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Shinra Mansion

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Shinra Mansion's main hall.
TenzaZangetsuAdded by TenzaZangetsu

Shinra Mansion (神羅屋敷, Shinra Yashiki?) is a location in the world of Final Fantasy VII. It is an abandoned mansion on a hill on the outskirts of Nibelheim, and was once used by Shinra Electric Power Company researchers as a study, as well as a secret lab via a hidden passage in the basement. The mansion is most famous for its role in the Nibelheim Incident- in the mansion's hidden basement Sephiroth learns his true origins and declares his vendetta against the Planet.

Contents

StoryEdit

Crisis Core -Final Fantasy VII-Edit

Approximately thirty years before Final Fantasy VII, The Jenova Project began at Shinra Mansion. Two Shinra scientists, Professor Hojo and Dr. Hollander, began competing branches of the project to produce humans with the abilities of the creature Jenova, who they believed was a Cetra. Hojo's plan included injecting Jenova's cells directly into the fetus of his child. His lover and scientific partner, Lucrecia Crescent, consented to this, but the Turk protecting them, Vincent Valentine, objected. When he confronted Hojo about his plans Hojo shot Vincent. As told in Dirge of Cerberus -Final Fantasy VII- Vincent clung to life and Lucrecia implanted him with the Protomateria that could control Chaos to save him. Hojo used this to conduct more experiments on Vincent, giving him the power to mutate his physical form. When Vincent awoke, the procedure on Lucrecia's child, Sephiroth, had been completed. Ashamed of his failure to protect her and of what he had become, Vincent went to sleep within a coffin in the basement to atone for his sins.

See also: Nibelheim Incident.

Twenty-five years later, the mansion is abandoned and overrun with monsters. Sephiroth comes to Nibelheim on assignment from Shinra, and enters the mansion after returning from Mt. Nibel. He locates the lab and isolates himself in the study, reading the Shinra research notes on Jenova. His findings lead him to believe Jenova is a Cetra and himself to be Jenova's "son" produced from her genetic material. Sephiroth storms out of the mansion and sets Nibelheim on fire before returning to Mt. Nibel to seize Jenova's remains from the Mako Reactor. In the ensuing confrontation between Sephiroth, Zack and Cloud, Sephiroth is thrown into the Lifestream and Zack and Cloud are taken prisoner by Professor Hojo. Hojo decides to use them as test subjects, and they are taken to the mansion's lab for experimentation.

Four years later, Zack awakens in his capsule and breaks free. Cloud, having been exposed to mako for a prolonged period of time, is comatose, but Zack takes him along. He dresses Cloud in a spare SOLDIER uniform he finds in the mansion, and the two set out to escape Shinra.

Final Fantasy VIIEdit

Sephiroth in Shinra Mansion basement.

Shinra Mansion is visited in Cloud's story detailing his version of the Nibelheim Incident. Cloud tells how Sephiroth found a secret basement to the mansion and stayed there for three days, until the information he found there drove him insane.

Cloud and his party later return to Nibelheim, rebuilt to cover up Sephiroth's destruction and the true events of his death. It is entirely optional to enter the mansion, but in there the party can undertake a subquest to recruit Vincent as a party member. In the basement lab the party finds Sephiroth, who invites Cloud to the "reunion" and flees.

On Disc 2 after restoring Cloud's memories, the player can return to the lab to witness a series of flashbacks that show how Zack and Cloud escaped Shinra.

Dirge of Cerberus -Final Fantasy VII-Edit

During the events Dirge of Cerberus -Final Fantasy VII-, Vincent Valentine returns to the manor via the underground tunnels and sewers, to search for information about Deepground and Lucrecia's research on Omega and Chaos. He revisits the experimentation room where he was turned to his monstrous state and the coffin in which he had slept. In the mansion, Vincent finds a holographic recording of Lucrecia who gives him some information. He meets Deepground troops who had arrived in the mansion earlier, and fights a large spider mech in the entrance hall. Rosso extracts the Protomateria from Vincent and he is saved by Yuffie. By this time, the mansion is in ruins.

Items FoundEdit

Final Fantasy VIIEdit

Field model of the Key to Basement item.

Dirge of CerberusEdit

  • Handgun Bullets x180
  • Rifle Bullets x120
  • Omega Report x2
  • Limit Breaker x2
  • Phoenix Down
  • 2,500 total gil.
  • Machine Gun Bullets x260
  • Hi-Potion
  • Potion

Crisis CoreEdit

EnemiesEdit

Final Fantasy VIIEdit

Battle background.
JBedAdded by JBed
1f.
2f.
Hidden Steps
Battle background.
JBedAdded by JBed
Basement

Dirge of CerberusEdit

Sewers
Storage Building
Mansion

Crisis CoreEdit

1st Floor
Underground Cave

SidequestsEdit

Final Fantasy VIIEdit

Recruiting VincentEdit

To recruit Vincent Valentine, the player must first discover the combination to the safe upstairs. The numbers are hidden throughout the mansion. The player doesn't need to read the hints to be able to open the safe. The combination is:

  • Right (36) - on the lid of the chest with the Enemy Launcher.
  • Left (10) - on the floor to the right of the piano.
  • Right (59) - western side of the second floor, on the spot with a creaking sound in the hall.
  • Right (97) - written in invisible ink on the note left by Hojo, is a fourth hidden dialogue option when the player inspects it.

Once the combination is put into the safe on the second floor, the player fights Lost Number. When winning the battle the player receives Cosmo Memory, Red XIII's level 4 Limit Break, and the Key to the Basement. The Odin Materia appears on the floor afterward. The player can enter the hidden basement through a secret door in the eastern area of the second floor. The key can be used to unlock the room where Vincent is sleeping. The player must speak to him about Sephiroth, then speak a second time after the conversation ends and ask him "Who are you?" to name him. When attempting to leave the basement, Vincent will follow and join the party.

Crisis CoreEdit

Seven WondersEdit

See Nibelheim#Seven Wonders for information.

Dirge of CerberusEdit

Deactivate the MinesEdit

The player is given three minutes to deactivate a total of four mines. The player should move slowly around the area until they hear the beeping sound occur faster. When they move into its small radius they should move back and shoot the mine. If the mines explode without you shooting them, they don't count as a bomb deactivation. The fourth mine will drop the Cardkey whether the player deactivated all four or not.

GalleryEdit

 
Shinra mansion.png
View file detailsMansion main hall.
 
Shinra mansion2.png
View file detailsGround floor.
 
Shinra mansion3.png
View file detailsSecond floor.
 
Shinra mansion4.png
View file detailsSecond floor.
 
Shinra mansion lab.png
View file detailsLaboratory
 
Shinra mansion library.png
View file detailsLibrary

TriviaEdit

Zack's message.
BlueHighwindAdded by BlueHighwind
  • On the Final Fantasy VII: International bonus disc it is possible to view the message Zack scratched on the mako tank.
  • The books in the basement in Final Fantasy VII form the letters "VII."
  • The scene of Cloud and Zack's escape from the lab in Final Fantasy VII was actually originally planned to be part of the game where Cloud and Tifa fall into the Lifestream in Mideel; after washing ashore Tifa would perform CPR on Cloud and he would have the vision of escaping the Shinra Mansion with Zack. The scene was moved to take place as an optional scene in the mansion basement instead.
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