Fandom

Final Fantasy Wiki

Shield Wyrm

20,622 pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

XII

The Shield Wyrm is a dragon/fell wyrm-type enemy from Final Fantasy XII found on the Cerobi Steppe and the Nabreus Deadlands. It gives an unusually high amount of EXP and LP for a regular enemy. It is also fought in the International Zodiac Job System Trial Mode at stage 67 along with Dheed.

Bestiary entry Edit

Page 1: Observations Edit

Being one of the most powerful dragons ever to roam Ivalice. Though nothing is known about the ancient beings who placed the ring on this wyrm's neck, it is clearly meant to offer some kind of magickal protection in battle, indicating that these dragons were once used as weapons of war. Nor is it known what these creatures were directed to attack, but surely it was something truly fearsome. In modern times, its nigh impenetrable hide has earned it the nickname of the 'walking fortress' among adventurers.

Page 2: The Town Crier Edit

Hear ye! No other society is as difficult to penetrate as the Iron Stomach, legendary tasting guild. The competition for entry is fierce, and the trials required nigh on impossible to overcome. The trial for entry this year: submit the monster liver best suited to gourmet creations. It is thought that markets will soon be flooded with ring wyrm livers and the like, as everyone tries to guess just which creature's liver can make the judges' mouths water.

StatsEdit

Steppe

Final Fantasy XII enemy stats
#200#201 #202
Location Species Aggression Movement type Rare Game Other information
Cerobi Steppe (North Liavell Hills, The Terraced Bank, Feddik River, Crossfield, Old Elanise Road) Dragon/Fell Wyrm Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
42 - 44 59,679 - 61,039 999 39 - 47 29 - 35
Vitality Speed Attack Power Defense Magick Resist
65 - 79 19 - 25 79 - 87 33 - 39 36 - 40
Evade EXP LP CP Gil
- 10,874 - 11,280 4 1,390 - -
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 150% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune 50% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[12%] Monograph: Ring Wyrm Liver (Dragoon)
[17%] Canopic Jar: Arcana
[95%] Ring Wyrm Scale
[5%] Ring Wyrm Liver;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5
Added status effect: Petrify

Firaga, Blizzaga, Thundaga Rake, Restore, Greater Barrier, Fireball, Breath Innate: No Knockback
Conditional: If Greater Barrier - Reduce Damage
None

Deadlands

Final Fantasy XII enemy stats
#200#201 #202
Location Species Aggression Movement type Rare Game Other information
Nabreus Deadlands (Field of the Fallen Lord) Dragon/Fell Wyrm Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
48 - 35,082 - 35,762 999 37 - 41 24 - 27
Vitality Speed Attack Power Defense Magick Resist
61 - 68 17 - 20 67 - 71 29 - 32 33 - 35
Evade EXP LP CP Gil
- 8,887 - 11,280 4 1,103 - 1,623 -
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 150% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune 50% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[12%] Monograph: Ring Wyrm Liver (Dragoon)
[17%] Canopic Jar: Arcana
[95%] Wyrm Carapace
[5%];IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5
Added status effect: Petrify

Firaga, Blizzaga, Thundaga Rake, Restore, Greater Barrier, Fireball, Breath Innate: No Knockback
Conditional: If Greater Barrier - Reduce Damage
None

Battle Edit

The Shield Wyrm can catch a player off-guard, as it has a lot of HP for a normal enemy. During the fight the Shield Wyrm will almost always cast Greater Barrier, which bestows Protect and Shell. It can use Restore to heal itself but usually only uses it once and, on some occasions, not at all. It uses strong attacks and Level 3 elemental magic.

Strategy Edit

The easiest way to kill them is to use the Nihopalaoa + Phoenix Down trick to instantly kill them. Using Death also works.

Keeping party members spread out and casting Shell or Reflect will reduce the danger of Shield Wyrm's magic. Slow, and Haste help the battle progress faster. Oil combined with fire-elemental/boosting weapons and magick can be effective if it is not raining. Additionally, Sleep (ability) can be used if all of the party are using magick. Dispel can remove the wyrm's Protect and Shell.

Due to the relatively rare Loot (Final Fantasy XII) available from the Wyrm, it is advisable to try to chain them to improve drop chances. The best way to chain them is to run through Journey's Rest to Crossfield and Terraced Bank. Most of the time there will be one Shield Wyrm in the center of Crossfield and two in The Terraced Bank, one near the windmills and the other a little bit north of there.

Gallery Edit

Etymology Edit

Wyrm is an alternative name for mythological European dragon. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.

Related enemies Edit

Also on Fandom

Random Wiki