- "Why be led, when you can be leader? Why bow to lady luck when you can beat her? Why sit back and relax if you can pull your fill? Before you are taken, why not go in for the kill? O-hohohohohoho!"
- —Shantotto's words of wisdom
Shantotto (シャントット, Shantotto?) is a non-playable character from Final Fantasy XI. She is a Tarutaru Black Mage from the Federation of Windurst and a hero of the Crystal War. She is famous for her iconic laugh and her habit of speaking in rhyme. She is a central character in the expansion pack, Final Fantasy XI: A Shantotto Ascension - The Legend Torn, Her Empire Born.
Appearance and PersonalityEdit
Shantotto is a Tarutaru and as such is short in stature, about 2'0'' in height. Much like the rest of her race her physical appearance stays the same regardless of how old she becomes, though despite her youthful appearance she is quite old, even by Tarutaru standards. She has deep brown eyes and blonde hair, which she keeps held up in two pig-tails with red and blue ribbons.
Her primary outfit is robe with dark deep green and greyish cream stripes, gold linings, and two gauntlets, which is known as the "Tactician Magician's Cloak Set" in Final Fantasy XI. She has almost the complete set, sans for the head gear that goes with it.
Shantotto is in the mindset that she is superior to all others around her and is not one to bow down to anyone. However, as shown in the Dissidia Final Fantasy series, when in the service of Cosmos, Shantotto gave the heavenly deity the respect she deserved during the time she served her. She lives by the motto "The Ends Justify The Means", meaning she is one to do anything it takes to win, even if an ally were to get hurt in the process. Shantotto is shown to have a short fuse, easily losing her temper with anyone who would stand up to her or question her.
Due to her lineage as being from one of the most powerful Black Mage families in Vana'diel, she is also on a never ending journey to further her knowledge of the magical arts, as well as other things, to preserve her families status. Upon finding something strange, or out of the ordinary, she feels the desire to study and learn from it, if only on the basis of doing so before others. Her desire for knowledge can some times bring out the worst in her, which is saying something, but it is also capable of bringing out the best in her.
Despite her shortcomings Shantotto is capable of being a loyal Mage if she finds a cause she thinks is worth fighting for. However if she finds that there is nothing in it for her on a personal level, or said cause could have a negative effect on the overall populace, she will leave without a moments hesitation.
Shantotto was born to a family of distinguished Tarutaru black mages. Her early childhood was spent dreaming of "healing the world and spreading love" when she grew up. As she got older her parents spent hours lecturing her on the dark arts. She practiced her black magic to utter perfection to ensure that her family line was preserved. However, when she was finally honored with the title of mage, her life took a turn for the worse when her parents were divorced and her house was destroyed - not to mention her dog shrunk thanks to the shrinking potion it drank.
In spite of these events Shantotto kept true to her parents' words and persevered to become one of the top minds in the Federation. Prior to the Crystal War she was appointed minister of the Orastery, Windurst's Department of Magic. She was revered by many as Professor Shantotto.
Early in the Crystal War Shantotto was stripped of her position as minister and exiled from the Federation for unspecified reasons. This was of little consequence to her, however, and she promptly went on the offensive against the Beastmen. She compelled Master Caster Doron-Fulun and his Leonian War Warlocks to follow her into enemy territory, undermining the strategies of Warlock Warlord Robel-Akbel but producing dramatic victories.
Although Shantotto was absent for the Battle of Windurst she obtained critical intelligence in Xarcabard that allowed the Federation to prepare for the onslaught. The professor later infiltrated Castle Zvahl Baileys and delighted in the destruction of its varied demonic occupants.
After the war Shantotto returned to Windurst a hero and was reinstated at the Orastery. In the years to follow she retired to her manor in Windurst Walls and left the ministry to her successor, Ajido-Marujido.
Doctor Shantotto remains busy in her retirement, captaining a local staff-wielding team and selling a range of cursed stationery and curse removal services. Her continuing magical research frequently requires her to berate adventurers and send them on dangerous errands. This nearly leads her to ruin when, having hired a passing stooge to gather ingredients with which to punish a Peeping Tom, she accidentally places a deadly malady on a newspaper reporter. Unwilling to go down for murder and choosing not to dispose of her accomplice and the evidence, Shantotto devises a cure and corrects what she would describe as her helper's mistake.
Shantotto later develops a new warp spell using the energies of Fei'Yin. She is not inclined to travel to the Beaucedine Glacier to complete the magic herself, however, and therefore leaves the legwork to Rhinostery Minister Rukususu and her subordinates. After dismissing a number of "total losers" from her manor, Shantotto eventually finds a suitable courier to visit the Northlands and retrieve her finished product.
Shantotto is summoned with fellow retired ministers Koru-Moru and Yoran-Oran to investigate the deteriorating health of the baby star trees at Heaven's Tower. She is confident that the trees aren't receiving enough light but her colleagues strongly disagree. All three implement their own solutions. When they return, however, they discover no change in the trees' conditions. The professors begin reviewing past events to determine the origin of the problem. Koru-Moru suggests that the plants are angry because he stole a bag of their seeds during the Crystal War, but Shantotto suspects that they have instead been cursed by an enchanted doll which she abandoned in Castle Zvahl Keep during the campaign against the Shadow Lord. Both hypotheses ultimately prove incorrect.
As a last resort the professors send a younger black mage into the Toraimarai Canal to search for problems beneath Windurst itself. As these underground passages are normally closed to everyone, Shantotto uses the opportunity to go looking for Karaha-Baruha's laboratory. She returns disappointed, however, having been covered in grime and not discovered anything of interest. When their envoy reports that magical stagnation is accumulating in the canal and thereby weakening the star trees Shantotto offers her still mildew-encrusted hat as a reward.
When Ajido-Marujido is imprisoned for breaking into the Full Moon Fountain Shantotto takes a personal interest in his welfare. She cannot bear to have him wasting away in a cell after all the time she spent grooming him to be a tough-as-nails Orastery minister. Shantotto therefore instructs his sister, Apururu, to gather the five enchanted rings worn by the leaders of Windurst's ministries. Shantotto combines these to create a glove capable of breaking the lock on Ajido-Marujido's prison. Expressing some concern regarding the ease with which such valuable items parted from their respective ministers, Shantotto leaves the jailbreak itself to Apururu.
Shantotto intervenes when Sin Hunter Shikaree Y and two minions appear in Windurst Walls to threaten Yoran-Oran and Prishe. The trackers meant to take Prishe's magicite but are unwilling to use force against Shantotto. In the interest of moving everyone along, Shantotto convinces Prishe to display her magicite and prove that it cannot be separated from her. Seeing this, Shikaree goads Prishe toward Attowah Chasm and departs.
Shantotto travels to the Empire of Aht Urhgan disguised as Lady Karababa, ambassador plenipotentiary of Windurst. Her mission is not actually diplomatic, however, and she is more interested in forcing the Empire's secretive politics into the open while collecting souvenirs for the Federation's ministries. To this end she is accompanied by King of Hearts, a Cardian who can detect many curiosities.
Shantotto arrives at Aht Urhgan Whitegate by means of the Mhaura ferry. Her official welcome to the Near East is quickly derailed when Mnejing, an automaton, picks a fight with King. The Cardian easily defeats the puppet and Shantotto uses the incident as an excuse to wander around Al Zahbi rather than keep her appointment with the local authorities.
While exploring the city Shantotto encounters a familiar adventurer working as mercenary and, pretending to be meeting for the first time, orders this person to accompany her or be branded a traitor back home. Together they embark for the Aydeewa Subterrane to search for legendary tools that function on electrical power. Her hope is that Cardians might be improved by such technology.
While exploring Shantotto comes to the aid of Aphmau and her puppet Ovjang. They are not pleased to see her, however, as they bear a grudge over Mnejing's earlier defeat at King's hands. This leads to another scuffle between Cardian and automaton that inadvertently incapacitates everyone but Shantotto and King of Hearts. Seeing that Aphmau had found an interesting relic, Shantotto takes it and leaves.
After briefly visiting Naja Salaheem to reunite with the adventurer in the Mithra's employ, Shantotto travels to the Navukgo Execution Chamber to conduct a trade. A moblin there accepts Shantotto's gil but unleashes a Khimaira upon her instead of completing the exchange. Shantotto uses her companion as a shield and destroys the creature with a barrage of powerful spells.
Ultimately the moblin's betrayal does not bother Shantotto. The khimaira wing she obtains from the defeated beast is a better prize than the item for which she had bartered and the chest of gil she paid was actually a cache of bomb arms. She pauses to enjoy the inevitable explosion and returns to Al Zahbi with King.
Shantotto meets Naja Salaheem again and excites her with the prospect of expanding her mercenary business into Windurst. The professor's goal is actually to recall the adventurer working for Salaheem to the Midlands. When it emerges that this person has access to Aht Urhgan's Empress, however, Shantotto realizes the value of leaving such an informant behind. She therefore twists Salaheem's words as a means of canceling their deal while placing the blame on the mercenary captain herself.
That evening Shantotto attends an Imperial banquet and uses her time inside the palace to search for an Astral Candescence. When the Serpent Generals get in the way she puts on a magical tantrum to deflect suspicion. Having thereby worn out her welcome, Shantotto decides to return home. She briefly reminds the useful adventurer to be vigilant on behalf of the Alliance of Altana before warping herself and King of Hearts back to Windurst.
In time the Empire grows unstable as forces within struggle for dominance. Shantotto goes to Jeuno to discuss the Alliance's response. She instructs the assembled dignitaries in Aht Urhgan's history and ensures that all are aware of the threat posed by the ancient technology slumbering there. When the leaders elect to send a covert operation to the Empire rather than start a war Shantotto commits King of Hearts to the cause.
Once the dust settles Shantotto returns to Aht Urhgan in her ambassador disguise. Although she attends an official ceremony, her true objective remains the mysterious astral candescences and gates that exist in that land. Shantotto is most eager to examine these phenomena and cannot imagine the magical advances that will be made as a result.
While attempting to perfect a spell of interdimensional travel, Shantotto ends up in an alternate universe where she attempts to take over Vana'diel to no avail. In her absence, the Shantotto of the other dimension enters her world with the force of transference splitting her into two, the crazed Domina Shantotto and a "good" Belle Shantotto, with everyone believing she was the Shantotto they knew as Domina Shantotto plots to execute a "Shantottofication" curse that would turn everyone in Vana'diel into Shantotto clones.
She returns in time to stop Domina and Belle from carrying out the Shantottofication, and explains who they really are and what happened to her. Though she momentarily wonders if the three of them should ally to conquer Vana'diel together, Shantotto assures the heroes she was joking and convinces her splintered counterpart to return to her dimension to maintain the order of the worlds.
- Main article: Shantotto/Dissidia
Shantotto represents Final Fantasy XI in Dissidia Final Fantasy, and plays as a special character, assumed to oppose Gabranth. She has little influence on the story, being an extra character as well as the only one appearing from Final Fantasy XI, appearing only once in the main storyline.
In her bonus storyline Shantotto is the guardian of a sanctum where other scholars and mages are allowed to study in peace. The area has recently been infested by manikins, prompting Shantotto to task the player to destroy them. As a "reward", Shantotto gives the player a "private lesson" and battles them before going to duel Gabranth, though she can't recall his name.
Her alternate form has her wear the Black Mage artifact armor, and the black mage relic armor in EX Mode.
Shantotto returns in the prequel to Dissidia along with the other characters from the game, as a full-fledged warrior of Cosmos in flashbacks. She is the guardian of Cosmos's throne and protects her from Gabranth when the judge attacks the goddess. She is present when Prishe finds the Warrior of Light and helps her talk Cosmos into making him one of her warriors.
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
|The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
Shantotto is a playable character in Theatrhythm Final Fantasy.
|Cure||5||8||Reactive (Magic)||Activated when HP gauge drops below 75%. Restores 10% of the HP gauge. Will only trigger once during a stage.|
|Cura||60||16||Reactive (Magic)||Activated when HP gauge drops below 65%. Restores 20% of the HP gauge. Will only trigger once during a stage.|
|Recall||35||8||Reactive (Special)||At the stage's halfway point, casts random magic ability.|
|Fire||1||7||Reactive (Magic)||Used on BMS; Executes a low magic attack after every 30 Touches of Good or better score.|
|Fira||10||14||Reactive (Magic)||Used on BMS; Executes a medium magic attack after every 34 Touches of Good or better score.|
|Firaga||65||26||Reactive (Magic)||Used on BMS; Executes a high magic attack after every 38 Touches of Good or better score.|
|Thundara||50||14||Reactive (Magic)||Activated in BMS each time you receive GOOD or better on 24 Slide Triggers. Deals magic damage. (Medium strength)|
|Thundaga||80||26||Reactive (Magic)||Activated in BMS each time you receive GOOD or better on 28 Slide Triggers. Deals magic damage. (Full strength)|
|Blizzara||30||14||Reactive (Magic)||Activated in BMS each time you receive GOOD or better on 16 Hold Triggers. Deals magic damage. (Medium strength)|
|Blizzaga||90||26||Reactive (Magic)||Activated in BMS each time you receive GOOD or better on 20 Hold Triggers. Deals magic damage. (Full strength)|
|Ancient Magic||40||18||Reactive (Limit Break)||Activated in BMS when a boss-class monster appears. Deals damage in direct proportion to Magic and Level.|
|Regen (Lv 1)||75||20||Proactive (Magic)||Active for the entire length of the stage. Restores some HP every time you receive GOOD or better. (Low strength)|
|Bluff||15||15||Proactive (Special)||The power of all magic abilities is increased by 50% (only the caster is affected)|
|Dualcast||55||22||Proactive (Special)||All magic abilities' power is doubled (only the caster is affected)|
|Item Lore||70||14||Proactive (Special)||Active for the entire length of the stage. Doubles effects of items which restore HP.|
|Magic Up (Lv 1)||1||4||Proactive (Augment)||Increases parameters while equipped. Adds 20 to Magic.|
|Magic Up (Lv 2)||20||8||Proactive (Augment)||Increases parameters while equipped. Adds 40 to Magic, but drops Strength by 20.|
|Magic Up (Lv 3)||45||14||Proactive (Augment)||Increases parameters while equipped. Adds 60 to Magic, but drops Strength by 30.|
|Agility Up (Lv 1)||25||4||Proactive (Augment)||Increases parameters while equipped. Adds 40 to Agility.|
|Luck Up (Lv 1)||85||5||Proactive (Augment)||Luck+50, HP-500|
Shantotto appears as an ally and a summonable Legend in Final Fantasy Airborne Brigade. She is depicted in her default Final Fantasy XI outfit, as well as an event-related Santa outfit. Her abilities are Burst, Divine Malison, Play Rough, Salvation Scythe and Tornado. She was first introduced as an event ally in the event, Winter Holiday Campaign while wearing an exclusive Santa suit. Leveling her up in this event granted the player the Shantotto I summon stone, along with each level-up at a specified number granting players an additional summon stone.
She was also present as an ally during the coinciding events, Final Fantasy Special Event Parts 1 & 2 - Shattered World and Final Fantasy Special Event Parts 1 & 2 - Showdown, in which she was unlocked by clearing the Crystal World stage. Leveling her up to 99 in these events granted the player her individualized SSR weapon, Plaga Scythe.
|This section of the article about Final Fantasy Airborne Brigade is a stub. You can help Final Fantasy Wiki by expanding it.|
- "When speaking to this wee lady of Windurst, the topic of age is no doubt worst."
Shantotto is an exclusive character only available from the Premium Character Shop as a random downloadable content, she uses the Tornado ability during battle.
Shantotto appears in Final Fantasy Trading Card Game. One card depicts her Final Fantasy XI appearance, one her Dissidia Final Fantasy artwork, and one her manikin, Lady of Antiquity.
- Shantotto is one of four characters that may appear during the Heroine's Combat special event.
- According to Shantotto's Character Biography in Dissidia Final Fantasy, her one and only regret in life is having neglected to marry.
- In Final Fantasy XIV, a legendary thaumaturge named "Shatotto" is said to have been the creator of the Black Mage relic weapon, the Stardust Rod.
- In both the Heroine's Combat event, and in Dissidia, if Shantotto loses a battle she turns into a doll. Yet it is implied that if Shantotto beats the player in Heroine's Combat, and if she wins a match in Dissidia, she is real. Meaning that the real Shantotto is only capable of winning, and only weak copies are capable of losing.
- In her official artwork released for the Shantotto Ascension pack, the poster depicts her with blue eyes, despite her eyes being brown in her official appearance.