- "White Magick that conjures up invisible, mystical veil to protect the body from magick."
- —Description, Final Fantasy Tactics.
Shellga (シェルガ, Sheruga?), also known as Shell2 or Shellja is a form of White Magic. It is a recurring spell throughout the series. It provides protection versus magical attacks, generally, but not always, halving magical damage. It is similar to Shell but it grants the effect to all party members, or in games where spacing is important, all party members within range of the spell caster.
In the International Zodiac Job System version, Shellga is a White Magick spell, its license being White Magick 12 that costs 110 LP. The spell itself cannot be bought, and only found in the Great Crystal in Giruvegan. Three classes can use it: White Mage, Monk, and Shikari. Monk must acquire the Esper Cúchulainn License and Shikari the Esper Chaos and White Magick 11 Licenses first.
Shellga is a spell only Basch can cast. It casts Shell on a group of allies.
- "Enduring light, shield from roaring magic! Shell2!"
- —Upon casting in Playstation version.
Shell 2, or Shellja, is a spell that casts Shell in a standard cross-shaped area. Only a White Mage can learn this ability for 600 JP in the PSP version and 500 JP in the PSX version. It costs 20 MP to use and has a speed of 15. Shellja has a 10% chance of being randomly learned in battle if cast on a White Mage that has not learned the spell yet and is inflicted with the status.
|Blind - Oil - Protect - Silence - Shell - Sleep|
|Final Fantasy XII|
|Blindga - Bravery - Faith - Poison - Protectga - Silencega - Shellga - Sleepga - Toxify|
|International Zodiac Job System|
|Bubble - Decoy - Drain - Reverse - Syphon|
|Final Fantasy Tactics A2: Grimoire of the Rift|
|Leap - Tranq|