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Shell (シェル, Sheru?), also known as MBarrier, is a positive status effect usually granted through the use of the White Magic spell Shell, the Blue Magic spell Mighty Guard, the item Lunar Curtain, or the auto-ability Auto-Shell. It appears in various games in the Final Fantasy series and reduces magic damage dealt to the target.
In the earlier series' games Shell would halve magic spells' effectiveness affecting both offensive and curative spells. In the more recent installments Shell cuts the effectiveness from offensive spells by a third, and does not affect curative spells.
Shell status can only be achieved through the use of the spell Shell and the item Conch Shell. It increases the Magic Defense of a character.
It boosts the recipient's Magic Defense in a following fashion:
- Recipient's Magic Defense + (20 + Recipient's JobLv / 11)%
Shell is granted by the Shell spell cast by Rosa and Fusoya. In the GBA and PSP versions, Edward's Sing command changes to Chant while equipped with the Harmony Ring, granting Protect and Shell to the entire party.
Shell is only obtainable through the White Magic spell Shell, the Blue Magic spell Mighty Guard, and the ability Magic Shell. Shell halves all magic damage and the hit rate of blockable magic attacks.
Shell status can be achieved by having a party member cast the spell Shell, Strago use Mighty Guard Lore, by equipping relics that bestow the Shell status—Barrier Ring, Princess Ring, Miracle Shoes, or Guard Bracelet—or by summoning the esper Zona Seeker. The Force Shield also grants the Shell status. Due to a bug, if the Force Shield is equipped mid-battle, instead of granting Shell, it will instead give immunity to Shell.
Shell reduces damage done from magical attacks to 170/256 (33% damage reduction).
The spells MBarrier, Big Guard, and Wall grant MBarrier status to a party member, while the Protect Ring grants MBarrier at the start of the battle. On the barrier gauge to the right, it appears as the lower barrier. Statuses that affect the character's speed also affect the rate Shell runs out: i.e. Haste makes it run our faster, and Slow makes it last longer.
Shell can be acquired by casting Shell, using a Shell Stone, Quistis's Blue Magic Mighty Guard or Selphie's Slots Wall, or through the auto-ability Auto-Shell. It halves all magical damage and curative spells and lasts for 32 seconds.
Shell reduces magic damage and can be applied through the White Magic spell Shell, the Blue Magic spell Mighty Guard, or through the Auto-Shell ability. It is also bestowed by Carbuncle when Eiko equips the Moonstone.
The White Magic spell Shell, Kimahri's Ronso Rage Mighty Guard, and the auto-ability Auto Shell can bestow Shell upon a character to halve magical damage. SOS Shell can bestow Shell as long as the character is in HP Critical status. Some of Rikku's Mixes can inflict Shell to the entire party as well, including Mighty G, Super Mighty G, Hyper Mighty G, and Mighty Wall. The item Lunar Curtain also gives Shell.
|Shell||White Magic||Reduces magical damage.|
|Mighty Guard||Blue Bullet||Inflicts Shell and Protect to party.|
|Assault||Swordplay||Grants Berserk, Shell, Haste, and Protect to the party.|
|Flurry Shield||Paine's Trainer||Grants Shell and recovers a small amount of HP.|
|No Fear||Bushido||Grants Shell and Protect on user.|
|Moogle Wall||Yuna's Mascot||Grants Shell and Protect to one ally.|
|Moogle Wallja||Yuna's Mascot||Grants Shell and Protect to party.|
|Hard Leaves||Floral Fallal||Grants Shell to party.|
|Shelter||Machina Maw||Grants Shell to party.|
|Auto-Shell||Ability||Automatically start with Shell status.|
|Choco-Shell||Enemy Ability||Grants Shell.|
|Not-So-Mighty Guard||Enemy Ability||Grants Shell and Protect to party.|
|Defense Bracer||Accessory||Automatically start with Shell and Protect status.|
|Moon Bracer||Accessory||Automatically start with Shell status.|
|Wall Ring||Accessory||Automatically gain Shell and Protect when in Critical.|
|Lunar Curtain||Item/Enemy Ability||Grants Shell to party.|
The White Magic Shell enhances a single person's magic resistance, while Shellra increases magic resistance for all party members within range of effect.
The character is enveloped in a magick field, increasing magick resist and reducing magick damage taken. The effect is temporary.
Shell is granted by casting the Shell or Shellga spells, or by equipping the Shell Shield. An enemy exclusive ability, Greater Barrier, grants Shell along with Protect. Shell reduces magic damage taken by 33%. It also halves the success chance of bad status aliments, making it useful around undead enemies due to their common use of magick and status effect spells.
In the Japanese version, the icon for the Shell status is a green seashell. This is changed to a green hexagon in the overseas version.
Shell reduces magickal damage, and unlike in Final Fantasy XII, does not halve the chance of receiving debuffs. Shell will override Protect and vice versa.
Rank III Esper Tiamat knows the Mighty Guard spell that bestows both Protect and Shell buff on all allies in range. Mighty Guard is the only ability that lets both Protect and Shell co-exist on a unit.
Shell is achieved via the Synergist spell or shrouds used before battle. Accessories can also grant it automatically. Shell increases resistance to magical damage and healing by 33% and its base duration is 150 seconds, but the overall duration is affected by caster's Synergist level, chain and passive abilities. Shell stats are removed by Dispel, Dispelga and Deshell, and Deshellga. There also exists a stronger variant, called Shellra, that wears off faster but halves magic damage to the user.
Shell reduces received magical damage by 25% and can be bestowed by Synergist spells Shell and Shellga and the Feral Links Bellow, Spirit Infusion, Precious Prayer, and Fanatical Dance. Auric Amulet gives Critical:Shell that activates automatically at low health, and Durable Auric Amulet also gives Auto-Shell that applies Shell since the start of the battle. It can be countered with Dispel, Dispelga, Deshell, and Deshellga.
Angel of Valhalla can bestow Shell on Lightning with either the Shell spell or his Inspire ability, which he gains at bond level 2.
Shell can be achieved through the accessories Sortilége and Tynar Rouge, the command abilities Shell, Shellja, Wall, Kiyomori and Spirit Nymph, the armor Onion Armor and Lordly Robe, and through the weapons Durandal and Ragnarok.
Shell reduces the caster's magickal power by 1/3 in the formulae, so it not only reduces the power or hit-rate of spells, but also reduces the weapon damage done by a staff or rod because they apply the wearer's magickal power rather than physical power to calculate the damage.
Shell does not affect damage from spells that subtract a certain percentage of the target's HP (such as Demi and Lich), though it does affect the success rate of these spells. Shell lasts for 32 ticks.
Shell can be granted by the abilities: Shell, Barrier, 100% Wool, and Yellow Spring. It reduces magical damage taken.
Shell is not a status, instead it adds a flat 25% to the current Magic Defense modifier, to a maximum of 150%. This modifier will last for four turns before reverting to normal.
Shell doubles the Resistance stat of the target and decreases magic damage taken by half. It can only be cast by the Shell ability. The upgraded version Shellga casts Shell on the whole party.