdimensional Rift's Inner Sanctum.

It can be argued whether Shinryu or Omega is the game's hardest boss, excluding the GBA and mobile exclusive bosses. While Shinryu has stronger attacks, its strongest attacks can be protected against, and it is weak against certain weapons due to being a dragon-type enemy.

In the mobile/Steam version, defeating Shinryu earns the player the Demon Dragon achievement.

StatsEdit

Final Fantasy V enemy stats
#311#312 #313
Names Location Type Auto-hit Other information
PS: Shinryu
GBA: Shinryu
Mobile/PC: Shinryu
Interdimensional Rift (Inner Sanctum) (N-Zone (Inner Sanctum)(in PS)) Dragon, Heavy None None
Stats
LV HP MP Strength Defense
97 55,500 51,000 175 60
Evasion Magic Magic Defense Magic Evasion Agility
20 128 60 95 87
Attack multiplier Magic multiplier Gil EXP ABP
38 52 0 0 100
Elemental affinities
Fire Ice Lightning Poison Holy Earth Wind Water Healing
100% 100% 100% 100% -100%Absorbs 100% 100% 100% -100%Absorbs
Statuses and immunities
Death Petrify Toad Mini Float Poison Zombie Darkness
Immune Immune Immune Immune - - Immune -
Aging Sleep Paralyze Confuse Berserk Silence*(Mute) Image Reflect
Immune Immune Immune Immune - - - -
Protect Shell Stop Haste Slow Invincible Regen Doom*(Countdown)
- - Immune - - - - -
Eject Catch Control*(Tame) Calm Scan Fractional damage HP to critical status Revive kill
Immune Immune Immune Immune Immune Immune Immune Immune
Items (GBA/Mobile/PC)
Steal (40%80% with Thief's Gloves) Item dropped
Dragon Fang (96.09%)
Dragon's Whisker (3.91%)
Dragon Seal (100%)
Abilities (GBA/Mobile/PC)
Special Technique Abilities Control (Immune) & Berserk Blue Magic Release*Immune to Catch
Critical Attack (normal strength) Ice Storm, Atomic Ray, Lightning, Maelstrom, Roulette, Mighty Guard, Level 2 Old, Level 3 Flare, Evil Eye, Attack, Poison Breath, Tidal Wave, Zombie Breath, Invincibility, Re-Form Attack Roulette, Level 2 Old, Level 3 Flare, Mighty Guard None
Items (PS)
Steal (40%80% with Thief's Gloves) Item dropped
Dragon Fang (96.09%)
Dragon Beard (3.91%)
Dragon Seal (100%)
Abilities (PS)
Special Technique Abilities Control (Immune) & Berserk Blue Magic Release*Immune to Catch
Critical (normal strength) Blizzard, Atom Ray, Lightning, Maelstrom, Roulette, Guardian, L. 2 Old, L. 3 Flare, Evil Eye, Fight, PoisonBreath, Tidal Wave, ZomBreath, Useless, Regeneration Fight Roulette, Level 2 Old, Level 3 Flare, Mighty Guard None

Battle Edit

Shinryu's attacks define the battle's difficulty. It uses strong elemental attacks, the most dangerous being the Tsunami it uses on the first turn. Unguarded, it will inflict over 8,000 damage wiping out all but the strongest party members. Shinryu has an arsenal of Blue Magic, as well as status inflicting attacks.

Strategy Edit

A good strategy is to equip everybody with Coral Rings and Ice Shields to absorb Shinryu's Tsunami and Ice attack, and to nullify its Atomic Ray. It would be a good idea to set up and keep re-establishing Golem. Before the battle, the player should ensure to have the Steal or Mug ability to get the Dragon's Whisker.

An easy way of beating Shinryu is by making a character a Time Mage with the Mix ability and to cast Quick, then mix Eye Drops and a Dragon Fang to cast Dark Sigh which will inflict Blind on Shinryu. Then mix a Turtle Shell and a Revivify to cast Bacchus's Cider to inflict Berserk. This makes Shinryu easy to defeat, as all he can do is attack but have his attack absorbed by Golem. The character with the Mix command can further mix a Turtle Shell and an Antidote to lower Shinryu's defense, and this can be used repeatedly. Gil Toss and Meteo are good ways to deal damage.

One of the easiest ways to beat Shinryu takes lots of training beforehand. All characters must have Ninja and Dragoon mastered so that Freelancers will have a default Dual Wield and Jump. The player should equip everybody with Coral Rings and two Dragon Lances each and have every character equip Jump. After the Coral Rings absorb Tidal Wave the player should use Jump with everybody. With a party at around level 50, Shinryu should be defeated after three party members attack.

Those looking to farm Dragon's Whisker on Shinryu can place the cursor to memory in config and have someone as a Samurai or Freelancer with the Steal ability, and with the Masamune equipped, possibly while equipped with Thief's Gloves, though not entirely necessary. A Time Mage with Hermes Sandals should Teleport immediately after the person with the Masamune, but before Shinryu makes a move. The player can rubber-band the action button and leave the game to keep on accumulating Dragon's Whiskers. This works for mobile versions too.

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF

PFF Shinryu

Shinryu from Final Fantasy V appears as an enemy in Pictlogica Final Fantasy.

Final Fantasy Record KeeperEdit

FFRK

FFRK Shinryu FFV
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Gallery Edit

Etymology Edit

Shinryu is the Japanese name for Shénlóng, literally "god dragon" or "spirit dragon", an important ancient dragon in Chinese mythology. It is said to preside over storms and rain, and can bring disastrous drought, thunderstorms and general bad weather if it feels neglected.

Trivia Edit

  • The thousand-year-old book in the library on the Interdimensional Rift states, "The dragon Shinryu came upon Omega's heels." In the Anthology version, the book refers to Shinryu as "Lord Dragon," despite the enemy still being called "Shinryu".

Related enemies Edit