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Shadowseer

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Shadowseer
闇神 (Yamigami (lit. Dark God)?)
XII shadowseer render
AggressiveWill attack on detection.
Rank VI Mark/???
#260Found at Elite Marks
Statistics
Level HP MP
67 278,078 999
Strength Mag. Pwr.Magick Power
48 43
Vitality Speed Atk. Pwr.Attack Power
79 24 100
Defense Mag. Res.Magick Resist Evade
31 35 0%
EXP LP CP Gil
0 6 5,590 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon
50% 50% 50% 50%
FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% -100%Absorbs 150%
Statuses and immunities
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon
Immune Immune Immune Immune
FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon
Immune - Immune Immune
FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Berserk Icon
Immune Immune Immune Immune
FFXII Lure Icon FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon
Immune - - 100%Chance to spawn under this status
FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon
- 100%Chance to spawn under this status 100%Chance to spawn under this status -
FFXII Invisible Icon FFXII Reflect Icon
- 50%Chance to spawn under this status
Immunities granted by Safety
Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles, Bonecrusher, Wither and Addle
Location Pharos - Subterra (Hell's Challenge)
Item dropped Nothing
Steal
Poach Nothing
Attacks Normal Attack

Max Combo hits: 11
Added status effect: Immobilize

Magicks Dispelga, Holy, Flare, Scathe, Slowga, Immobilizega, Darkga, Fearga, Curse, Darkness
Technicks Shock, Scourge, Invert, Breakart Pentagram, Shining Ray, Meditate
Augments Innate: Safety, No Knockback, Ignore Vitality, Ignore Reflect, Ignore Evade, Low-HP ATK+, Low-HP Mag+, Low-HP Def+, Reflect Damage
Conditional: With other enemies - Anti-Magick, Magick Wall, White Wind; if HP <50% - Reduce Damage; if HP <20% - Attack CT0, Magick CT0
Items None
Movement Movement type? (Speed: Movement speed?)
Shadowseer
闇神 (Yamigami (lit. Dark God)?)
XII shadowseer render
AggressiveWill attack on detection.
Rank VI Mark/???
#260Found at Elite Marks
Statistics
Level HP MP
67 278,078 999
Strength Mag. Pwr.Magick Power
48 56
Vitality Speed Atk. Pwr.Attack Power
79 24 100
Defense Mag. Res.Magick Resist Evade
31 35 0%
EXP LP CP Gil
0 6 5,590 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon
50% 50% 50% 50%
FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% -100%Absorbs 150%
Statuses and immunities
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon
Immune Immune Immune Immune
FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon
Immune - Immune Immune
FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Berserk Icon
Immune Immune Immune Immune
FFXII Lure Icon FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon
Immune - - 100%Chance to spawn under this status
FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon
- 100%Chance to spawn under this status 100%Chance to spawn under this status -
FFXII Invisible Icon FFXII Reflect Icon
- 50%Chance to spawn under this status
Immunities granted by Safety
Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achillesand Bonecrusher
Location Pharos - Subterra (Hell's Challenge)
Item dropped Nothing
Steal
Poach Nothing
Attacks Normal Attack

Max Combo hits: 11
Added status effect: Immobilize

Magicks Dispelga, Holy, Flare, Scathe, Slowga, Immobilizega, Darkga, Fearga, Curse, Darkness
Technicks Shock, Scourge, Invert, Breakart Pentagram, Shining Ray, Meditate
Augments Innate: Safety, No Knockback, Ignore Vitality, Ignore Reflect, Ignore Evade, Low-HP ATK+, Low-HP Mag+, Low-HP Def+, Reflect Damage
Conditional: With other enemies - Anti-Magick, Magick Wall, White Wind; if HP <50% - Reduce Damage; if HP <20% - Attack CT0, Magick CT0
Items None
Movement Movement type? (Speed: Movement speed?)

The Shadowseer is an Elite Mark from Final Fantasy XII. It can be found in the Unknown area of Subterra in the Pharos after placing all the black orbs in the Penumbra, Umbra and Abyssal areas. The hunt becomes available after the storyline events in Pharos at Ridorana.

Clan Primer Edit

Hunt 44: God Or Devil? Edit

XIIBill-Shadowseer

Mark Bill.

Petitioner: Montblanc
Petitioner's Location: Rabanastre/The Clan Hall
  • A petition has been submitted for the hunting of the Seer (Rank VI). The petitioner is Montblanc in the clan hall in Rabanastre.
  • Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana.
  • Shadowseer defeated! Report to Montblanc in the clan hall.
  • Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees.


Bestiary Entry Edit

Being a Seer with the eldritch Power to read the Fate of Men and Kingdoms by the Movements of the celestial Bodies and the Flow of Mist, twisted to a Thing of Evil by a great Flux of umbral Energy. The Shadowseer may draw on both the Power of Darkness and that of Light, being able to summon both Anima of Shadow and Anima of the Sun at once. Fearing its evil Will, Montblanc wisely recognized this Mark.

Battle Edit

Shadowseer battle

Shadowseer in battle.

The Shadowseer is weak to Holy-elemental damage and absorbs Dark.

After losing a certain amount of HP, Shadowseer will summon Pandaemonium. During this time, Shadowseer will put up two palings, which essentially makes it invincible. Killing Pandaemonium will cause the palings to drop, allowing the party to injure it until it summons the Slyt. The Shadowseer will repeat this with the other Pharos bosses (Fenrir and Phoenix), at which point it will lament that it is out of creatures to summon.

Strategy Edit

The party should use Esuna whenever a member becomes inflicted with a status ailment. The party members most geared toward magick should cast Holy. Equipping Holy-element weapons, such as the Excalibur, is a good idea.

If the player is looking to deal a massive amount of damage, and willing to rob one character the use of magick, they could give a character (Basch is recommended) the Excalibur and Genji Glove, then cast Haste, Bravery, and Berserk, along with any other wanted buffs.

Rewards Edit

Gallery Edit

Trivia Edit

  • Shadowseer does, in a way, resemble a Zombie Mage as well as all the similar enemies of the undead genus. However, despite being vulnerable to Holy, Shadowseer itself is not an undead and is not recognized as one.
  • The four bosses that Shadowseer summons are references to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Pandaemonium refers to the Black Tortoise of the North; Slyt refers to the Azure Dragon of the East; Fenrir refers to the White Tiger of the West,; and Phoenix refers to the Vermilion Bird of the South. It is possible that the Shadowseer himself is a reference to Heaven and Earth, which unite the four beings. The bestiary describes Shadowseer as determining the fates of those on earth, by the movements of celestial bodies, or the heavens.
  • Shadowseer, the Hell Wyrm boss, Diabolos, and the Piscodaemon Mark all use the Breakart Pentagram ability exclusively to do unusually high damage on summoned Espers. The name is a reference to Break Arts from Vagrant Story.
  • Much like Doctor Cid or Gilgamesh, Shadowseer can be stolen from more than once. However, due to the permanent paling that activates when any of its summons are up, the only practical times to steal are at the beginning of the fight and after defeating Phoenix.

Related enemies Edit

The battle requires the party to fight:

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